Why hiring a graphic designer is vital for your business in 2023
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
Unity’de geliştirdiğim sonsuz koşu (endless runner) türünde bir mobil platform oyunu için düşük poligonlu, karikatürize bir estetikte seviyeler tasarlanmasına ihtiyacım var. Oyunun hedefi; renkli, akıcı ve cihazları yormayan sahnelerle oyuncuya eğlenceli ve akıcı bir parkur deneyimi sunmak. Oyun yapısı gereği bölümler modüler olacak ve oyuncu ilerledikçe yeni parçalar ardışık şekilde oluşturularak kesintisiz bir koşu deneyimi sağlanacak. Proje kapsamı • Tasarlanacak her seviye, platform öğeleri, engeller ve toplanabilir objeler dahil olmak üzere tam oynanabilir halde Unity sahnesi olarak teslim edilmeli. • Tüm varlıklar düşük poligonlu olacak; malzeme ve renk paleti karikatürize stil...
Szukam kogoś, kto sprawnie opanował modelowanie 3D w Blenderze i w możliwie najkrótszym czasie przygotuje kompletną scenę – jedną ulicę otoczoną budynkami z czerwonej cegły, z kilkoma pojazdami (samochody itp.) i postaciami (npc). W stylu starego miasta. To ma być mapa mojej gry. Po jednej stronie pomiędzy budynkami mniejszy bydynek z drewnianym przodem od strony drogi i drzwiami, w nim będzie się grało i drzwi do niego to osobny model abym mógł dać możliwość otwierania ich. Droga/ulica z kamieni, tak jak w starszych miastach, a nie czarna jak asfalt. Po drugiej stronie na przeciwko tego budynku hotel w którym my jako gracz będziemy mieszkać, od środka ma być otwarty i specjalnie dla nas przygotowant pokój z łóżkiem itp., łóżko to osobny mode...
Szukam kogoś, kto sprawnie opanował modelowanie 3D w Blenderze i w możliwie najkrótszym czasie przygotuje kompletną scenę – jedną ulicę otoczoną budynkami z czerwonej cegły, z kilkoma pojazdami (samochody itp.) i postaciami (npc). W stylu starego miasta. To ma być mapa mojej gry. Po jednej stronie pomiędzy budynkami mniejszy bydynek z drewnianym przodem od strony drogi i drzwiami, w nim będzie się grało i drzwi do niego to osobny model abym mógł dać możliwość otwierania ich. Droga/ulica z kamieni, tak jak w starszych miastach, a nie czarna jak asfalt. Po drugiej stronie na przeciwko tego budynku hotel w którym my jako gracz będziemy mieszkać, od środka ma być otwarty i specjalnie dla nas przygotowant pokój z łóżkiem itp., łóżko to osobny mode...
I'm seeking a skilled designer to create a UFO-style corvette ship for No Man's Sky. The primary functions of the ship will be combat and exploration. I use a save editor to boost speed and damage, so design should prioritize agility and sleekness. Key Requirements: - UFO-inspired, sleek, and futuristic design - Suitability for combat and exploration roles - Consideration for high speed and damage capabilities Ideal Skills and Experience: - Proficiency in 3D modeling and game design - Experience with No Man's Sky ship design - Strong understanding of game mechanics, especially combat and exploration dynamics Please provide samples of previous work, especially related to game assets or No Man's Sky. Looking forward to your creative solutions!
I'm seeking an Unreal Engine 5 professional to create a character customization system, that I can import into my project compatible with my character model where you can choose different skin colors, clothes and hair. / can send the character, hair and clothing models. I currently only have a few clothing and hair models, so I want it to be easy to import more into the character customization system myself when I can. I also want to make changing hair color possible, and the possibility to select accessories like hats and chains. Also it would be nice if it will be possible for me in the future to set a price for some clothes and accessories to buy with in-game money. My budget is under 30/40€. I have both a first person and a third person character, and I only have one male cha...
I’m preparing a Supercell Make submission and want a skin idea that stands out enough to take the top spot. The exact brawler is still open—I’ll pick once we settle on the strongest topic and visual hook—so feel free to recommend who will benefit most from the concept we create. Visual direction • Overall vibe: cartoon, toylike, colorful, unique—nothing too dark or gritty. • I need the full turnaround: skins from four different directions to see, plus clear mock-ups of the normal attack and the super effects so voters (and the developers) instantly understand how the skin plays in-game. Scope of work 1. Brainstorm and pitch a theme-character pairing that fits the guidelines above and feels fresh for any upcoming season. 2. Develop high-qual...
