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I’m building a home brew Adeptus Mechanicus detachment in Arma 3 and need a complete pack of bespoke assets created from the ground up. The focus is on combat uniforms and I am looking to fill out Skitarii mainly, Rangers and Vanguard specifically. I would like to also obtain Ruststalkers and Infiltrators, as well as tech Priests. Alongside the clothing, I need an entire weapon suite—melee implements, ranged firearms, and explosive devices—modelled, textured, and fully configured. Think power axes, arc-rifles, and temple-pattern demo charges; anything that fits the Mechanicus theme is welcome. Unique Mechanicus items such as servo-skulls, data-slates, or bionic upgrades should also be included to round out the kit. The project finishes when I can drop new unit classes into the Eden editor, equip them through the Arsenal, and deploy them in multiplayer without script errors or missing textures. If you have experience with Arma 3 modding tools (O2, Blender, Substance, P3D, CBA/ACE configs) and can deliver clean, optimized models and cpp configs, I’d love to work together on bringing our homebrew forgeworld of Alsung VIII to Arma 3.
Project ID: 40651442
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Hi there, I specialise in Arma 3 mod asset creation and building a complete Adeptus Mechanicus pack — Skitarii Rangers and Vanguard uniforms, Ruststalkers, Infiltrators, Tech Priests, full weapon suite from arc-rifles to power axes, and unique Mechanicus accessories — with clean P3D models, Substance textures, and properly configured CBA/ACE cpp files that drop into Eden editor without errors is exactly the kind of ambitious homebrew forgeworld project I deliver well. Allow me to share my recent work over a chat!
$2,250 USD in 7 days
8.7
8.7
35 freelancers are bidding on average $2,411 USD for this job

With almost a decade of experience in 3D designing, I bring an expert's touch to your Arma 3 project. My knowledge and use of tools such as O2, Blender, Substance, P3D, CBA/ACE configs make me your ideal candidate for this Mechanicus Assets assignment. I'm enthusiastic about constructing unique combat uniforms for all variants of the Skitarii along with Ruststalkers and Infiltrators. I can assure you that these high-quality models will be designed and optimized to ensure there are no script errors or texture inconsistencies. What sets me apart from other designers is my knack for paying attention to the tiniest detail, an invaluable skill given our need for unique Mechanicus items like servo-skulls or data-slates. I believe these details, combined with my design aesthetic and overall experience will not only equip your units accurately in-game but also enhance the overall authenticity of Arma 3 experience for you and your teammates. So let's collaborate on this fascinating endeavor, bringing forth your custom forgeworld of Alsung VIII into the realm of Arma 3. With my comprehensive skills in 3D Animation, 3D Designing, Modelling and Rendering we can realize your vision efficiently without any compromise on quality or timelines. To top it off, my responsive communication style aims to ensure our project remains collaborative and transparent at every stage for its successful completion. Let's immerse ourselves in this Mechanicus adventure together!
$1,500 USD in 3 days
8.5
8.5

Hello, I get what you're looking for. I’ll start by diving into the combat uniforms for the Skitarii, focusing on Rangers and Vanguard first. We’ll nail down their unique aesthetics to keep the Mechanicus vibe strong. After that, I'll create the weapon suite, making sure everything from power axes to arc-rifles fits just right. I did a similar project for a client who wanted a custom faction, and they loved how immersive the final product felt in-game. This approach ensures everything works smoothly in the Eden editor and avoids those pesky script errors. To get a better grip on your vision, what specific color schemes do you have in mind for the uniforms? Also, are there any particular weapons or items you definitely want to prioritize? Ramandeep K.
$1,909 USD in 4 days
7.0
7.0

With utmost enthusiasm, I propose that we collaborate on your ambitious project to bring your Adeptus Mechanicus detachment to life in Arma 3. My name is Sardar Hasnain and I represent MHTechFusion, a team of multidisciplinary engineers with a wealth of experience in mechanical design and CAD. Not only do we have superb skills in 3D Design and Rendering but are quite conversant with Arma 3 modding tools like O2, Blender, Substance, P3D, CBA/ACE configs. Our core capabilities include creating manufacturable designs that work reliably in real-world conditions, and this would be particularly valuable for delivering clean, optimized models and cpp configs for your units. Further adding, our expertise spans through the entire product development process; from concept to production-ready designs which makes us well-equipped for this project. Throughout our engagement, expect nothing short of exceptional delivery – we emphasize on transforming ideas into practical solutions. Our deliverables span from clean parametric CAD models to fully detailed engineering drawings and manufacturing-ready files. Every single Mechancius asset you need will be thoroughly attended to; giving you the ability to drop new unit classes into the editor, equip them without bugs or missing textures and deploy them seamlessly in multiplayer mode. You can be confident about your chosen path as together, we will build the homebrew forgeworld of Alsung VIII you envisioned.
$3,000 USD in 45 days
6.9
6.9

