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I need to create a video presentation that I will use to sell or license my patent to potential buyers. It begins with a completely physics based analysis of balance beams, gravity and interia, with pods dropping onto the beams and forces the game user through muscle memory to memorize those movements (they have nothing to do with accounting, yet!). This first step uses no dollar values and no accounting terminology. Then, in a second phase, seamlessly assimilates accounting into the process so that the physics and accounting are then combined into one lesson. The two processes are traditionally combined into one lesson but are actually two totally different processes and have nothing to do with each other and when taught simultaneously totally confuse the student and they never learn how and why debits and credits are used. I need a schematic video presentation that illustrates when the potential video game looks like
Project ID: 40202151
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Active 13 days ago
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19 freelancers are bidding on average $21 USD/hour for this job

I can build this as a Windows 2D learning sim in Unity (C#) with a clean “business dashboard” UI—journal → ledger → trial balance—plus tutorial, practice, and timed challenge modes. Core loop: player receives a transaction, selects debit/credit via drag-and-drop account tiles, then the system posts to ledger in real time and updates a running trial balance with immediate feedback (green tick / gentle hint). Debits/credits will never go out of balance—mismatches trigger an in-game prompt and prevent posting. I’ll use exact decimal handling to avoid rounding errors. You’ll get: Windows executable + full source Editable UI asset pack (icons/UI/audio cues) Developer guide: code structure, add-new-transaction format, scoring logic One post-test bugfix round I can also suggest efficiency tweaks (transaction templates, difficulty ramp, report card rubric) to keep the content extensible. Best regards, Waqas Ahmed
$20 USD in 40 days
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Southfield, United States
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Member since Feb 3, 2026
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