UI design for gamified application
- Durum: Open
- Ödül: $190
- Alınan Girdiler: 7
We are a growing consulting company organized around self-managing teams who deliver innovative business and technical solutions to enterprise clients. We are planning on creating an internal application, so teams can visualize the skills they have or lack across members. Gamification is expected to encourage cross-functionality and promote skills that we believe are important for our business.
Through this freelancer contest, we are looking for UI designs to use in an upcoming prototype of this application. The submissions needs to include:
1. A screen that shows the distribution of skills across a team of 3-9 members.
2. A variant of the team screen where members can agree on important skills to prioritize next.
3. A screen showing the skills of a given team member.
4. A variant of the team member screen that shows the skills contributed to the team by its other members.
5. A variant of the team member screen where they can indicate they have started OR finished learning a new skill.
6. Illustrations of how users navigate between the screens above.
7. High-resolution images we can leverage when creating an HTML5 prototype.
The user experience of the winning submission will hopefully drive people to:
- Spend more time on developing skills across their team.
- Prioritize the skills which are important to our business.
- Identify themselves more with their team and the company.
The attached hand-drawn concepts illustrate the various elements we are considering to include in the gamified application. Feel free to use them as a starting point for your design or propose alternatives.
1. Name of the team member and name of the team.
2. Skills recognized externally, such as industry certifications. For examples, see [login to view URL] and [login to view URL]
3. Skills assessed subjectively (for example: agile, lean product management, DevOps, Pega platform, Pega CRM). We have not yet defined the exact structure, but are considering either a game-like tech tree or a self-assessment on a scale of 1 to 10.
4. Experience with specific techniques we use with our clients (for example: design sprints, innovation sprints, program increments, discovery workshops, Pega DCO, digital support). It may be worthwhile to differentiate if someone has been through each technique once, more than once, or not at all.
5. Additional gamification elements such as XP points, levels and ranks. We have yet to decide what to include and how to link them to skills.