Hello, Your Adeptus Mechanicus pack needs fully custom Arma 3 assets that are ready for Eden, Arsenal, and multiplayer use, and that’s exactly the kind of modding workflow I can help build. I’ll model the Skitarii, Ruststalkers, Infiltrators, tech-priests, and themed gear from scratch, then texture, optimize, and configure each asset with clean P3D models and cpp setup for reliable in-game deployment. I’ll create the weapon suite and unique Mechanicus items to match the faction style, keeping proportions, materials, and performance consistent across the whole pack. I can also make sure the assets are properly integrated so they load without missing textures or script errors. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
$1,500 USD in 7 days
6.5
6.5

With years of experience in 3D modelling and game development, I'm confident in my ability to create the bespoke assets you need for your Adeptus Mechanicus detachment in Arma 3. Your vision for Skitarii, Rangers, Vanguard, Ruststalkers, Infiltrators, and tech Priests aligns perfectly with my skills. I have a deep understanding of Arma 3 modding tools like O2, Blender, Substance, P3D, CBA/ACE configs which has equipped me to deliver not only visually compelling assets but also clean and optimized models and cpp configs. Creating unique and detailed items such as servo-skulls or bionic upgrades is one of my specialties. Being a fan of the Mechanicus theme myself, I can assure you that I won't miss any little details that make the difference in bringing your homebrew forgeworld of Alsung VIII to life. Moreover, having a solid footing in UV mapping, PBR texturing and retrapology will ensure they are not just visually compelling but optimized for seamless integration into Eden editor. In the end, my goal is to not only meet your expectations but exceed them by delivering production-ready assets that will equip you with the power axes, arc-rifles temple-pattern demo charges, and much more you envisioned for your Arma 3 world. Let's collaborate on building this unique and exciting project together!
$2,250 USD in 7 days
6.6
6.6

Greetings Client, I can build the complete Adeptus Mechanicus asset pack for your Alsung VIII homebrew faction, from the 3D models through to the final Arma 3 integration. I have a lot of experience with Blender, 3D modeling, CAD, texturing, optimization, and game-ready asset workflows. I can create the Skitarii Rangers/Vanguard, Ruststalkers, Infiltrators and Tech Priests, along with the full Mechanicus weapon suite including power axes, arc rifles, demo charges, servo skulls, data slates and bionic components. I can also handle the Arma-specific implementation: optimized P3D assets, selections and proxies, textures/materials, model configuration, CfgWeapons/CfgVehicles/CfgMagazines, Arsenal compatibility, Eden Editor classes and multiplayer-safe configuration. Where required, I can work with O2, Blender, Substance, CBA and ACE conventions. The final package will be structured so the units and equipment can be placed directly in Eden, equipped through Arsenal and deployed in multiplayer without missing textures, broken dependencies or script/config errors. Bid: $3,000 USD Delivery: 14 days I can approach this as a cohesive faction pack rather than a collection of disconnected assets, keeping the visual language consistent across the entire Alsung VIII roster. I look forward to bringing your Forge World to life.
$3,000 USD in 14 days
6.1
6.1

Hi, You want a complete pack of bespoke Adeptus Mechanicus assets for Arma 3, not just generic models. I will create tailored combat uniforms for Skitarii, Rangers, and Vanguard, alongside Ruststalkers, Infiltrators, and tech Priests. My approach includes modeling and texturing an entire weapon suite, ensuring each item, power axes, arc-rifles, and demo charges, captures the Mechanicus theme. I will also develop unique items like servo-skulls and bionic upgrades to enhance your kit. With experience in Arma 3 modding tools like O2, Blender, and Substance, I guarantee clean, optimized models and cpp configs. Quality control will ensure everything functions seamlessly in the Eden editor and multiplayer without errors. PORTFOLIO: https://www.freelancer.com/u/Desmonds9 Let’s turn your ideas into reality! I’d love to chat about your project, understand your vision, and bring it to life. We can discuss the budget and timeline over chat. Best regards, Ezra
$3,001 USD in 22 days
6.2
6.2

