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I’m building a fully-immersive VR title and need a visual artist who can give the project a photoreal look from top to bottom. The focus is on three areas: • Background visualizations – expansive, high-resolution environments that feel alive when viewed through a headset. • Character design – believable human and non-human models, rigged and textured for dynamic interaction. • UI elements – intuitive in-world menus and HUD components that fit seamlessly into the scene without breaking immersion. You’ll be taking concepts from mood boards and rough sketches through to final, engine-ready assets. If you’re comfortable optimising for VR performance (poly counts, draw calls, light baking) in engines such as Unity or Unreal, even better. Please share links to similar realistic VR work, outline the tools you prefer (e.g., Blender, Maya, Substance Painter, Photoshop), and note any experience with version control pipelines like Git or Perforce. Deliverables should arrive in organised project folders with clear naming conventions so my dev team can drop them straight into the build. I’m ready to start as soon as I find the right fit and can provide technical specs, asset lists, and reference footage on day one.
Project ID: 40696133
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91 freelancers are bidding on average $976 CAD for this job

Hello, We can create photorealistic, engine-ready VR assets covering expansive environments, believable human and non-human characters, and immersive in-world UI/HUD elements. Our team can take mood boards and sketches through modeling, texturing, rigging, lighting, optimization, and final integration preparation. We work with Blender, Maya, Substance Painter, Photoshop, Unity, and Unreal Engine, with attention to VR performance including polygon budgets, draw calls, light baking, and optimized materials. We’ll maintain organized project folders, clear naming conventions, and production-ready assets suitable for your development pipeline. Thanks.
$750 CAD in 7 days
8.2
8.2

In the realm of realistic VR game art, integrating beautiful graphics and dynamic environments is absolutely key to a successful immersion experience. That's where I come in as an accomplished expert in 3D Animation, 3D Art, Modeling, Rendering, Visualization, and Game Design. Combining my broad skillset with your ideas from mood boards and sketches, I am confident that I can create expansive, high-resolution environments that breathe life into your game through the VR headset. My extensive knowledge and proficiency in widespread design software like Blender, Maya, Substance Painter, Photoshop give me versatility and the ability to adapt to your preferred pipelines such as Unity or Unreal engines. I am also well-acquainted with version control pipelines like Git or Perforce which will be an added asset in our collaboration for efficient team coordination. Being a solutions-focused professional well-versed in optimising for VR performance (poly counts, draw calls, light baking), you can count on me to deliver not just top-notch photorealistic assets but ones that sit comfortably within specifications for seamless incorporation into your build. The delivery will be structured through organized project folders with clear naming conventions -a testament of my commitment to delivering high-quality work in the exact format you need from day one.
$752 CAD in 3 days
7.8
7.8

As a seasoned 3D Artist with over 12 years of experience, I can bring all of your aspirations for this VR game to life. My extensive background in 3D design combined with my adaptability to various software, including the Unity and Maya engines you're using, make me an ideal fit. Regarding your requirements, I prefer working with Adobe Photoshop, Blender, Maya, Substance Painter, and Unity engine, extensively leveraging my skills in 3D Art, Modelling, Rendering and Visualization. Feel free to reach out if you have any questions or want to discuss further details. Thank you for considering me!
$752 CAD in 7 days
7.4
7.4

With my comprehensive background in 3D animation, modeling, rendering, visualization, and game art, I'm confident that I can provide the realistic visual aesthetic your VR game demands. Having worked on similar projects in the past, I understand the importance of immersive backgrounds, detailed character design, and unobtrusive UI/UX elements. From mood boards and sketches to final engine-ready assets, I will ensure your vision comes to life authentically. I am quite comfortable optimizing for VR performance in engines like Unity or Unreal and have hands-on experience with tools such as Blender, Maya, Substance Painter and Photoshop - all of which enhance my ability to deliver high-quality creations. Furthermore, my familiarity with version control pipelines like Git and Perforce ensures a smooth collaborative process with your development team.
$768 CAD in 1 day
7.5
7.5

Hello, My name is Alex, I am a game developer/designer. Could you please share the asset list and the scale of the project? Best regards, Alex
$1,500 CAD in 30 days
7.1
7.1

Hello, I understand you need a visual artist to make your VR project look stunning and immersive. My plan is to focus on creating the background environments first, making them feel alive and engaging when viewed in VR. I’ll take your mood boards and sketches, and turn them into high-resolution assets that pull users into the experience. I've done something similar for a past client, and they saw a noticeable increase in user engagement because the visuals really drew people in. Once we nail the backgrounds, we can move on to character design and UI elements, ensuring everything complements the immersive feel. What specific themes or styles do you want for the environments? Also, how do you envision the interaction between characters and the environment? Ramandeep K.
$1,023 CAD in 4 days
7.0
7.0

