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I’m building a small, first-person experience that places the player in the boots of a field geologist on Mars. The core loop is simple: roam a realistic Martian terrain, collect rock and soil samples, run quick in-game analyses, and decide which specimens are scientifically valuable and which are junk. Because exploration is the main pillar, I need expansive but navigable landscapes, believable mineral formations, and subtle environmental storytelling that rewards thorough observation. To keep immersion high, the art direction must stay photo-real: authentic color palettes, physically based materials, and accurate lighting that sells the thin atmosphere and harsh sunlight. While there is no combat or arcade-style action, small interactive puzzles—identifying strata, operating sampling equipment, powering remote drones—will break up the traversal and reinforce the theme. The aesthetic should reflect futuristic space visuals with machinery repurposed for brutal rock movement in a post-apocalyptic setting. Think along the lines of an Atreides theme from Dune. Here’s what I’d like delivered in the first milestone: • A playable grey-box level (Unreal or Unity, your choice) in first-person, featuring a kilometre-wide terrain chunk, basic movement, and a working sampling tool. • Three rock types with placeholder textures and a simple “lab scanner” UI that marks each specimen as correct or incorrect based on hidden properties. • Clean, commented project files so mechanics can be expanded later. If you love environmental design, geology-flavoured game mechanics, and realistic shaders, let’s talk about bringing the Red Planet to life.
Project ID: 40676149
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I spotted something in your project that others will likely overlook. The challenge of balancing expansive landscapes with navigable gameplay is crucial, as players can easily feel lost in a vast environment. This requires thoughtful design to ensure exploration remains engaging and purposeful. I recently completed a project for an educational game where players explored geological formations in a simulated environment. By implementing intuitive navigation and interactive elements, we achieved a significant increase in user engagement and satisfaction. I understand that your goal is to create a deeply immersive experience that combines realistic geological exploration with engaging mechanics. My approach will focus on developing a detailed grey-box level with a kilometer-wide terrain, ensuring players can easily navigate while discovering valuable specimens. I prioritize practical solutions and long-term reliability in my work, ensuring high-quality execution that aligns with your vision. I'd rather earn this with clarity than win it with promises. Regards Brendan
$150 AUD in 7 days
1.0
1.0
18 freelancers are bidding on average $130 AUD for this job

As an architectural design expert with a flair for 3D modelling and rendering, I possess a distinctive perspective that can bring your first-person Mars geological sampling game to life. My work involves utilizing various software including the Unreal Engine, ArchiCAD, Tekla, Keyshot10 and more - an invaluable resource when designing to meticulous detail. With my proficiency in photorealistic rendering and an eye for accurate lighting, I'm confident I can recreate Mars' thin atmosphere, harsh sunlight, and beautiful landscapes down to the most intricate feature. Furthermore, my background in engineering has given me a deep understanding of environmental design principles which will enable me to provide expansive yet navigable landscapes that are not only visually stunning but also facilitate smooth gameplay flow. Additionally, my cognitive approach will deliver on your vision to ensure that even the smallest elements, like identifying strata or operating equipment, stay authentic while reinforcing the game's theme. Combined with my love for geology-flavored mechanics and futuristic aesthetics akin to Dune's Atreides theme, I believe I am ideally suited for this project. I assure you clean, commented project files after delivering a playable grey-box level featuring varied terrains equipped with realistic mineral formations and functional sampling mechanics. Let's partner up to immerse players in an experience that truly brings the Red Planet to life.
$95 AUD in 2 days
7.8
7.8

As a multi-skilled Engineer, CAD Designer, and 3D Artist with a deep understanding of Game Design and Development, I believe I can bring immense value to your project. Beyond just being experienced in relevant software like 3ds Max and Unreal Engine, I also possess the innate creativity and passion to create immersive experiences. My expertise extends not only to crafting aesthetically pleasing architectural plans and engineering drawings as seen in my profile but to delivering realistic, vivid environments that echo the beauty and harshness of the Red Planet you envision. Whether it's navigating expansive landscapes or creating atmospheric lighting that sells the thin atmosphere and harsh sunlight on Mars, you can trust me to deliver accurate visuals that drive home the immersive factor. Furthermore, using my skills as a problem-solver, I will ensure all game mechanics function smoothly while incorporating those small interactive puzzles into the gameplay effectively - making them intriguing yet not overpowering. In other words, your vision of a post-apocalyptic aesthetic with repurposed machinery for rugged rock movement will be well-executed. Choose me, Mannu, for your project and let us together build an exceptional experience where exploration meets authenticity on Mars.
$66 AUD in 1 day
7.5
7.5

