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I need an end-to-end Android game built around a simple 2-D block-matching puzzle, yet driven by a very specific wallet and reward logic. Core game loop • The player taps a “+” button, watches a rewarded-video ad (AdMob or similar) and receives Coins in the first wallet. • Coins are spent to enter a round; every round also earns the player Tickets that move to the second wallet. • Once a predefined pool of, say, five players has completed that same round, the server instantly ranks their scores without forcing anybody to sit in a live lobby. Rewards are pushed to the third wallet (Winnings). • From the Winnings wallet the user can initiate a cash-out; no deposits are ever accepted, so no payment gateway for top-ups is required—only a withdrawa...
I'm seeking an experienced game developer to create a competitive, pistol-focused shooter inspired by Sniper Arena. The game should be cross-platform on PC, Console, and Mobile. Key Features: - Battle pass system - Rare weapons and trading - Ranked modes - Game modes: 1v1, 2v2, 3v3, 5v5, 6v6 Requirements: - Proven experience in developing cross-platform multiplayer games - Strong background in competitive game design - Ability to deliver high-quality graphics and smooth gameplay - Past work, experience, and detailed project proposals are essential I need this project completed ASAP.
I'm looking for an experienced developer to fix and develop server scripts for a FiveM game panel. Key Requirements: - Fix existing server scripts - Develop new functionalities as needed -must have knowledge with coding and script functionality Ideal Skills and Experience: - Proficiency in Lua and FiveM scripting - Experience with server management and game panels - Strong problem-solving skills - Ability to implement requested functionalities efficiently Please provide examples of similar work done. Looking forward to your proposals!
I need an experienced developer who can take a multiplayer game idea from concept to a working build that runs smoothly on localhost during development and scales to full online play. The project’s heart is real-time online multiplayer: player matchmaking, synchronised gameplay, basic lobby management and the usual session handling must all be coded cleanly and documented so future deployment to app stores is straightforward. You will own the full build—game logic, networking layer, simple UI, and a testable executable that I can spin up locally to verify every feature. Please use an industry-proven engine or framework you are comfortable with; what matters most is low-latency net-code and clear, well-commented source files. Deliverables: • Source code repository with bu...
I'm looking to develop a water polo video game for console platforms. The game should feature a career mode and a Franchise mode, similar to FIFA or 2K, designed to help players learn about historical water polo legends. Key Requirements: - Realistic graphics and animations - Third-person perspective - Career mode and Franchise mode development (if only one is possible, make Franchise mode) Ideal Skills & Experience: - Experience in console game development - Strong background in sports game mechanics - Proficient in realistic art style implementation - Knowledge of water polo is a plus Looking forward to your proposals!
I’m building a fast, skill-based arcade kart racer for PC that captures the competitive energy of classics like Crash Team Racing while pushing the track itself into the action. Rounds are won by reaching the finish line first, yet every lap feels different because oversized set-pieces, hazards, timed obstacles, and route shifts actively react to the players on screen. The core deliverable I need is a playable PC build that supports real-time multiplayer and showcases: • Tight, responsive kart physics that reward drifting, boosting, and weapon accuracy. • Dynamic track technology: hazards that trigger on proximity, alternate paths that open or close, and environmental events synced to in-race timers. • Stable online play (peer-to-peer or client-server; I’m ...
I'm looking to create a Minecraft factions server incorporating a virtual currency system, clan wars, and a robust marketplace. Key Features: - Virtual Currency: Implement a virtual currency as the main economic system. - Shops and Market: Develop a comprehensive shops and market feature for the virtual currency. - Clan Wars: Integrate engaging clan wars mechanics. Ideal Skills: - Extensive experience in Minecraft server development. - Strong knowledge of virtual currency systems. - Proficiency in creating in-game shops and markets. - Experience with implementing clan warfare mechanics. Looking forward to your proposals!
I'm looking for an experienced Roblox developer to create a Hajime No Ippo-inspired game. The game should feature: PvP Battles - Real-time action combat - Combo-based moves (manga accurate) Training and Skill Building - Mini-game style activities Ideal skills and experience: Roblox game development Strong understanding of real-time and combo-based combat systems Experience creating engaging mini-games Please share your portfolio and relevant experience.
Title: Full Development of Modern Space-Themed Infinite Runner Game (PC & iOS) Project Description I am looking for an experienced game developer or small game development team to build a complete, polished space-themed infinite runner game from start to finish. This is not a prototype project. I am seeking a full commercial-quality game that is ready for launch on both PC and iOS platforms. The visual direction, art references, and design inspiration will be provided privately during discussions. I prefer to share project assets and references directly with shortlisted candidates. Core Requirements • Modern space / sci-fi theme • Infinite runner gameplay with engaging progression systems • Cross-platform support for PC and iOS • Optimized performance on mobil...