I'm looking for a talented 3D animator to create a stylized character animation for an entertainment/art project. Key Requirements: - Create engaging and expressive character animations - Develop a unique, visually appealing stylized art style - Deliver high-quality animations that capture the essence of the characters Ideal Skills and Experience: - Proficiency in 3D animation software (e.g., Blender, Maya) - Strong understanding of character design and movement - Experience in creating stylized animations - Attention to detail and creativity Please provide a portfolio showcasing similar work.
I’m building a Roblox experience and need a set of custom weapons inspired by the transformable “RWBY” arsenal. Think hybrid blades that snap into rifles, scythes unfolding from compact forms—anything with mechanical flair that can animate cleanly in-game. Scope • Model several hero weapons, each with distinct moving parts (folding barrels, sliding blades, rotating chambers, etc.). • Keep topology Roblox-friendly; tri counts should sit comfortably under platform limits while still reading well up close. • UV-unwrap, texture, and shade so they drop straight into Studio without post-work. Stylisation should echo RWBY’s semi-anime look—bold shapes, clear edges, and just enough detail to feel premium without chasing photorealism. &bul...
Busco animadores 3d o 2d para tiktok para las batallas de live, necesitaría guantes, cofres, quiéreme, x2,x3, niebla, portal es un cofre mas grande, snipe, tap tap (likes),
I’m preparing an Art and Culture exhibition aimed squarely at fellow art enthusiasts and need a poster that feels as contemporary as the work on display. The look I have in mind is modern with a subtle 3-D flair—depth, layered shapes and clean, confident typography that immediately signals “current” while still respecting artistic heritage. Here’s what will help us hit the mark: • A concept that clearly champions the Art and Culture theme and speaks to seasoned art lovers. • Final artwork supplied as an editable source file (AI or PSD) plus high-resolution PDFs sized for A2 print and an Instagram-ready version. • Proper bleed, trim and safe margins, provided in both CMYK (print) and RGB (digital). • All fonts, images and effects cl...
I am expanding my Roblox experience and need three standalone islands laid out exactly to the silhouettes shown in the reference file I’ve attached. The look and feel are open for your creative interpretation as long as the overall footprints match the sample shapes and the terrain blends naturally with the ocean around them. Here is what I expect: • Each island delivered as a ready-to-publish Roblox model or directly placed into my place file. • Clean terrain sculpted in Roblox Studio (Terrain Editor / Smooth Tool) so players move without snagging. • Basic texturing and lighting that complements the current map—nothing performance-heavy. • No paid assets; everything must be entirely your own work or free-to-use from the Roblox library. • A s...
I am looking for a skilled 3D sculptor or character artist to create a stylized fantasy doll head for a handmade collectible art doll I am designing. The sculpt will be used for 3D printing and resin casting, so the model must be clean, printable, and suitable for molding. I will provide a reference image of the character design, and the sculpt should closely match the overall proportions, expression, and aesthetic of that reference. The character is a whimsical fantasy lantern forest child with a soft storybook aesthetic. The face should feel gentle, curious, serene, and slightly magical. Doll Scale The final doll will be approximately 10–12 inches tall. The head should be approximately 70–75 mm tall (about 2.75–3 inches) and slightly large in proportion to the body t...
I’m putting together an animated short and need a small collection of cinematic-quality 3D props together with a compact set piece that can drop straight into the production pipeline. The assets must hold up in close-ups, so clean topology, tight UVs, and physically based textures are essential. I plan to light, animate, and render everything in Maya, but models that come across cleanly from maya, or similar are perfectly acceptable as long as you supply the usual FBX/OBJ plus native files. Please show me examples of past work that demonstrate realistic materials, efficient geometry, and attention to storytelling detail. If your portfolio already includes film or high-end game cinematics, that will immediately help me understand how you approach scale, wear, and scene composition. ...
I need a series of realistic 3D props that will drop straight into an interactive web-based experience. Because the final scene will be rendered in-browser, each model has to balance high visual fidelity with performance—clean topology, sensible poly counts, and well-packed PBR textures (metal/roughness or spec/gloss, 2–4 k where needed). What matters to me is what I can see in your portfolio. If your past work already shows photo-real props—wood, metal, plastics, fabrics, glass—exported in formats like glTF/GLB, FBX, or OBJ and ready for WebGL or , that’s all the “experience” I need to know about. Here’s how we’ll proceed: • You pick one prop from my reference board and build a test model. • If the look, scale, and optimisa...
I have two FBX humanoid characters that currently sit on entirely different skeletal setups. One of them already drives a complete set of in-game animations; the other cannot share those clips because its hierarchy doesn’t match. Your job is to rebuild the second character’s skin and bones so it uses the exact same rig as the first, letting me drop-in the existing animation library without further retargeting work. You will receive: • Source FBX of the “animation-ready” character, including its full rig and a sample clip. • Source FBX of the character that needs the new rig, fully modeled and skinned to its current bones. What I need back: • Re-rigged FBX of the second character, cleanly skinned to the first character’s joint layout an...
