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    74 fmod jobs found

    ...stints (use real-feel pace vs. GT3). All values should be documented in the data sheets for quick tweaking in CM. Transmission Architecture: The vehicle must be routed through a 6-speed sequential transmission utilizing straight-cut gear parameters SOUND Build an FMOD bank that captures high-pitched electric whine under load, regen hiss on braking, and pronounced gearbox tones—no generic EV loop. DELIVERABLES 1. Optimised KN5 + source 3D files (Blender/3ds Max). 2. Complete data folder with annotated files. 3. FMOD project and integrated. 4. Hero livery PSD and ingame previews. 5. Quick-start install package tested in Content Manager + CSP 0.1.80+. 6. The Compressed Data File This is the most critical deliverable. It is the locked, encrypted brain o...

    $3718 Average bid
    $3718 Avg Bid
    16 bids

    I need a concise C# script that hooks FMOD into Unity 2020.3 and drives every audible element of the Tiny Tanks 3D main menu. All required audio assets are already organised in an FMOD Studio project; each clip has an event and parameter structure I’ll share (e.g. “UI/Navigate”, “UI/Confirm”, “Music/MenuLoop” with a “volume” parameter). Your job is to wire those events to Unity UI actions so that: • navigating between buttons triggers the “UI/Navigate” sound • confirming a choice fires “UI/Confirm” • a seamless “Music/MenuLoop” starts on menu load and fades out when the scene is closed Deliverables 1. Well-commented C# script(s) placed in a single folder, using...

    $65 Average bid
    $65 Avg Bid
    13 bids

    I need an experienced developer to integrate sound effects into a Unity game using FMOD and C#. This is for a radio-type audio integration. Ideal Skills & Experience: - Proficiency in C# and Unity - Strong knowledge of FMOD - Experience with game audio implementation - Ability to work quickly and meet tight deadlines Its a one time entry level game audio academic assigment

    $69 Average bid
    $69 Avg Bid
    13 bids

    I’m building an arcade-inspired racer and need a comprehensive, highly realistic audio package that still feels fast and fun. The core requirement is a neatly organis...WAV (MP3 mirrors optional) 3. Clean loops trimmed to sample accuracy and normalised to consistent loudness 4. No copyright-encumbered recordings – all sounds must be original or fully licensed to me When you reply, please include: • A few links to previous game-audio or vehicle-sound projects • Brief overview of your recording / design process and tools (e.g., Zoom F8n, Soundminer, Reaper, FMOD) • Your total price and estimated turnaround time, including revisions I aim to choose a freelancer quickly and get rolling, so feel free to showcase any demo material that demonstrates the...

    $178 Average bid
    $178 Avg Bid
    32 bids

    I’m scoring an upcoming title and need original, tension-driven electronic music that will keep players on edge without overwhelming the mix. The aesthetic I’m...Exploration phases – lower-intensity tension beds that still feel unsettling, also loopable. Deliverables 1. Two separate stems (Action, Exploration) in 48 kHz/24-bit WAV. 2. Loop points verified in-DAW and clearly marked. 3. Brief mastering pass so levels sit around ‑14 LUFS integrated. 4. A simple cue sheet listing tempo, key, and recommended in-game usage. I’ll handle integration with FMOD, but if you’re comfortable exporting region metadata for seamless looping, let me know; that’s a plus. Please include a short portfolio link to similar tense electronic work so I can hear h...

    $20 Average bid
    $20 Avg Bid
    3 bids

    ...levels, and short narrative cutscenes. Each setting will require its own flavour of dread, yet everything must feel like part of one cohesive sonic universe. I’ll share precise timing cues, location references, and lore details in chat so you can tailor each effect perfectly. Preferred specs: high-quality 48 kHz/24-bit WAV files, loopable where needed, with separated stems so I can handle mixing in FMOD later. If you already work in Reaper, Logic, or similar DAWs that export cleanly, that’s ideal. Deliverables • A library of original creepy sound effects (number to be finalised together) • Loopable menu ambience (30–60 sec) • Level ambience beds (2–3 variations) • Cutscene accent stingers synced to my storyboard timings •...