Hello, Your Mars sampling game needs a playable first-person grey-box level with believable terrain, rock collection, and a simple lab scanner loop, and that’s exactly the kind of grounded prototype I can build. I’ll set up the scene in Unreal or Unity, create a kilometre-scale navigable landscape, implement smooth first-person movement, and wire a sampling tool with three rock types and hidden specimen logic. I’ll also add a clean UI for correct/incorrect analysis and keep the project structured for easy expansion with comments and reusable assets. Do you want the grey-box prototype in Unreal or Unity? Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
$30 AUD in 1 day
6.4
6.4

I can build the first milestone as a playable first-person Mars exploration prototype, with the focus on believable terrain, environmental storytelling, and a strong foundation for future mechanics. I’d recommend Unreal Engine 5 for this project because its landscape tools, physically based materials, lighting, and large-scale environments are well suited to the photorealistic Martian aesthetic you described. For milestone one, I’ll deliver: • ~1 km-wide navigable grey-box Mars terrain • First-person movement and exploration • Functional rock/soil sampling tool • Three distinct rock types with placeholder materials • Lab scanner UI with hidden specimen properties and correct/incorrect results • Basic futuristic/reclaimed-industrial visual direction • Clean, organized and commented project files • Expandable architecture for future puzzles, drones and analysis systems I’ll keep the first milestone focused on playability and visual direction rather than unnecessary polish, so we can establish the core experience before expanding the world. I’m ready to review your references and define the terrain layout, sampling interaction and scanner logic before development begins. Best regards, Sumit Kumar
$45 AUD in 1 day
5.1
5.1

Hi there, I can build a solid, modular first-person prototype for your Mars Geological Sampling game with clean physics, responsive tool interactions, and an authentic Martian atmosphere. Here is how I will deliver your first milestone: Playable Prototype & Core Mechanics: Set up a smooth first-person controller with a functional Raycast/Physics-based rock sampling interaction tool and modular inventory data structures. Stratified Terrain & Shader Setup: Generate a optimized terrain chunk featuring realistic Mars elevation profiles, red-planet atmospheric fog/sunlight shaders, and 3 distinct rock/mineral prop archetypes. XRF/Lab Scanner UI System: Implement a clean, diegetic scanner HUD that reads specimen data (mineral composition, density, value tags) and evaluates sample validity based on hidden scriptable properties. Clean Architecture: Provide fully documented, extensible C# (Unity) or C++/Blueprints (Unreal Engine) project files ready for iterative feature expansion. Best regards
$150 AUD in 12 days
4.7
4.7

Hi, I can create the first-person Mars geology prototype with a navigable kilometre-wide terrain, realistic Martian lighting and materials, sample collection, three rock types, and a lab scanner UI that identifies valuable specimens. I’ll build the systems in a clean, commented structure so puzzles, drones, equipment, and additional geology mechanics can be added later. I can work in Unreal Engine or Unity, depending on your preferred workflow. You’ll receive the complete project files, playable build, placeholder assets, and setup documentation. Please share any reference images, target PC specifications, and your preferred engine.
$140 AUD in 7 days
3.0
3.0

Hi, I am a software engineer with over 16 years of experience building interactive software and polished technical prototypes. I can create this first milestone in Unity, with a kilometre-wide navigable Mars grey-box, responsive first-person movement, a working sampling tool, three rock types with hidden specimen properties, and a scanner UI that clearly evaluates each sample. I’ll structure the terrain, interaction, inventory, and analysis systems as clean, separate components so later puzzles, drones, geology content, realistic PBR materials, and environmental storytelling can be added without reworking the core. The handover will include organised, commented project files and a playable build. Do you prefer Unity, or should I use Unreal for the project’s longer-term visual goals? I’d be happy to discuss the details and shape the milestone around your intended direction.
$150 AUD in 14 days
2.9
2.9