I'm looking to create a mobile fan game inspired by Deltarune, focusing on combat mechanics, a compelling storyline, and engaging puzzle challenges. Key Requirements: - Familiarity with Deltarune's story and items - Experience in mobile game development - Strong skills in designing combat mechanics - Ability to craft engaging storylines - Experience in creating challenging and fun puzzle elements Ideal Skills & Experience: - Game design and development, particularly for mobile platforms - Strong narrative development skills - Puzzle design experience - Prior work on similar fan games or RPGs Please share your portfolio and relevant experience.
I'm looking for an experienced Unity Developer to build a PC game prototype for Steam over approximately 3-4 weeks. The game is a 2D Action Roguelite / Survivors-like / Bullet Heaven, inspired by Brotato and Vampire Survivors, with an emphasis on polished gameplay systems and replayability rather than production-ready content. The project already has a detailed Game Design Document (GDD) and Scope of Work (SOW) covering the gameplay loop, player abilities, enemy AI, progression, UI, animations, audio, milestones, and deliverables. I'm looking for someone who can translate these designs into a polished, playable prototype using Unity. The prototype will include systems such as player movement, enemy spawning and AI, combat, experience and level progression, collectible pickups, ...
Saya ingin mewujudkan konsep game strategi orisinal saya ke platform mobile (Android / iOS). Sebagai gamer strategi, saya sudah memiliki ide dasar tentang alur permainan, mekanik utama, serta gaya seni yang diinginkan. Kini saya membutuhkan seorang pengembang game berpengalaman untuk: • Membuat prototype fungsional yang menampilkan loop gameplay utama, UI sederhana, dan level awal. • Mengintegrasikan sistem ekonomi in-game dasar (resource, upgrade, dan skor). • Menyiapkan back-end ringan untuk penyimpanan progres cloud dan analitik pemain. • Memberikan file project lengkap—terstruktur dan terdokumentasi—agar mudah saya kembangkan lebih lanjut. Saya terbuka menggunakan engine populer seperti Unity atau Godot; silakan sarankan mana yang paling efisie...
I’m expanding my Metin2 server with fresh, engaging content and need an experienced Metin2 developer who can turn my rough ideas into fully-playable features. The core of this job is creating bespoke quests and in-game events, together with unique items and equipment that tie naturally into the existing game balance and lore. What I already have: a clear vision of the type of storylines, reward loops, and item themes I want to introduce. What I still need: your expertise to refine those concepts, design the technical workflow, script everything on the server side, and adjust the client where necessary so the new content loads flawlessly for players. Key deliverables • Design documentation for each quest/event, shaped from my initial concepts and approved before coding begins...
I'm looking for someone to create a Minecraft Java Edition Survival Multiplayer (SMP) server for me and my friends. Key Requirements: - Host on Minecraft Java Edition - Focus on Survival gameplay - Assistance with mods/plugins is a plus Ideal skills and experience: - Experience with Minecraft server setup - Knowledge of mods and plugins - Familiarity with Minecraft Java Edition gameplay mechanics
I’m developing a Mixed Martial Arts game in Unity that spotlights pure stand-up action—jabs, kicks, elbows, and fluid footwork. The locomotion prototype is in place; what remains is the heart of the fight loop: tight, responsive striking that feels authentic and looks believable. The work centres on two priorities: realistic animations and razor-sharp control response. Every punch or kick must flow from the animation rig, blend cleanly through Mecanim, register on hit with precise physics-based detection, and let the player chain attacks without noticeable latency. I’m using the latest Unity LTS with C#, the new Input System, and standard animator controllers; all code needs to slot neatly into this stack. Deliverables • Full striking controller: input buffering,...
I need android app game like arrow puzzle
gta v mods and my pcs obs streaming studio
I'm seeking an experienced game developer to create an immersive third-person RPG for PC. Key Requirements: - Expertise in RPG mechanics - Proficiency in 3D modeling and animation - Strong storytelling and world-building skills - Experience with game engines, especially Unreal or Unity Ideal Skills: - Background in software development (C++, C#) - Previous RPG projects in portfolio - Knowledge of AI and user interface design - Ability to collaborate and communicate effectively Please share your portfolio and relevant experience. Looking forward to your bids!
I am seeking an elite JavaScript/game-modding specialist with proven expertise in browser-based real-time games to develop a comprehensive enhancement suite for moomoo.io. Core Requirements: Develop and integrate a full set of client-side hacks and quality-of-life features, including: Hack functions (toggleable via in-game menu): speed boosts, resource multipliers, vision/range enhancements, and additional combat utilities. Auto-heal system that operates reliably client-side with minimal server interaction to avoid detection/flags. Versatile placing tools: auto-placers, smart building helpers, and streamlined construction macros. Restoration and improvement of previously patched mechanics such as Katana + Musket combos, duals (dual wielding), and related combat exploits. Packet intercept...
