Game textures

  • Durum: Closed
  • Ödül: $80
  • Alınan Girdiler: 26
  • Kazanan: vikasjain06

Yarışma Özeti

I need the images shown below in the tile set recreated as separate images in 2048 X 2048 resolution.

These textures need to be quality acceptable for a game that looks somewhat lifelike.

I need Diffuse, Normal, Displacement, Height, Specular, Ambient Occlusion maps created as well.

The models that were used to create the original textures no longer exist.

Finally taking the texture you like the most create an image of that texture that starts with the Diffuse and cascades to the normal, specular, etc, maps.

Aranan Beceriler

İşveren Geribildirimi

“One of the best freelancers currently around and would certainly want to hire again!”

Profil Görüntüsü cotterellm1, United Kingdom.

Genel Açıklama Panosu

  • vikasjain06
    vikasjain06
    • 11 yıl önce

    Hi CH, Please check Entry no #3 and feedback please so I move forward with others..

    • 11 yıl önce
    1. cotterellm1
      Yarışma Sahibi
      • 11 yıl önce

      For entry no 13 though the red light needs to be center. Thanks :) Also it is day time now so I'll be around for a number of hours.

      • 11 yıl önce
    2. cotterellm1
      Yarışma Sahibi
      • 11 yıl önce

      Also for 12 & 13 would it be possible to have the same textures with the red light off. If not that's fine just thought I'd ask.

      • 11 yıl önce
  • machine4arts
    machine4arts
    • 11 yıl önce

    hi. which file you need in final? psd or ai?

    • 11 yıl önce
  • cotterellm1
    Yarışma Sahibi
    • 11 yıl önce

    Hi vikasjain06, entry no #4 is perfectly fine. They're looking very good.

    • 11 yıl önce
  • cateyesht
    cateyesht
    • 11 yıl önce

    You can upload 3D models, we can re-create it and Occlusion render easily to us. thank you!

    • 11 yıl önce
    1. cotterellm1
      Yarışma Sahibi
      • 11 yıl önce

      No the 3d models don't exist. You have to do everything from scratch using the tile set as provided. All the images in the tile set need to be created as separate images. Also they are not to be put into a tile set either once created.

      • 11 yıl önce
    2. cotterellm1
      Yarışma Sahibi
      • 11 yıl önce

      You need to also create all maps for each texture created - diffuse, normal, specular, ambient occulsion, displacement, etc.

      • 11 yıl önce
  • cotterellm1
    Yarışma Sahibi
    • 11 yıl önce

    The look above for the texture maps is about the quality I require. Although the higher the quality the better. To just clarify though I need each texture on the tile set recreated as a separate image. You should be able to see each image clearly though. If not just ask.

    • 11 yıl önce
    1. cotterellm1
      Yarışma Sahibi
      • 11 yıl önce

      Yes that correct.

      • 11 yıl önce
    2. vikasjain06
      vikasjain06
      • 11 yıl önce

      Ok thanks I am working on it

      • 11 yıl önce
  • vikasjain06
    vikasjain06
    • 11 yıl önce

    HI Sir, I can make texture in high res..but may be you to provide 3d model file so we can bake texture form 3d softwares..and I would request please make contest guaranteed..Thanks

    • 11 yıl önce
    1. vikasjain06
      vikasjain06
      • 11 yıl önce

      If you can provide 3d file of the model then it would be easy us to understand texture where we need to use which ?

      • 11 yıl önce
    2. vikasjain06
      vikasjain06
      • 11 yıl önce

      thanks so much for guaranteed contest ! I make textures and show you asap!thanks

      • 11 yıl önce

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