Balazs and Gergo Szatmari’s business went from zero to thousands of prospects through Freelancer.com
Digital content is more important than ever, and human beings worldwide are more concerned than ever with trying to ensure that content is as realistic as possible, whether the medium is feature films, video games, or otherwise. The video game sector alone has grown tremendously, as it is estimated that somewhere between 1 billion and 2 billion people worldwide regularly play video games, which is a substantial percentage of the entire population.
Companies like ZBrush allows games to be as realistic as possible, as it is a digital sculpting program that helps to design some of the most popular interactive content in the world. The program uses a proprietary technology to accentuate and emphasize the color, lighting, and material of digital models. This can be used in both character and architectural models when it comes to video games, which means that ZBrush could potentially have created the character that you are controlling, as well as the environment that the character is interacting with. This goes to show you how essential the tool is to the gaming industry in general.
Zbrush Designers İşe Alın
ZBrush is essential to the gaming and animation industries, which means that it is an integral tool that has an economic impact of billions of dollars. For animators and game designers worldwide, ZBrush is a program that is irreplaceable
We are looking for people who can edit meshes using Zbrush. We will provide raw meshes and hope to clean and repair them. ---- The samples are attached in this project. As you can see, the job is to clean and complete meshes of people. You can see the initial mesh and the problems we found (hands, hair, clothes, etc ...) and how we solved them in the final mesh. ---- a) This project is proposed ...
- Model and texture the dress in the reference image. - Textures must be (light/ colour/material/shadow baked, game purpose) - Polycount cannot exceed 15k, - Provide textures: AO Map, Baked(light and shadow) Texture Map, Normals Map, Specular Map(all in png min 2048px) - Drape on the Female model provided - Model format will be Obj and all quads. I will send the base character to the most sui...
- Model shoe around the feet provided. (this will be sent to the right candidates) - Polygon count 10-15 K maximum. - Provide Light and shadow baked diffuse map, Normals map, Specularity map, AO(Shadow map), Texture resolutions 2048pixel - All quads and send the model as Obj format, textures are PNG format. - Make a fine art render image of the shoe.