I can help bring this Mars exploration experience to life in a clean first milestone. The scope is well-suited to a focused grey-box build: a kilometre-scale first-person terrain blockout, basic traversal, a functional sampling tool, and a simple lab scanner that classifies three rock types using hidden properties. I’ll keep the foundation modular so your later expansion into photoreal shaders, believable mineral formations, and environmental storytelling stays straightforward. The post-apocalyptic, futuristic machinery direction can be reflected in the sampling equipment, UI language, and overall industrial silhouette, while the terrain and lighting setup will preserve the harsh, thin-atmosphere Martian feel. You’ll receive commented project files organized for iteration, with the core gameplay loop clear and extensible. My focus will be on making exploration feel deliberate, readable, and scientifically grounded while leaving strong room for visual polish in later milestones. Looking forward to building a solid base for the Red Planet experience.
$250 AUD in 4 days
2.4
2.4

Hello, ➤ I understand you’re looking for a skilled developer to create an engaging first-person geological sampling experience on Mars, focusing on immersive exploration and realistic visuals. ✦ PROFESSIONAL QUALITY | FAST COMMUNICATION | UNLIMITED REVISIONS ✦ ❇️ WHAT I CAN OFFER: ▪ A meticulously crafted grey-box level in either Unreal or Unity, featuring a kilometre-wide terrain with basic movement and a functional sampling tool. ▪ Three distinct rock types with placeholder textures, alongside a straightforward “lab scanner” UI to evaluate specimens. ▪ Well-organized, commented project files, ensuring smooth expansion of mechanics in the future. ▪ Regular updates and open communication to align with your vision. ▪ Attention to detail in environmental design and realistic shaders to elevate immersion. ❇️ MY APPROACH: I prioritize understanding your vision and translating it into a playable experience. With a passion for geology and environmental storytelling, I am committed to delivering a captivating slice of Mars. I’m ready to begin immediately. Let’s discuss how we can bring your project to life. Regards, Shaun Kelly
$100 AUD in 7 days
0.0
0.0

Hi, my name is Neo! I’m excited about your project to create a first-person geological sampling game on Mars. The idea of immersing players in a realistic Martian landscape while they collect and analyze samples sounds fantastic. I appreciate your focus on photo-realistic art direction and environmental storytelling—it’s essential for maintaining immersion. To achieve this, I would prioritize creating expansive yet navigable terrains that capture the essence of Mars. I can develop a playable grey-box level in either Unreal or Unity, featuring the kilometre-wide terrain with basic movement mechanics and the sampling tool you mentioned. The placeholder textures for the rock types and a simple lab scanner UI will be integrated to support the gameplay loop you envision. It’s interesting to think about how the mechanics can evolve later, especially with the interactive puzzles you want to include. Could you share any references for the art style or specific features you have in mind? Regards, Neo Mofomme
$200 AUD in 7 days
0.0
0.0

Just completed a similar project, and I can ensure your first-person Mars geological sampling game will be delivered promptly. The need for expansive yet navigable landscapes and believable mineral formations will be at the forefront of my design approach. I specialize in creating immersive environments using Unreal or Unity, with a focus on photo-real art direction, accurate lighting, and interactive elements that enhance exploration. My background in environmental design and game mechanics ensures that the intricacies of geology will be seamlessly integrated into the gameplay. I would like to discuss your project in further detail. Best Regards, Henco.
$100 AUD in 3 days
0.0
0.0

The immersive experience you're crafting as a field geologist on Mars is compelling. I appreciate your focus on expansive, navigable landscapes and the need for realistic geological features that reward exploration. Your desire for photo-real art direction aligns with my background in environmental design and shader creation. To address the core gameplay loop, I will develop a grey-box level in Unity, featuring a kilometre-wide terrain with varied rock formations. The sampling tool will be functional, allowing players to interact with three distinct rock types using a straightforward lab scanner UI that effectively communicates specimen value. The project files will be well-commented for future enhancements. An invaluable insight might be integrating subtle audio cues to enhance environmental storytelling, reinforcing the player's connection to the Martian landscape. How do you envision the balance between exploration and puzzle mechanics evolving in future milestones? Regards, Jaryd Spalding
$200 AUD in 7 days
0.0
0.0

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