Project Description I am looking for a skilled 3D Animator to produce a high-quality 60-second animation showcasing a warehouse environment. We will provide the CAD files for the pallet fields and warehouse layout. Your role will be to bring this environment to life by adding realistic textures, lighting, and animating workers (human figures) interacting within the space. Scope of Work: CAD Integration: Import and optimize provided CAD files for a pallet field/warehouse. Environment Design: High-quality texturing and realistic lighting. Character Animation: Incorporate and animate people performing standard warehouse tasks (moving items, walking, etc.). Cinematography: Smooth camera transitions and professional-grade rendering. Timeline & Deliverables: We are on a strict schedule...
I’m building a One Piece-inspired RPG in Unreal Engine and need a character artist who can give me medium-detail, stylized assets that lean into an exaggerated-anime look. I’ll supply plenty of reference images straight from the series so you can capture the proportions, energy and attitude that define the world. Here’s exactly what I need from you: • Two fully modelled base bodies – one male, one female – with the clean topology necessary for smooth deformation. • Complete, Unreal-ready skeletons (root-motion friendly) plus compatibility with UE’s retarget system. • A robust set of Morph Targets / Blendshapes: – Body sliders for muscle mass and overall weight – Facial sliders for head shape, nose, eyes an...
I’m building a project that calls for lifelike 3D characters and I’d like a skilled artist to create them from the ground up, then bring them to life with fluid animations. The models must look realistic—not stylized or cartoonish—so attention to anatomy, skin detail, clothing textures, and believable movement is critical. What I need from you • One fully-textured, game-ready character in a realistic style • A clean, well-organized rig that supports standard body mechanics • A short animation set (idle, walk, run, plus one expressive gesture) exported in FBX or a comparable format • All working files (Maya, Blender, Substance, etc.) so the assets remain editable on my end Acceptance criteria • Model passes inspection in Unity...
We are seeking a professional 3D artist to create a premium, realistic, fully interactive human avatar for a commercial supermarket kiosk system. This avatar will be deployed on a vertical 1080x1920 interactive display and must be optimized for real-time WebGL rendering (). I’ll provide feedback after an initial review and one revision round is included. Let’s bring this character to life.
Hi there, I'm creating a videogame based on Unreal Engine 5.6 since one year with a little team of volunteers. We have done many work on physics system, gameplay, level design, clothing system by ourselves but character animation is a nightmare for us and we didn't spend time for that. In order to improve our game we are looking for someone who can create animations and deliver as ready to import. We are using AI for 3d asset, code and other things, we don't care if you are using AI too, to be honest I'm working 4x more than before AI and our project couldn't be at this point without this help... Right now we are using default animations from 3rd person project (forward/back/jump) but we need more : - left and right move - crouch - sit down - mining animation (hold...
Create Designs in 3D and understanding user requirements
Je prépare une surprise vidéo pour un anniversaire et je cherche un spécialiste de l’animation 3D capable de donner vie à des objets dans un univers cartoon. Ce que j’attends : • Une courte animation 3D où les objets (cadeaux, ballons, gâteau ou autres éléments festifs) interagissent de façon ludique et dynamique. • Un rendu clairement cartoon : couleurs vives, formes exagérées, mouvements fluides. • L’intégration de mes vidéos existantes à l’intérieur du montage final ; je fournirai les prises de vue à incruster. • Export final en HD (1080p minimum), format MP4, son inclus si nécessaire. Je reste disponible pour pr&ea...
We are seeking a professional 3D artist to create a premium, realistic, fully interactive human avatar for a commercial supermarket kiosk system. This avatar will be deployed on a vertical 1080x1920 interactive display and must be optimized for real-time WebGL rendering (). I’ll provide feedback after an initial review and one revision round is included. Let’s bring this character to life.
We are seeking a professional 3D artist to create a premium, realistic, fully interactive human avatar for a commercial supermarket kiosk system. This avatar will be deployed on a vertical 1080x1920 interactive display and must be optimized for real-time WebGL rendering (). I’ll provide feedback after an initial review and one revision round is included. Let’s bring this character to life.