Hi, Regarding your project: "Custom Arma 3 Mechanicus Assets" I'm Firoo. I specialize full-time in motion design, from animated logos and motion graphics to UI animation, product demos, and explainer content — so this is exactly the kind of project I take on every day. Based on your brief, you need animation that feels deliberate and on-brand, not just templated motion — clean transitions, purposeful timing, motion that actually supports the message. I work primarily in After Effects for 2D motion, kinetic typography, and explainer/UI animation, and I also build lightweight Lottie files when a project needs animation optimized for web or app use — with light 3D motion work when a project calls for it too. I can get started right away and have a first version ready within 24 hours, with revisions included until it's exactly right. I take quality seriously on every project and provide clear milestone updates so you are always in the loop. Happy to hop on a quick call first if that's easier for you. Looking forward to hearing from you. Firoo
$2,089 USD in 9 days
5.6
5.6

I understand you're seeking bespoke, ground-up asset creation for your custom Arma 3 Adeptus Mechanicus detachment, similar to how high-fidelity custom equipment packs are developed for other military simulation titles. My expertise lies in translating complex design concepts into functional, in-game assets. My approach involves meticulous 3D modeling using Blender, focusing on accurate polygon counts for Arma 3 optimization. Texturing will be handled in Substance Painter with PBR workflows to achieve the distinct Mechanicus aesthetic, incorporating wear and tear fitting for these warrior-priests. Configuration within Arma 3 will leverage the Eden Editor and scripting for seamless integration of uniforms, weapons (including custom animations where feasible), and explosives, ensuring full compatibility. To ensure the final assets perfectly align with your vision, could you clarify the primary visual inspiration for the Mechanicus aesthetic you're aiming for – is it more grimdark and industrial, or leaning towards the ornate and ceremonial? Once I have a clearer understanding of your specific needs, I'd be happy to discuss this project further.
$2,479 USD in 21 days
4.9
4.9

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you are looking for a complete pack of bespoke assets for your Adeptus Mechanicus detachment in Arma 3, focusing on combat uniforms and an entire weapon suite. It sounds like a fantastic project, and I’m excited about the creative possibilities. I have extensive experience in Arma 3 modding tools like Blender and O2, helping clients create immersive environments and unique assets. I’m confident I can deliver clean, optimized models and cpp configs, and I’d be happy to share samples from previous successful projects. Based on what you mentioned, here is how we would approach the project: - Collaborate closely to ensure your vision is realized - Develop detailed models for Skitarii, Ruststalkers, and tech Priests - Create a comprehensive weapon suite, including melee and ranged options - Ensure everything is fully configured for seamless integration into the Eden editor I prioritize clear communication and will deliver a user-focused solution optimized for performance. Best Regards, Aashiq
$2,700 USD in 7 days
5.0
5.0

I am interested in working on your Custom Arma 3 Mechanicus Assets project. I can create custom assets designed specifically for the Arma 3 environment, with attention to visual quality, functionality, and compatibility with your existing mod setup. I will make sure the assets follow the required style and specifications while maintaining a polished and immersive appearance. My approach will include reviewing your reference materials and requirements, creating the necessary 3D models and textures, and preparing the assets for proper integration into Arma 3. I will pay close attention to proportions, details, optimization, materials, and in-game performance so the finished assets look appropriate without unnecessarily impacting performance. I can also make revisions based on your feedback to ensure the final result matches your expectations. I am committed to delivering reliable, well-organized, and game-ready Mechanicus assets within the agreed timeframe. Clear communication will be maintained throughout the project, and I will carefully address any requested changes or technical requirements. I would be glad to contribute my skills to your Arma 3 project and deliver custom assets that enhance its overall quality and immersion.
$1,500 USD in 7 days
4.6
4.6

I’d be glad to help bring Alsung VIII to life in Arma 3. This is a strong fit for a full custom content pipeline: bespoke Skitarii combat uniforms, Ruststalkers, Infiltrators, tech-priest variants, and a themed weapon and equipment suite built for in-game deployment. I can deliver assets from concept through final integration: modeling, texturing, LODs, optimization, cfg setup, Arsenal compatibility, Eden-ready classes, and multiplayer-safe configs with no missing textures or script errors. The scope you outlined, power axes, arc-rifles, demo charges, servo-skulls, data-slates, and bionic upgrades, fits well into a cohesive Mechanicus-style pack. If you want, I can structure the project into clear milestones so the core troop set is completed first, followed by weapons and specialist gear. That keeps the mod usable early while the rest of the detachment is finalized. I’m ready to help turn your homebrew forgeworld into a polished, deployable Arma 3 mod.
$2,500 USD in 16 days
1.9
1.9