I already have the source code for three simple games and now need to turn them into a cohesive, gaming-focused website. The work starts by refactoring each game so it can run smoothly in a browser, then wiring them together through a common lobby that handles matchmaking and real-time multiplayer. Core platform features I must see working: • Matchmaking and private room creation • Server-side anti-cheat measures • Know-Your-Customer (KYC) flow before players can join public matches • Integration of an in-site digital currency for entry fees and rewards Once those pieces are in place, I also want user accounts, leaderboards, and a clean front-end that makes jumping between the three titles effortless. Please send a detailed project proposal explaining: ...
Preciso de uma análise abrangente de PvP para todos os Pokémons no ModPack Pixelmon do Minecraft. Esta análise deve incluir: - Estatísticas de combate detalhadas - Melhores combinações de ataques - Pontos fortes e fracos de cada Pokémon - Recomendações sobre quais Pokémons trocar Habilidades e experiências ideais incluem: - Profundo conhecimento do ModPack Pixelmon - Experiência em análises de PvP de Pokémon - Familiaridade com mecânicas de combate e estratégias de Pokémon Seria algo apenas para o competitivo, e se possivel separar pelas tiers que estariam atuando, possui um site chamado smogon que possui todos os detalhes necessarios
## Experienced Unity Developer Needed for Isometric Action RPG / RTS Gameplay Prototype I'm looking for an experienced Unity developer (or someone proficient with another suitable 3D game engine) to help build a gameplay prototype for a new game concept. The objective is to rapidly prototype and playtest core mechanics before moving into full production. This is not a polished game development project. Instead, I want a functional prototype that demonstrates the gameplay systems and allows me to evaluate whether the mechanics are enjoyable and work well together. Placeholder assets are completely acceptable as long as the gameplay is smooth and easy to test. If the collaboration goes well, I expect to continue development through multiple prototype phases that could eventually lead...
I want my Steam copy of GTA V running LSPDFR with every widely-accepted, quality-of-life add-on the community recommends—plus the latest NPCAI mod—installed, tested, and ready to launch. All plug-ins, callouts, scripts, and supporting files should come from trusted LSPDFR-community sources so I stay within their best-practice guidelines for stability. What I need from you: • A clean mod stack built on the current Steam version, including the required frameworks (RagePluginHook, ScriptHookV, etc.) and any configuration tweaks that keep frame rates smooth. • Seamless integration of NPCAI so traffic, pursuits, and pedestrian behavior feel natural without conflicting with LSPDFR events. • Thoughtful selection of quality-of-life plug-ins—realistic arrest ...
I'm developing a storytelling RPG focused on moral dilemmas and need help creating decision-making mechanics. Key Requirements: - Develop "choice and consequence" mechanics - Design complex, ripple-effect outcomes Ideal Skills: - Experience with RPG development - Strong understanding of moral decision-making in narratives - Ability to create engaging and dynamic game mechanics Looking for a collaborator who can turn intricate moral choices into compelling gameplay.
I'm looking for an experienced game developer to create an arena gladiator fighting game. The game should incorporate RPG elements like leveling, and include weapons and armor shops. Key requirements: - Arena-style gladiator combat - RPG elements: Character leveling - Weapons and armor shops Ideal skills and experience: - Proficiency in game development engines (Unity, Unreal Engine) - Experience with RPG mechanics - Strong background in designing engaging combat systems
Hi I will share the details with the shortlisted candidates. Thanks
You’ve got a base and 325 walls still begging for an upgrade. I’ll handle every last segment until each one reaches the max level for your Town Hall tier, sparing you weeks of mind-numbing farming. JOBS DONE SO FAR: MAX WALLS for TH10, TH13, TH16, TH18 ✅ How I work • Secure login through Supercell ID only; no third-party cheats, bots, or account-sharing services that violate Terms of Service. • Farming elixir/gold ONLY via raids • Builders, runes, hammers, clan war league points and wall rings WILL NOT BE USED • Regular progress screenshots and a quick summary after each session so you always know how much gold/elixir has been invested. Deliverable All 325 remaining walls upgraded to the highest level available or according to your request! Acc...
I need a concise C# script that hooks FMOD into Unity 2020.3 and drives every audible element of the Tiny Tanks 3D main menu. All required audio assets are already organised in an FMOD Studio project; each clip has an event and parameter structure I’ll share (e.g. “UI/Navigate”, “UI/Confirm”, “Music/MenuLoop” with a “volume” parameter). Your job is to wire those events to Unity UI actions so that: • navigating between buttons triggers the “UI/Navigate” sound • confirming a choice fires “UI/Confirm” • a seamless “Music/MenuLoop” starts on menu load and fades out when the scene is closed Deliverables 1. Well-commented C# script(s) placed in a single folder, using UnityEngine &...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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