    $122 Average bid
    $122 Avg Bid
    16 bids

    ...voice lines (think exertion grunts, short “ugh!” reactions, no narrative dialogue), and satisfying impact hits for melee and rag-doll collisions. • Interaction cues – clicks, beeps, gear slides and other one-shot SFX that respond to doors, levers and UI prompts. All assets must be royalty-free, delivered as 44.1 kHz/24-bit WAVs and logically named so I can drop them straight into MetaSounds or an FMOD bank. I’ll handle final mixing; what I need from you is creative design, clean editing, and natural loop points where appropriate. Please include a brief note on your workflow (e.g., Reaper, Ableton, field recording, synthesis) and links to past game-ready SFX so I can gauge style. I’m ready to start as soon as I hear a short demo or portfolio ...

    $22 Average bid
    $22 Avg Bid
    6 bids

    ...royalty-restricted, all composed from scratch and ready to loop seamlessly in-game. Second, I need a full suite of car sounds. Engines should growl, purr, and scream across the rev range; gear changes, tire squeals, turbo whistles, and hard braking all have to sell the illusion of weighty, high-horsepower vehicles. Authenticity matters, so layering real recordings with design work in Pro Tools, Logic, FMOD, or Wwise is expected. Deliverables • 5 unique background tracks (≈3 min each) with individual stems • 1 complete car SFX library covering start-up, idle, low-mid-high rev, acceleration, deceleration, skids, collisions, and horn variations (48 kHz WAV) • Loop-points marked, filenames clear and consistent • Short video showcasing the assets in-e...

    $1750000 Average bid
    $1750000 Avg Bid
    4 bids

    ...ambient palette—think evolving pads, subtle rhythmic pulses, and textural sound design rather than bombastic orchestration. • Flexible cues that adapt to gameplay states (combat, stealth, discovery, narrative cut-scenes). • Distinct character themes we can reprise throughout the campaign. • Final assets supplied as high-quality 24-bit WAV stems plus seamless loops suited to middleware such as FMOD or Wwise. Acceptance 1. At least three gameplay-state loops (exploration, heightened tension, victory). 2. One signature motif per primary character (currently three). 3. A short “main theme” arranged for the title screen that ties everything together. 4. Proper naming convention, consistent loudness, and ready-to-implement looping points....

    $78 Average bid
    $78 Avg Bid
    13 bids

    I already have the complete Assetto Corsa and GTA 5 sound-mod files and now need them running through FMOD inside my Unity-based mobile racer. The job is to turn those raw assets into responsive, optimised audio that reflects our in-game physics and feels right on a phone. What needs to happen • Convert every engine, tyre-screech and collision sample into FMOD events, organised and named clearly, with parameters for RPM, gear, wheel-slip, impact force and distance attenuation. • Drop the resulting banks into my Unity 2021.3 project with the FMOD-for-Unity plugin, wiring each event to the existing vehicle controller so sounds follow live physics values. • Set up around ten car prefabs (plus two track ambience objects) so designers can tweak volume ...

    $22 Average bid
    $22 Avg Bid
    13 bids

    ...synchronization (including use of FMOD or Wwise). Optimize for performance across mid-range devices: <50ms latency, 30–60 FPS, <200 draw calls per action. Support exportable replay functionality (auto-trimmed short clips with branded watermark). Contribute to lightweight reward loop and progression mechanics (e.g., streak systems, point counters, cosmetic unlocks). Ideal Candidate: 3+ years Unity experience with mobile optimization (URP, LOD, batching, GPU instancing). Strong understanding of physics-based interaction, shaders, and VFX. Prior work on sensory or rhythm-based apps, casual games, or simulation tools is a strong plus. Experience with haptic and audio feedback integration (especially on iOS Taptic Engine and Android haptics APIs). Familiarity with FMOD...

    $33 / hr Average bid
    $33 / hr Avg Bid
    72 bids

    As a professional in need of high-quality audio effects, I'm looking for a skilled musician who has a deep understanding of FMOD and audio editing. Proficiency with recording and editing audio is essential, as well other industry-specific skills. Key responsibilities include: - Recording and editing audio for various requirements. - Creating specific sound effects, including engine sounds and racing sounds for our project. The best fit would be someone who excels in FMOD, has experience in creating impactful sound effects, and is committed to quality work on time. If you're an experienced musician who loves turning creative ideas into reality, then this job is for you.

