Design an App Mockup for "THE GRID"
- Durum: Closed
- Ödül: $100
- Alınan Girdiler: 6
- Kazanan: Wasabesprite
I need designs for 4 pages.
main menu page,
user profile page,
pre level wagering page,
and finally the game/level page itself where you play your games on "THE GRID"
The game/level page will sometimes need a number pad on display depending on the game being played (see below)
I have music for each of these pages so graphics only please.
I would like the them to be dark and intense, with a similar visual experience and feel as to that of TV gameshow - the cube - please see youtube promo clip [url removed, login to view]
players are faced with a 8 x 8 square grid. There are a series of different memory style games for them to play, each will earn them 'coins' and 'XP'
Before playing the next level (more difficult) they must decide how many coins to wager on that level.
They will be told what particular memory game they will face, and the difficulty of the level is determined by their XP (regardless of their coin balance)
If they have low coin count and are playing at a harder game level, they can purchase 'coins' via in game purchase. They can also purchase 'easier' tokens which will make a level easier in play or slow time down if they are struggling. More expensive purchases wll include 'roll back' where they drop back to the previous level of difficulty without losing XP.
The games are as follows.
A number of squares will illuminate on the grid for a limited time (time decreasing with more difficult levels) they then have to dial in the correct figure to pass the level.
As difficulty increases, the squares can illuminate in a sequence rather than displayed static and all at once.
Squares will illuminate in lines (bar chart style) and the user must hit the correct number of relating to the highest line. They must get 8 correct in the time given to pass the level. (Time will decrease with difficulty, and bar charts will illuminate for less time)
"FIRST AND LAST"
A sequence of squares will illuminate randomly around the grid. When the sequence ends the user must select the 1st and last square to illuminate in that sequence. They have 5 seconds to do so. (Sequences will be faster, longer and more complex with increase in difficulty)
A number of squares will illuminate for 10 seconds. When they disappear, the user must illuminate the same squares to progress within 30 seconds)
(As levels increase, more squares will appear, times will decrease)
Square will illuminate in a gradually increasing sequence. Players must recreate the sequence at every step. They must complete 8 sequences to progress.
(As levels increase, sequences will appear faster and more complex)
7 Squares will illuminate and stay illuminated in a logical sequence. The player must calculate what would be the next square to illuminate in that sequence.
They have 10 seconds to calculate and select the square. (Time decreases with level increase, and logic sequences become more complex)
A single illuminated square will move around the grid in a logical path. The player must attempt to press the correct square to intercept it. They have 30 seconds to complete 4 interceptions. (Level increases bring less time to complete and faster movement of the square)
Players will be presented with a number of illuminated squares for 10 seconds. There will be a path from left to right of the grid without selecting any of the illuminated squares (mines) once the grid goes blank, the user must select his squares to map the route from left to right without selecting one of the mines. The route must have his selected squares in contact throughout (side by side, or diagonal) they will have 30 seconds to comlplete.
(Times decrease as levels increase, and routes become more complex with less possibilities)
A user should be able to share their level progression and XP with their friends via social networking sites (Facebook, twitter etc)