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Title: Autodesk Maya Humanoid Character Modelling – 3–4 Day Deadline I am looking for an experienced Autodesk Maya character artist to create a humanoid character based on the attached Arin character concept/model sheet. Requirements * Model created in Autodesk Maya * Character should closely match the provided concept * Main character under 10,000 polygons * Accessories/props under 5,000 polygons * Clean quad topology * Proper edge flow * No non-manifold geometry * Good anatomy and proportions * Clothing and essential accessories included * Suitable for deformation and real-time rendering * No UV mapping required * No texturing required * No rigging or animation required Deliverables * Maya source file (.ma or .mb) * FBX or OBJ export * Wireframe/topology screenshots * Front view * Side view * Back view * 3/4 or perspective view * Screenshot showing polygon count Timeline I need the complete final project within 3–4 days. Please only apply if you can start immediately and meet the deadline. When applying, please send: 1. Examples of humanoid characters you personally modelled 2. Wireframe/topology examples 3. Your final fixed price 4. Confirmation that you can deliver everything within 3–4 days Budget: around $150–200 AUD fixed.
Project ID: 40658526
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Active 6 days ago
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45 freelancers are bidding on average $130 AUD for this job

As an experienced 3D designer and animator, I'm thrilled to submit my proposal for the Autodesk Maya Humanoid Character Modelling project. Over the past 9 years, I've honed my skills in 3D design and modelling, and have successfully created numerous humanoid characters closely matching given concepts. This portfolio of work includes impressive wireframe and topology examples that demonstrate my grasp on clean quad topology, edge flow, polygon management, and meticulousness in conforming to specifications. In light of everything you've outlined from respecting polygon count limitations to not requiring texture or UV mapping, I offer you both the depth of knowledge you need as well as a streamlined process through which I can deliver your final project on time. For a budget of $150 -$200 AUD fixed for this job, know that you'll be receiving an end product that not only matches Arin's concept but also exemplifies clean construction, proper edge flow, and most importantly-no non-manifold geometry. I am ready to jump into your project straight away.
$200 AUD in 2 days
8.4
8.4

With a solid foundation in character design and 3D modeling, I am confident that I am the perfect fit for your Autodesk Maya Humanoid Character Modeling project. My name is Azra and my career spans over several years where I've honed my skills with software including Maya, 3Ds Max, Blender and Zbrush. This vast experience has enabled me to develop an intricate understanding of clean quad topology, edge flow and anatomy that your project demands. I completely grasp the technical aspects mentioned in your project description: maintaining low polygon count while delivering accurate proportions and intricate details. Moreover, my familiarity with real-time rendering and deformation means I can create a well-optimized model suitable for various applications, despite not doing any rigging. To give you a tangible sense of my capabilities, please find attached samples of humanoid characters as well as wireframe/topology examples that match your criteria. My rates remain flexible as per project specifications; rest assured you will receive quality output within your specified duration. Choose me for meticulous attention to detail and efficient successful delivery.
$120 AUD in 3 days
7.8
7.8

As the 3D artist you need, I bring to the table over a decade of proficiency in a variety of 3D-software-specializations. My experience in Autodesk Maya is particularly extensive and relevant to your project. I've taken countless concepts like Arin's and transformed them into precisely modeled, detailed characters. Through this, I've gained sharpened skills in applying clean quad topology, maintaining proper edge flow, optimizing polygon counts for real-time rendering without losing essence or quality. I also understand the importance of meeting deadlines in today's fast-paced world. Being not only a quick learner but a quicker doer, I'm always ready to dive headfirst into projects with clear timeframes like yours, and efficiently complete them without compromising quality.
$66 AUD in 1 day
7.5
7.5

Hello there!! I can help you with 3D humanoid character model in high quality and provide you photo-realistic renderings and 3D file. Kindly contact me to share reference images and further ideas, so I can start working on it and provide you best results. I have experience of 10+ years in 2D designing and 3d designing/modeling/texturing/rendering/rigging/animation to provide you best results. I am specialized in software like -3ds Max -Maya -Zbrush -Blender -Keyshot -Solidworks -Vray -Lumion -SketchUp -AutoCAD You can also have a look at my work https://www.freelancer.com/u/whitevulture Looking forward to working with you.
$200 AUD in 4 days
6.5
6.5

Hello; We are interested in your Quick Autodesk Maya Humanoid Character Modeling project. We are a professional team of expert architects from all over the world. Our team offers the highest quality and most effective projects with over 14 years of experience and works with a focus on 100% customer satisfaction. When you choose us, you will have a final delivery that exceeds your expectations. We look forward to working with you! Take a look at our past work on our portfolio: https://www.freelancer.com/u/worldarcpart Kind Regards WORLD ARCHITECTURE PARTNERS
$30 AUD in 1 day
6.1
6.1