    $323 Average bid
    $323 Avg Bid
    15 bids

    I am looking for an experienced Audio Designer who can create high-quality sound effects for my upcoming MOBA, Tournament of Tamers. The ideal candidate ...Create and implement sound effects for the video game - Work closely with the development team to ensure the audio design meets the game's requirements - Collaborate with the Music Composer and Voiceover artist to create a cohesive audio experience for the game Requirements: - Proven experience in Audio Design - Strong portfolio showcasing previous work - Expertise in using audio software such as FMOD or Wwise - Knowledge of game engines such as Unity - Ability to work independently and deliver high-quality work on time If you are a passionate Audio Designer who can create immersive sound effects for MOBAs, I would love to...

    $24 / hr Average bid
    $24 / hr Avg Bid
    16 bids

    I am looking for an experienced Audio Designer who can create high-quality sound effects for my upcoming MOBA video game. The ideal candidate should have...Create and implement sound effects for the video game - Work closely with the development team to ensure the audio design meets the game's requirements - Collaborate with the Music Composer and Voiceover artist to create a cohesive audio experience for the game Requirements: - Proven experience in Audio Design - Strong portfolio showcasing previous work - Expertise in using audio software such as FMOD or Wwise - Knowledge of game engines such as Unity - Ability to work independently and deliver high-quality work on time If you are a passionate Audio Designer who can create immersive sound effects for MOBAs, I would love to...

    $8 / hr Average bid
    $8 / hr Avg Bid
    15 bids

    ...latest trends and best practices in sound design for games What you need • At least 3 years of experience in sound design for games or other media • A portfolio or demo reel that shows your sound design skills and creativity • Good knowledge of audio software such as Pro Tools, Logic Pro, Audacity, etc. • Good knowledge of Unity or other game engines and audio middleware such as FMOD, Wwise, etc. • A good ear for sound quality, balance and consistency • A passion for games and a sense of what makes them fun and engaging • Good communication and collaboration skills • Ability to work independently and meet deadlines • A positive attitude and a willingness to learn and grow What you get • Fl...

    $476 Average bid
    $476 Avg Bid
    27 bids

    I need help with FMOD/Unity integration project. (Removed by Freelancer.com Admin for offsiting - please see Section 13 of our Terms and Conditions)

    $215 Average bid
    $215 Avg Bid
    4 bids

    Looking to create a simple game in UNITY, Create a windows application that simply Interfaces a joystick potentiometer to change FMOD (FMOD Studio Engine) parameter and display the results on a graphical gauge, like a RPM gauge. Moving the z axis on the joystick will act like a throttle pedal, and increase or decrease the RPM parameter of the FMOD Sample Vehicle engine event, and display the RPM reading on the RPM gauge. The FMOD sound will change accordingly. Thank you

    $22 - $186
    Urgent Sealed
    $22 - $186
    6 bids

    Hi, I'm migrating a commercial multimedia software application to Fmod. I am encountering some technical questions and issues that I need expert help on. These include: 1. Syncpoint callbacks not being hit in some situations, depending on timing 2. Streams are sometimes not playing for no reason 3. The number of sounds is limited to ~30-60, even after setting all limits to 256. 4. Implementing a method to achieve subframe accurate playback of sounds 5. Implementing a method for precise audio/video synchronization My project uses C#. However, the API is very similar between C++ and C#, so you don't really need C# experience for this. The sound implementation is basically finished. The job is really all about troubleshooting and answering those questions. So I'm look...

    $37 / hr Average bid
    $37 / hr Avg Bid
    5 bids

    Hey Guys, i need a beat and a key detection software for Mac and Windows. We use Fmod as sound engine and QT as framework. If you have done this befor please write me a massage. I need it ASAP

    $1265 Average bid
    $1265 Avg Bid
    9 bids

    THSZHT is looking for a freelance C++ Developer with some experience or knowledge of WebAssembly to establish a long-term relationship with on audio projects. We're currently looking at porting our existing Audio Engine (written in C#) to C++ so that we can ta...Combine multiple PCM streams into a 'Master' channel - Input and output gain controls before and after Effects for each stream These functionalities are the ones we would like to port to C++. We believe that there is probably many high-quality open-source libraries that could make this project easy for you. We do not want these functionalities implemented with an existing commercial tool (i.e. FMOD). For the right developer, there will be new work available on a very regular basis. Please get in touch if yo...