Hello, I have carefully reviewed your requirements for a fully immersive photorealistic VR project, including realistic environments, characters, rigging, textures, and in-world UI optimized for VR performance. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, Unreal Engine, realistic 3D environments, character assets, UI, optimization, and production-ready pipelines. You will get: 1. Photorealistic VR environments and backgrounds 2. Realistic human and non-human characters 3. Rigging, texturing & engine-ready assets 4. Immersive in-world UI and HUD elements 5. VR optimization for performance and visual quality 6. Organized project folders with clean naming conventions 7. Git/Perforce-ready asset workflow I will discuss the tools, asset pipeline, timeline, and budget based on your technical specifications. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,125 CAD in 25 days
6.6
6.6

Hello, I can build the VR art direction around photoreal materials and believable form while keeping the assets efficient enough for a smooth headset experience. I will define a consistent environment, character and prop pipeline, create clean topology, UVs and PBR textures, prepare LODs and collision, and test scale and readability inside the target engine. Please share the target headset and engine, required environments, characters and prop list, existing concept art or blockout, performance and texture budgets, rig and animation needs, delivery formats and the first playable area you want used as the visual benchmark.
$975 CAD in 7 days
6.5
6.5

Hello; We are interested in your Realistic VR Game Art project. We are a professional team of expert architects from all over the world. Our team offers the highest quality and most effective projects with over 14 years of experience and works with a focus on 100% customer satisfaction. When you choose us, you will have a final delivery that exceeds your expectations. We look forward to working with you! Take a look at our past work on our portfolio: https://www.freelancer.com/u/worldarcpart Kind Regards WORLD ARCHITECTURE PARTNERS
$750 CAD in 1 day
6.3
6.3

Hello, Your VR project needs photoreal environments, believable characters, and diegetic UI that stay immersive and engine-ready. I can take your mood boards and sketches through modeling, texturing, rigging, and optimization with a clean production workflow for Unity or Unreal, keeping performance in mind with sensible poly counts, draw calls, and light baking. I work primarily in Blender, Substance Painter, and Photoshop, and can organize deliverables in clear, well-named project folders for easy handoff to your dev team. I’m also comfortable collaborating through Git or Perforce for smooth version control. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
$750 CAD in 3 days
6.4
6.4

As an artist with a passion for making virtual worlds come to life, I believe I could be the perfect fit for providing the high-definition, realistic VR game art your project requires. With six years of experience in the field, I've become both adaptable and proficient in creating everything from expansive, detailed environments to believable character models that can truly immerse your players. In terms of technical prowess, I'm comfortable working with engines like Unity and Unreal and have a solid understanding of optimizing for VR performance. Teamwork is another strength of mine, having previously worked with version control pipelines like Git and Perforce. Rest assured, my asset deliveries will be well-organized and named according to your specifications. I invite you to take a look at my portfolio which showcases my work as a 3D renderer and visualizer in various styles - both human and non-human. My preferred tools such as Blender, Maya, Substance Painter, and Photoshop have widely served these projects. By hiring me for your project not only will you get a dedicated artist who prioritizes client satisfaction and communication but also someone who shares your enthusiasm for realistic virtual experiences. Let's make this immersive vision come true!
$750 CAD in 5 days
6.4
6.4

Having completed similar VR projects, I can confidently say that I am the ideal fit for your realistic VR game. With a strong command over Blender, Maya, Substance Painter, and Photoshop, I can convert your concepts from mood boards to final game assets while keeping in mind their optimization for high-performance VR engines like Unity or Unreal. Apart from ensuring photorealism, I believe in delivering organised projects that are ready to be seamlessly integrated into builds. My experience with Git and Perforce also enables me to smoothly manage version control pipelines to implement changes and updates effortlessly.
$753 CAD in 1 day
6.2
6.2

I can handle the complete photorealistic VR asset pipeline—from environments and realistic characters to immersive UI—taking concepts through to optimized, engine-ready assets. I’m experienced with 3ds Max, Substance Painter, Photoshop, Unity, and performance optimization for VR, including polycount, lighting, textures, and draw calls. I can also deliver clean, organized project folders with consistent naming and support version-control workflows. I’d be happy to review your asset list and references and get started immediately.
$900 CAD in 7 days
6.0
6.0

Hello I am a skilled 3D artist with extensive experience in 3ds Max, Enscape, V-Ray, ZBrush, and KeyShot, specializing in high-quality 3D modeling and rendering. My work covers architectural visualizations, product designs, and character modeling, always with a focus on realism, precision, and creativity. I create immersive and visually stunning 3D models and renderings, delivering results that align perfectly with client requirements. My strong understanding of design principles, lighting, textures, and composition ensures each project is professional, polished, and ready for presentation or production. Best regards, Mounir
$750 CAD in 3 days
5.8
5.8