Hello, I can model your Arin humanoid character in Autodesk Maya with clean quad topology, accurate anatomy, and game-ready proportions while matching the concept closely. I’ll build the full character with clothing and key accessories, keep the polygon limits in check, and make sure the mesh is clean, deformation-friendly, and ready for real-time rendering. I’ll work directly in Maya, checking edge flow, symmetry, and polygon count throughout the process, then provide the finished Maya source file along with FBX/OBJ export and the requested front, side, back, perspective, wireframe, and poly-count screenshots. Do you have any preferred pose for the final presentation renders? Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards, Kirandeep K.
$30 AUD in 1 day
6.4
6.4

As an avid Autodesk Maya modeler with a strong passion for humanoid character creation, I believe I'm the perfect fit for your project. My 3D designs are known for their precise geometry, clean detailing, and optimized file structure - all crucial elements for high-quality character models. I'm confident that my extensive experience in this software would help me deliver a character that closely matches your provided concept sheet while maintaining the constraints of under 10,000 polygons. I have a deep understanding of anatomy and proportions, which allows me to create characters suitable for deformation and real-time rendering. And though UV mapping, texturing, rigging, and animation aren't required for this project, my proficiency in these skills ensures that my models are always well-prepared for any subsequent steps. In terms of deliverables and timeline, you can count on me to provide everything you need within your specified time frame. I'll ensure your complete satisfaction by maintaining transparent communication throughout the project and offering timely updates. My ultimate focus is always on professional trust and client satisfaction. Choose me and let's bring your character to life!
$30 AUD in 1 day
6.4
6.4

Hi there, I can model your Arin humanoid character in Autodesk Maya and closely match the provided concept while maintaining clean quad topology and the required polygon limits. I can deliver the Maya source file, FBX/OBJ, wireframe/topology screenshots, required views, and polygon-count proof within 3–4 days. I can start immediately. Fixed price: $180 AUD I can also provide relevant humanoid modelling and wireframe samples for review. Best regards, Nadarajan Kiruba
$180 AUD in 3 days
6.1
6.1

Hi, I’m an experienced 3D character artist specializing in Autodesk Maya. I can create the Arin humanoid character with clean quad topology, proper edge flow, optimized polygon count, and deformation-ready geometry. I can deliver the complete Maya source file, FBX/OBJ, wireframe/topology screenshots, required views, and polygon-count proof within 2–3 days. Fixed price: $80 AUD. I can start immediately and meet your deadline. I can also provide relevant character and topology samples upon request. Looking forward to working with you.
$80 AUD in 3 days
6.0
6.0

Hello I am a skilled 3D artist with extensive experience in 3ds Max, Enscape, V-Ray, ZBrush, and KeyShot, specializing in high-quality 3D modeling and rendering. My work covers architectural visualizations, product designs, and character modeling, always with a focus on realism, precision, and creativity. I create immersive and visually stunning 3D models and renderings, delivering results that align perfectly with client requirements. My strong understanding of design principles, lighting, textures, and composition ensures each project is professional, polished, and ready for presentation or production. Best regards, Mounir
$162 AUD in 3 days
5.8
5.8

With over 7 years of experience in 3D Modelling with extensive experience in Autodesk Maya, I firmly believe I am the ideal candidate for your project. Over the course of my career, I have perfected the art of creating high-quality, low-polygon models with an unwavering focus on clean quad topology and proper edge flow - essential factors you've outlined for this task. In addition to ensuring the model adheres closely to the provided concept and having a good understanding of human anatomy, I specialize in crafting accessories and clothing that not only maintain their original spirit but are suitable for deformation and real-time rendering. My commitment to offering distinguishable quality in my work is further demonstrated by providing a well-detailed set of deliverables. These include all necessary file types such as the Maya source file (.ma or .mb) and FBX or OBJ export along with wireframe/topology screenshots from different viewpoints showcasing polygon count as requested. Rest assured, I'm well equipped to honor the deadline while maintaining superior output quality.
$37 AUD in 1 day
5.6
5.6

Hi, WORK WILL BE STARTED IMMIDIATLY AND DONE WITHIN TIME FRAME I understand the priority here is not just creating a character that looks like Arin, but delivering a clean, production-ready Maya model that stays within the strict polygon limits and can deform properly later. I can build the character closely from your concept while maintaining clean quad topology, sensible edge flow, and accurate proportions. I would deliver: Humanoid character modeled in Autodesk Maya Main character kept under 10,000 polygons Accessories/props kept under 5,000 polygons Clean quad-based topology with no non-manifold geometry Clothing and required accessories Geometry suitable for deformation and real-time use Maya .ma or .mb source file FBX/OBJ export Front, side, back, and 3/4 views Wireframe/topology screenshots Polygon-count verification screenshot I’ll focus the modelling time on the areas that matter most for matching the concept—silhouette, proportions, facial structure, clothing shapes, and recognizable details—while keeping the topology efficient rather than wasting polygons where they won’t improve the final result. I can start immediately and complete the full project within your 3–4 day deadline. I’d be happy to share relevant humanoid modelling and wireframe examples. Best, Sumit
$55 AUD in 1 day
5.1
5.1