I need a skilled image editor and 3D artist to transform a JPEG photo of a dog into a realistic 3D raised image. Requirements: - Crop the image to the dog's head - Tidy the image with background removal - Create a 3D raised image with a depth of 10mm Ideal Skills and Experience: - Proficiency in image editing software (e.g., Photoshop) - Experience in creating realistic 3D images - Attention to detail and a good eye for realism. create an STL file to enable a 3d print. Main image to be 175mm by 175mm. If successful, I will be looking for some training to accomplish similar work in house
I am looking for a 3D artist to create realistic building models for a game project. What I need: Realistic architecture / building models *Examples: fire stations, police stations, ambulance stations, workshops, garages, etc.* Shouldn´t have too much Polys Created in Blender or other types but they need to work in Blender Details: Exterior models are required Interior modeling is optional, but a plus if you can create it Realistic style Clean topology suitable for use in a game environment (you could get a reference from me) Price may vary depending on building size and complexity or if you build interior too
I'm looking for a skilled 3D artist to create a realistic crowd simulation for an employee onboarding training video. This simulation will be used across multiple platforms. Requirements: - Realistic 3D crowd models and animations - Ability to create diverse crowd behaviors - High-quality rendering suitable for training videos - Experience with multi-platform video integration Ideal Skills: - Proficiency in 3D modeling software (e.g., Blender, Maya) - Experience in crowd simulation tools - Strong understanding of video production and editing - Attention to detail and creativity
I’m putting together a personal collection of highly detailed anime miniatures that I can 3-D print on my resin printer and hand-paint. All the figures I need are characters, and they must come from three specific series: • One Piece • Demon Slayer • Dragonball Here’s what I’m after: original pose sculpts that capture the personality of each character while still being practical to print. I’ll need each model supplied as a clean, watertight STL (OBJ is fine as a secondary) already keyed or sliced for 1/8–1/10 scale printing, with clearly separated parts for easy painting. Please preserve fine surface details—hair strands, fabric folds, weapon textures—but avoid over-thin elements that might snap during post-processing. Once ...
I’m looking for a versatile 3D artist who feels at home in Blender and can also jump into graphic design when the project demands it. On any given week I may need a clean architectural massing study, a model of a new product we’re prototyping, or a set of high-resolution renders that will be used in brochures, sample boxes and other offline marketing pieces. You should be comfortable taking a rough sketch or reference photo and turning it into a polished and accurately dimensioned .blend scene, complete with textures, lighting (Cycles or Eevee—whatever works best for the job) Please send links to past work that shows: • Clean topology and realistic materials in Blender • Any complementary graphic design pieces that prove you can see the job through to press...
About the Project We're building a Napoleonic-era real-time strategy game with three factions: France, Austria, and Piedmont. We need a complete animation set for infantry, cavalry, artillery, and command units. Rigs will be provided (or created in Job #1 — we can coordinate). Scope The total scope depends on the final model count (see below), but the unique animation count stays the same either way: Option A (16 models) Unique: 51 Retargeted: 60 Total: 111 Option B (21 models) Unique: 51 Retargeted: 102 Total: 153 Animation Set Per Unit Type Infantry & cavalry: Walk, Idle, Reload, Run, Shoot, Death, Charge, Melee, Retreat (9 each). Artillery crew: Idle, Shoot, Reload (3). Command units (general, officers, drummers, trumpeters, standard bearers, supply): full set TBD &md...
I’m commissioning a 4-foot bronze sculpture of a man seated comfortably, as if pausing beneath a tree. The piece should read as modern in overall treatment—clean planes, simplified anatomy, no fussy texturing—yet the figure must wear clothing clearly reminiscent of George Washington’s era: knee-length coat, breeches, and tricorn hat suggested with just enough folds and seams to be recognisable. Although the attire nods to the 18th century, every other choice should feel contemporary: a calm, balanced silhouette, soft geometry, and an understated patina that invites viewers to appreciate form over ornament. The goal is minimalistic elegance rather than strict historical replica. What I need from you: • Concept sketches showing pose, clothing cues, and proport...
I need a 3D model of the game room from the famous game 8BallClub to be created.
I'm looking for a skilled 3D animator to create a captivating boot splash animation for my games. PLEASE READ ALL: No AI generated content! I mostly make horror games if that helps with the theme. Eiry is good. Less on the swords and knight look. The animation should include: - A cradle rolling into the scene - Knives popping out of the cradle - Company title appearing after the knives: Knife Cradle - Sound is optional Ideal skills and experience: - Proficiency in 3D animation software (e.g., Blender, Maya) - Strong understanding of themes - Experience with character and environment animation - Attention to detail and creativity Please provide a portfolio showcasing similar work. I created a draft to help with the idea. Please check out the current intro for one of my games her...
I’m building a game that calls for a fully-realized, realistic human & some animal characters like horse. I already have concept art and size references; what I need now is an experienced 3D artist who can take those references all the way from high-quality modeling through to a clean, game-ready rig and a first batch of animations. Scope of work • Model a realistic human, animal (full body, clothing and basic props) suitable for current-gen engines. Can use automated 3d modelling & texturing from my 2d ready to 3d artwork. • Create an efficient, deformation-friendly skeleton with clear naming and controllers. Facial rigging for expressions is required. • Texture and bake all maps (albedo, normal, roughness, AO) so the asset drops straight into Unreal or ...
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