    $21 / hr Average bid
    $21 / hr Avg Bid
    14 bids

    I need a sound system for my retro game projects 1 It should be a Code::Blocks Project. 2 The sound system should work in Windows, Android. 3. Be simple. 4. I would like it to program-maticly take values for duration, frequency, Attack, sustain and waveshape. 5. Three Channel. 6 Sound very Retro like Old Nintendo, or the Pacman Arcade, Or Sid-like (C64) 7. I am using SDL 1.2. 8. Should use FMOD or OpenAL. Thanks.

    $775 Average bid
    $775 Avg Bid
    10 bids

    Hello, we need the sound of a motor boat with outboard motor for a ship simulation app. There should be multiple realistic sound loops for different RPMs on load and an idle loop. The sounds need to be packaged as an FMOD event. Follow ups for different boat types are possible.

    $372 Average bid
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    3 bids

    Building a Touchdesigner Project integrating Fmod Studio API, with a main .toe project and .tox plugins for every event/trigger, and other track/component data. The project should be clear and with a well defined hierarchy.

    $150 Average bid
    $150 Avg Bid
    3 bids

    I’m a music producer / sound engineer / sound designer that’s leaning audio implementation from FMOD to UE4. As I’m new to game engines, I’m getting stuck in some places. I have a project nearly 90% finished but I have some issues with audio such as hearing the jump sound twice when the character jumps, rate of fire of the automatic weapon is not 1:1 with the audio Rate of fire. To be clear, I'm new to game engines but have been working in sound for a long time. I'm learning UE fast for the last few days but have had a few hiccups and obstacles and not sure how to trouble shoot. If someone can help me find solutions [Removed by Freelancer.com Admin for offsiting - please see Section 13 of our Terms and Conditions] session I’m willing to pa...

    $21 / hr Average bid
    $21 / hr Avg Bid
    2 bids

    Hello, I need a C# programmer to make or re-arrange/re-work existing scripts that can change the footstep sounds in Unity (via FMOD) based on the texture of a terrain. It must access FMOD Parameters from 1 event. If this makes sense to you then i'm sure you are the right person for the job.

    $203 Average bid
    $203 Avg Bid
    8 bids

    ...the original code, and greatly expanded on it, to suit the needs of our designs. Looking for a Jack-of-all Trades if possible. meaning 3+ years experience Unity, C#, FMOD, Blender, Inkscape. Only Minimal Experience is needed in both Blender and Inkscape (or Illustrator) the workflow is I send out sketches of pinball parts, you bring into Inkscape redraw as a vector, bring into blender and extrude to make a 3d model prototype, we have an experienced and awesome 3d modeler already, so your part is just to get the table up and running for playtesting purposes. if you are unfamiliar with FMOD, there are several tutorials available, FMOD is what we use for implementing and triggering sound/music events. I need someone who can follow directions, be respectful of myself ...

    $20 / hr Average bid
    $20 / hr Avg Bid
    9 bids

    I require help to make an audio visualizer using shaders and i have the base code for the project. - C++ opengl - Using Fmod to play the music - process the audio data(beat detection, etc) in CPU(C++ code) and update the visualization information through uniform variables to GPU(GLSL code). - max 6 vertices - max 10 uniform variables - 1 texture cover entire screen example 1: example 2: Deadline 26th February 2019

    $25 Average bid
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    2 bids

    I need a programmer (C++) who understands FMOD (audio engine) well for a short term project. Please only reply if you are experienced with the in and outs of FMOD!!!

    $18 / hr Average bid
    $18 / hr Avg Bid
    3 bids

    Karaoke / Backing Tracks creation 1. Have music production experience; 2. Have a good spirit of cooperation, time concept; 3. Extensive knowledge and operating skills in professional audio production softwares:Steinberg Cubase/ Nuendo, Ableton Live, Pro Tools 10, Audiokinetic Wwise, FMod, Unity 3D, Logic Pro X, Garage Band; 4. Can make Karaoke Backing Tracks without original vocals. 5. Know how to produce midi, timing lyrics 6. Pay 1200 per song

    $22 Average bid
    $22 Avg Bid
    11 bids

    I have my FMOD ready and my Unity scenes ready as well. Only need the integration to be done correctly.

    $22 Average bid
    $22 Avg Bid
    2 bids

    I'm missing something while trying to compile and run the examples provided in the 'FMOD Studio API Windows'. I got some errors, most probably because incorrect build options. I mean, ' linker settings' , 'search directories' or so. I need your help explaining step by step, how to make these examples available using CodeBlocks and MinGW 64bit from I am especially interested in these examples: Play Sound Example and Play Stream Example Project is small, so milestone to be released at the end of the job.