Your project's requirement for photorealistic, engine-ready VR game art aligns perfectly with my experience creating immersive 3D environments and characters for interactive applications. I recently completed a similar project where I developed high-fidelity assets, including expansive outdoor vistas and detailed character models, for a virtual tourism experience, achieving a comparable level of realism and visual polish. My approach will involve leveraging industry-standard tools like Blender for modeling and sculpting, Substance Painter for advanced texturing, and Unreal Engine for real-time rendering and optimization. I'll begin by meticulously interpreting your mood boards and sketches, creating detailed blockouts for environments, then progressively refining them with high-poly sculpting and photorealistic material creation. For characters, I'll focus on anatomical accuracy and expressive rigging, ensuring seamless integration with your game mechanics. UI elements will be designed with a focus on legibility and thematic consistency, presented as functional 3D assets. To ensure we're perfectly aligned, could you clarify the target polycount and texture resolution for the primary environment assets? Additionally, what is your preferred pipeline for asset review and iteration? I’m eager to discuss how my skills can elevate your VR title; let's schedule a brief call to explore this further.
$1,211 CAD in 21 days
5.1
5.1

As an experienced 3D artist and animator, a project like yours is right up my alley. I have a proven track record of executing projects requiring photorealistic scenes, character designs, and user interface elements that ensure seamless immersion in the VR experience. My technical skills with tools such as Blender, Maya, Substance Painter, and Photoshop will enable me to take your concept from sketch to final engine-ready assets without any hitches. Additionally, my proficiency in Unreal Engine provides me with an edge in optimizing for VR performance - managing poly counts, draw calls, and light baking - ensuring the output is not only stunningly realistic but also performant. My experience extends into Git and Perforce usage for effective version control which is crucial for proper project organization. Above all, what separates me from the pack is my commitment to putting your vision first. Combined with my knack for clear communication and maintaining productive collaboration throughout the workflow, you can be confident that I'll deliver high-quality assets in organized project folders with clear naming conventions - ready to be dropped straight into your build assuring seamless progress throughout the entire production process. Let's bring your virtual reality universe to life!
$1,000 CAD in 2 days
5.4
5.4

With over 10 years of experience in 3D artist and my complete command over the design-to-production workflow, I am the ideal candidate to bring your realistic VR game to life. My expertise in creating high-quality, fully-dimensional, and optimized models aligns closely with your project's requirements. Having worked on a range of projects including miniatures, collectibles and game assets, I understand the need for an immersive visual experience. I have substantial proficiency with all major industry-standard software including Blender, Maya, Substance Painter and Photoshop - skills that will be invaluable for this project. Moreover, I'm well-versed in working with version control pipelines such as Git and Perforce which will ensure streamlined collaboration with your development team. Efficiency is key in this line of work since optimized asset production is crucial for VR's performance. I have a reputation for maintaining powerful aesthetics whilst being mindful of poly counts, draw calls, and light baking. Lastly, my delivery standard is second to none. Your dev team can expect clean project folders with labeled assets as per your requirements making their lives easier right from day one. My link for similar projects: [include link here].
$751 CAD in 1 day
5.6
5.6

Hello, I reviewed the requirements, and the core challenge is achieving photorealistic VR visuals without sacrificing headset performance, especially across large environments, interactive characters, and immersive UI elements. I would take the assets from mood boards and sketches through modelling, texturing, rigging, lighting, and engine-ready optimisation, using Blender, Substance Painter, and Photoshop where appropriate while managing polygon density, materials, draw calls, and baked lighting for Unity or Unreal. I would also keep the assets cleanly organised with consistent naming, folder structures, and version-control-friendly project files so your development team can integrate them directly. I have worked on similar realistic 3D environments, character assets, VR-ready modelling, game art, and engine optimisation projects and can share relevant examples once we connect in chat. Best Regards, Muskan
$750 CAD in 1 day
5.3
5.3

Venturing into new projects always requires a touch of both creativity and adaptability. Completed a lot of similar realistic VR work, I'm optimistic that my multitasking abilities and my deep understanding of the deep tools in the departments of 3D Art, underpinned by years of experience with Unity and Unreal Engines, Git, and Perforce can greatly benefit your project. Apart from providing photorealistic assets, I also give considerable thought to their optimization for VR performance – managing poly counts, draw calls, and light baking - an area you too have emphasized upon. Using programs like Blender and Maya for modeling, V-Ray for rendering, Zbrush for sculpting alongside Substance Painter and Photoshop are customary to my process. Furthermore, keeping in mind the importance of an organized pipeline, I'll provide all deliverables in meticulous project folders with easily identifiable naming. Best Regards Sumit Kumar
$750 CAD in 2 days
5.2
5.2

Hi, I’d love to work on your VR project and help create a realistic, immersive visual style. I can handle environments, character models, textures, rigging, and UI elements while keeping everything optimized for VR performance. I’m comfortable working with tools such as Blender, Substance Painter, Photoshop, and Unity or Unreal Engine. I can take your concepts and references and turn them into clean, engine-ready assets with proper naming and organized project folders. I also understand the importance of keeping poly counts, draw calls, textures, and lighting optimized for smooth VR performance. I can work with Git or Perforce pipelines and follow your team’s workflow. I’d be happy to share relevant VR and realistic 3D work and discuss your asset list and technical requirements.
$750 CAD in 7 days
4.9
4.9

Toronto, Canada
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Member since Mar 23, 2024
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