Camera control in Unity 3D using C#.
- Durum: Closed
- Ödül: $190
- Alınan Girdiler: 4
- Kazanan: designeddreams
I need two functions for a camera. First I want a camera and a cube object, when i double click the cube, i want the camera to shudder i.e. shake/vibrate.
I then want three empty objects created at a distance from one another. I want to be able to move the cube from one object to another, as i move the cube from the first object towards the second, i want the camera to zoom in slowly, as the cube passes the second object and heads to the third object i want the camera to zoom out slowly i.e the camera should zoom in or out in proportion to the distance. I would like it all to be done in C#.
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