    $30 Average bid
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    1 bids

    Hello, For an exam, I have to write a little program in C++ using Fmod library. The main topic is read a sound file, create a "Fourier" curve etc ... It is for FRIDAY 12h AM GMT (noon). 1 hour to do only ! Begin your answer by "partiel université"

    $66 Average bid
    $66 Avg Bid
    8 bids

    ...manufacturers use OBD2 interface for communicating anomalies, reading sensors and many other parameters. This requires designing a Raspberry Pi application that communicates via OBD2 interface via Wifi to receive the values ​​of rpm and engine load. With this received values ​​the application will play the required sound. The part of the audio is fully working, we used the FMOD Studio software. You only need to place the FMOD Studio API in Raspberry Pi application to run. The engine sound will be played by connecting the Raspberry Pi to a speaker. The application allows you to select three different vehicles. Source code required in full, indented and commented. Basic notes: The code to communicate with the Wifi OBD2 is available in opensource. Graphics and interface ...

    $411 Average bid
    $411 Avg Bid
    11 bids

    I need you to develop some software for me. Using Fmod studio, I would like this software to be developed: Creat 3 car engine sounds using Fmod and have an API file ready to implement into a C+ program to help creat an OBD rpm application

    $27 Average bid
    $27 Avg Bid
    2 bids

    Hi SRajpurohit, as our chat. you are agree to create a voice changer android application that meet this requirement : 1. the reference app that i want to create is something similar to : (which has around 40 voice changer) 2. it must be developed in Android Studio or Eclipse 3. it must use fmod (from ) as a main tool to change the voice. i dont want any other method other than this. 4. it will be finished in 2 weeks start from now. 5. i will pay you $300 at the beginning and $700 after i see the source code and it met point 1, 2 and 3. 6. if the app doesn't meet point 1, 2 or 3. then i will not accept the project and i shall not pay for the project. Thank you very much

    $1000 Average bid
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    1 bids

    Hi ranakrishnapaul, I saw that you're developing voice changer android app previously. is that using fmod ? if yes, i would like to buy your source code

    $200 Average bid
    $200 Avg Bid
    1 bids

    Hi ranakrishnapaul, i saw in your profile that you were developing voice changer app in android. do you use fmod ? if yes, i would like to buy your source code for the same project.

    $200 Average bid
    $200 Avg Bid
    1 bids

    I need you to develop some software for me. Using Fmod studio, I would like this software to be developed: Creat 3 car engine sounds using Fmod and have an API file ready to implement into a C+ program to help creat an OBD rpm application

    $30 - $250
    $30 - $250
    0 bids

    I am starting a website for Video Game Developers. I will provide developers with music for their games. I need a website that can demo adaptive game music. Knowledge of FMOD or WWISE is a must. An example of the music player I will need can be found at

    $1462 Average bid
    $1462 Avg Bid
    16 bids

    ...recorded voice. Simple layout: - one button to record sound/voice - one dropdown list with effects to apply. As much effects as you can create, but there must be: helium, robot, cave, drunk man, megaphone, underwater, reverse, child, alien, censorship - one button to play recorded sound with effect. - one button to save recorded sound with effect on sdcard. You can use native library like fmod. if you have already done the project for other client, I can also buy that, so no need for writing code if you have already one since this project is a popular one. Only serious people since we do business here and All bids that are above the budget will be ignored so do not waste your bids. thank you if you need inspiration it can be like on the following link;

    $41 Average bid
    $41 Avg Bid
    7 bids

    I need Android app which can change recorded voice. Simple layout: - one button to record sound/voice - one dropdown list with effects to apply. As much effects as you can create, but there must be: helium, robot, cave, drunk man, megaphone, underwater, reverse, child, alien, censorship - one button to play recorded sound with effect. - one button to save recorded sound with effect on ...recorded voice. Simple layout: - one button to record sound/voice - one dropdown list with effects to apply. As much effects as you can create, but there must be: helium, robot, cave, drunk man, megaphone, underwater, reverse, child, alien, censorship - one button to play recorded sound with effect. - one button to save recorded sound with effect on sdcard. You can use native library like f...