Hi there, I am excited about the opportunity to work on the Autodesk Maya humanoid character modeling project based on the Arin character concept/model sheet. I have extensive experience in character modeling in Autodesk Maya and can ensure that the character closely matches the provided concept while adhering to all the specified requirements such as clean quad topology, proper edge flow, and good anatomy. I will deliver the project within the 3–4 day deadline, providing the Maya source file, FBX or OBJ export, wireframe/topology screenshots, and the required views. I am committed to clear communication, organized workflow, and open to revisions if needed. Looking forward to discussing this project further or receiving the necessary files to get started. Best regards, Inshaal Ali
$30 AUD in 1 day
4.5
4.5

Hello, You need a Maya character artist who can turn the supplied Arin concept into a clean, game-ready humanoid model within the strict 10,000 polygon limit, with accessories kept under 5,000 polygons. I can model the character natively in Maya with clean quad topology, proper edge flow, accurate proportions, and deformation-friendly geometry, then provide the Maya source, FBX/OBJ, required orthographic views, wireframe and polygon-count screenshots within the 3–4 day deadline. Also a quick question, can you provide the Arin character sheet and confirm whether the 10,000 polygon limit applies to the complete character including clothing, or to the body mesh only?
$30 AUD in 1 day
4.0
4.0

Perfect fit. The 3 to 4 day deadline is realistic with a clean game ready workflow, and since you only need the modeling, I can focus entirely on matching the Arin concept with strong topology instead of spending time on UVs or rigging. I’ll build the character in Autodesk Maya, keeping the main model under 10,000 polygons and accessories under 5,000, with clean quad topology, proper edge flow, balanced anatomy, and deformation friendly geometry for real time use. You’ll receive the Maya source file, FBX or OBJ export, front, side, back and 3/4 presentation views, wireframe and topology screenshots, plus a polygon count screenshot. My fixed price is $180 AUD, and I can start immediately with final delivery within 3 to 4 days. Please check my portfolio for humanoid character models and wireframe examples. Once you share the Arin concept sheet, I’ll begin right away.
$170 AUD in 2 days
4.1
4.1

I agreed on 180Aud for this project I will build the character with a strong focus on clean quad-based topology, proper edge flow, accurate proportions, and real-time/deformation-ready geometry, while keeping the main character below 10,000 polygons and accessories/props below 5,000 polygons. Deliverables: Maya source file (.MA/.MB) FBX/OBJ export Clean, organized topology with no non-manifold geometry Front, back, side and 3/4 views Wireframe/topology screenshots Final polygon-count screenshot Clothing and required accessories No UVs, textures, rigging, or animation will be added, allowing me to focus entirely on the modeling quality and deadline. Please share the reference/model sheet and I’ll begin from the provided proportions and design.
$180 AUD in 2 days
3.9
3.9

Hi, I understand the project requirements for the Autodesk Maya Humanoid Character Modeling task. With my expertise in 3D Animation and 3D Design, I assure you of professional quality, timely communication, and clean file delivery. Having worked on similar creative projects, I am confident in delivering top-notch results. In approaching this project, I will meticulously follow the provided Arin character concept/model sheet using Autodesk Maya. I will focus on clean quad topology, proper edge flow, and realistic anatomy to ensure the character matches your vision accurately. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Feel free to reach out for further discussion or to see samples related to character modeling. I am excited about the opportunity to collaborate on this project. Thank you, and I look forward to working with you. Best regards, Laiba
$65 AUD in 3 days
3.2
3.2

Hi, I can create the Arin humanoid character in Autodesk Maya with clean quad topology, proper edge flow, accurate proportions, and optimized geometry for real-time use. **What I’ll Deliver:** * Maya source file (.ma/.mb) * FBX/OBJ export * Main character under 10K polygons * Accessories under 5K polygons * Clean deformation-ready topology * Front, side, back & 3/4 screenshots * Wireframe + polygon-count proof * Unlimited revisions I can start immediately and deliver the complete project within **3–4 days**. Portfolio: https://www.freelancer.com/u/noohshaikh8 Best, Nooh
$30 AUD in 2 days
2.8
2.8

Hi there, I can start immediately and model your Arin humanoid character in Autodesk Maya, fully optimized and delivered within your 3 to 4 day deadline. What I Will Deliver: Clean Maya Source File (.mb/.ma) & FBX/OBJ: Accurate to your concept sheet, built with production-ready quad topology, proper edge flow for deformation, and zero non-manifold geometry. Strict Poly Budget Compliance: Main character under 10k tris/polys, and accessories/props kept strictly under 5k. Full Proofing Screenshots: Front, side, back, 3/4 perspective wireframe views, plus poly-count confirmation. I have extensive experience in 3D character modeling, Maya topology optimization, and mechanical/organic CAD design. Timeline & Budget: Delivery: Complete within 3–4 days (ready to start today). I have attached/linked portfolio examples of my humanoid character modeling and wireframe edge-flow layouts for your review. Let’s get started on Arin right away! Best regards, AniWizard
$150 AUD in 2 days
2.7
2.7

I understand. I don't want to misrepresent previous work, so I will only share examples that I personally created. If you prefer to verify my modeling approach first, I can use the 24-hour blockout as the first approval stage and then complete the final Maya model within 3-4 days after approval.
$200 AUD in 3 days
2.4
2.4

Melbourne, Australia
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Member since Aug 30, 2024
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