Being a multi-dimensional professional, I am confident that I can deliver the complete package you need for your Arma 3 Adeptus Mechanicus project. My skills in 3D Animation, Design, Modelling, and Game Development make me highly qualified to create bespoke assets for your home brew detachment. Not only will I design and configure the combat uniforms and weapons you want, but I will also include unique Mechanicus items like servo-skulls and data-slates to add depth and authenticity to your project. My intimate knowledge of Arma 3 modding tools (O2, Blender, Substance, P3D, CBA/ACE configs) is what sets me apart for this task. I have hands-on experience in modeling, texturing and fully configuring characters and assets just like you envision. My goal is to deliver not just aesthetically pleasing content but also optimized models with clean cpp configs; ensuring you have a seamless experience while integrating them into the Eden editor.
$2,250 USD in 3 days
1.5
1.5

Hi there, The important part is delivering a complete Arma 3-ready asset pack, not just models: optimized meshes, textures, P3Ds and clean configs that work through Eden, Arsenal and multiplayer without missing dependencies. I have experience with 3D assets, Unity/Unreal workflows and technical product design, and can work from your references to build a consistent Mechanicus-style kit. Let's connect and get started soon. Best regards, Binaya T.
$1,500 USD in 3 days
0.0
0.0

The hardest part of this job is creating unique character models from scratch that fit the tight aesthetic of Adeptus Mechanicus, so I will start by modelling the core uniform pieces for Skitarii Rangers and Vanguard in Blender, focusing on getting the silhouette and key details right before moving to other units. I'll build out the armour plates, robes, and leg coverings as separate, modular pieces that can be layered and combined to create variations for Ruststalkers, Infiltrators, and Tech Priests, also using Blender for this. For the weapon suite, I will model the power axes, arc-rifles, and temple-pattern demo charges in Blender, also. For what it is worth, every job I have taken on Freelancer has gone out on time and on budget, 100% on both. This means I have a reliable workflow for getting assets from concept to game-ready. I would assume servo-skulls and data-slates are static props unless you specify otherwise. What is your preferred polygon count target for the character models and weapons? Send over the reference images for the specific Mechanicus sub-faction you are working with.
$2,479 USD in 21 days
0.0
0.0

The bottleneck is the need for complete custom 3D combat uniforms and weapons suited for Arma 3's engine. The root cause is the requirement for asset compatibility with Arma 3 modding standards and configuration scripts. I will model and texture uniforms and weapons in Blender, optimize with Substance, and author cpp configs configured for CBA/ACE. This ensures seamless integration into Eden editor and Arsenal without errors. The final step is in-game testing on multiplayer to validate asset stability and texture correctness Which specific Arma 3 modding challenges have you encountered previously that impacted asset integration?.
$2,000 USD in 15 days
2.3
2.3

Hello, I’m Adam, a game and full-stack developer with experience in real-time 3D asset pipelines, Blender, Substance Painter, configuration systems, and multiplayer testing. I would build the pack in modular milestones: 1. Skitarii Ranger and Vanguard uniforms 2. Ruststalker, Infiltrator, and Tech-Priest equipment 3. Melee, ranged, and explosive weapon suite 4. Servo-skulls, data-slates, and bionic accessories 5. Unit classes, Arsenal integration, and multiplayer QA I will create original Mechanicus-inspired assets from scratch and will not extract or copy proprietary assets from other games. I recommend approving one Ranger uniform and one weapon first to confirm the Alsung VIII visual direction before producing the full pack. Do you have concept art, colour references, and a prioritized asset list, and should ACE be mandatory or optional? Best regards, Adam
$2,250 USD in 7 days
0.0
0.0

Hello, Arma 3 Skitarii assets fail when LODs aren't optimized for the engine's rendering pipeline — high-poly details on Rangers/Vanguard cause frame drops in multiplayer if vertex counts exceed 5k per LOD level. P3D configs also break if selection names don't match Arma's internal bone hierarchy (e.g., 'head_hitpoint' vs 'spine1'), causing arsenal equip errors or invisible textures in Eden. The approach models in Blender with quad-dominant topology, exporting to P3D via Arma Tools plugin with proper UV unwrapping for Mechanicus-themed textures (Substance Painter). Weapons configured with CBA/ACE compatibility for realistic ballistics and melee hitboxes. Servo-skulls use particle effects for hovering animation. All configs validated in Eden editor before delivery to ensure zero script errors. Do you have existing Alsung VIII insignia/vector art for uniform decals? This determines whether texture work includes custom emblem creation or uses placeholder patterns. Share reference images for Ruststalker/Infiltrator silhouettes so I can align model proportions with Arma's standard soldier rig before modeling begins.
$1,500 USD in 30 days
0.0
0.0

Hi there! Quick question: are you thinking you'll want custom animations for any of the Mechanicus units, or are you planning to stick with vanilla Arma movement sets? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. kind regards, Corné
$1,800 USD in 7 days
0.0
0.0

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