    $237 Average bid
    $237 Avg Bid
    11 bids

    ...play time shown as an overlay on that image. I would also like some sort of animation over the image, such as a spectrum analyzer or something that moves to the beat. It should be able to handle 30 frames per second. UPDATE: I had a developer write a custom application for me and have the source code to that application. It's nearly complete, but not stable. It uses the following libraries: FMOD Ex Sound System, Freeglut OpenGL Utility Toolkit + OpenGL Extension Wrangler Library, FreeImage Library, FreeType Font Engine and zlib. It does exactly what I need, including support for ID3 tag reading and Winamp's playlist support. You will need to sign an NDA. Concept, similar to this: It does NOT need to record. I have my own recording software

    $582 Average bid
    $582 Avg Bid
    5 bids

    ...manufacturers use OBD2 interface for communicating anomalies, reading sensors and many other parameters. This requires designing an Android application that communicates via OBD2 interface via bluetooth to receive the values ​​of rpm and engine load. With this received values ​​the application will play the required sound. The part of the audio is fully working, we used the FMOD Studio software. You only need to place the FMOD Studio API in Android application to run. The engine sound will be played by connecting the Android phone/tablet Android to a car stereo. The application allows you to select three different vehicles. Source code required in full, indented and commented. Basic notes: The code to communicate with Bluetooth OBD2 Android is available in ...

    $142 Average bid
    $142 Avg Bid
    3 bids

    ...manufacturers use OBD2 interface for communicating anomalies, reading sensors and many other parameters. This requires designing an Android application that communicates via OBD2 interface via bluetooth to receive the values ​​of rpm and engine load. With this received values ​​the application will play the required sound. The part of the audio is fully working, we used the FMOD Studio software. You only need to place the FMOD Studio API in Android application to run. The engine sound will be played by connecting the Android phone/tablet Android to a car stereo. The application allows you to select three different vehicles. Source code required in full, indented and commented. Basic notes: The code to communicate with Bluetooth OBD2 Android is available in ...

    $149 Average bid
    $149 Avg Bid
    5 bids

    This is pretty simple and needed fast! There is a library called FMod and a library called SoundTouch. Both are libraries written in C (use jni) I need to compile/build them in order to get the bpm of a sound file. I just need it to work with mp3. Start your bid with aha if you read this. All what we need is a project with a single Activity that has a single native function `float getBpm(String)` that takes in the filename and returns the bpm. It is mostly "Get the libraries compiled" I need it super fast. If someone has another way to get the bpm of a song, I would accept that **I already have a project with the 2 libraries and the needed function but I am unable to compile correctly**

    $30 - $250
    Featured
    $30 - $250
    0 bids

    This is pretty simple and needed fast! There is a library called FMod and a library called SoundTouch. Both are libraries written in C (use jni) I need to compile/build them in order to get the bpm of a sound file. I just need it to work with mp3. All what we need is a project with a single Activity that has a single native function `float getBpm(String)` that takes in the filename and returns the bpm. It is mostly "Get the libraries compiled" I need it super fast. If someone has another way to get the bpm of a song, I would accept that

    $147 Average bid
    $147 Avg Bid
    1 bids

    Please find below the site, which will help you get idea of the work. This code is written in vc++ which needs to be ported as a mac OS application (no additional functionalities need to be written). (the client's site) The existing code uses: Poco - for graphics FMOD - for audio curl - for browser and database interactions mysql connector for c++ QT - connect to facebook So these have to be ported as well.

    $910 Average bid
    $910 Avg Bid
    5 bids

    ...Kickstarter for funding in February, so we need this programmer on our team and determine an accurate budget together by the beginning of January. Team leader is David Sonnenschein, author of “Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema.” LinkedIn profile: JOB DESCRIPTION: Programming in Unity Fmod integration for sound Integration of analytics and social media REQUIRED EXPERIENCE: Knowledge of Javascript, C# Minimum of 5 GAME APPS on each platform (iOS and Android) Proof of commercially successful apps (> 50,000 downloads) 3 professional references Strong interest in - computer and video games - music and sound - science and technology education Good communication skills

    $4268 Average bid
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    27 bids

    Direct3D Game Create a simple 2D Pong clone. This will include an introductory splash video, a simple menu system, and two-player Pong game play. All game play logic of winning and losing must be fully implemented. You will have to use your knowledge of Direct3D to implement 2D sprites, DirectInput for keyboard and mouse controls, FMOD for playing background music and sound effects, and DirectShow for playing introductory videos. See attached.

    $525 Average bid
    $525 Avg Bid
    4 bids