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Project Vision: The long-term objective is to develop a custom, near-future Single-Stage-to-Orbit (SSTO) vehicle for a networked, four-person physical simulator. Designed for scalable deployment across widespread population centres, the system will deliver a completely immersive, tactile, and kinetic experience spanning both atmospheric flight and space exploration. Part of a science engagement and capture strategy. The model is specifically designed and built for use with the nonprofits simulation strategy. Use within the MSFS community is not our priority, however is certainly up for discussion going forward. Immediate Priority: Flight Model Tech Demo The current phase focuses on establishing a baseline tech demo utilising Microsoft Flight Simulator (MSFS). This demonstration will validate the integration of specialised third-party modifications, proving our technical capability to transition seamlessly between conventional atmospheric and orbital flight models. With the sole purpose of showing the potential of modern immersive simulators within a given architecture. For this we need the model vehicle and systems. We are looking to recruit modellers competent in the following: 3D Modelling: High-fidelity vehicle modelling and texturing via 3ds Max or preferably Blender. Systems Engineering: Custom avionics and logic programming utilising C++, WASM, and JavaScript. Platform Integration: Deep architectural familiarity with the MSFS SDK, environmental configuration files, and flight dynamics tuning. Texture/PBR artist. Technical Objective To design, develop, and integrate a high-fidelity, (SSTO) hypersonic lifting body within Microsoft Flight Simulator (MSFS). In short; think of a staged rocket with wings, built as an aircraft capable of point to point atmospheric flight, high altitude flight and orbit. The architecture requires custom WebAssembly (WASM)-based engine logic. A 3D cockpit is not a priority. The model and system needs to be optimised to work with physical hardware, the same applies to the visuals, out of cockpit views. Current Assets Existing Assets: Foundational 3D assets (built in 3D Max) and comprehensive design specification documents are available: [login to view URL] Core Technical Requirements & Development Strategy Propulsion System: Custom-coded hybrid air breathing/rocket engine linear aerospike logic with dynamic thrust-to-density ratio modelling. Model Variants: The pipeline will deliver either a unified flight asset or two distinct variants, one optimised for conventional atmospheric flight and another equipped with orbital staging capabilities, depending on technical constraints. Hybrid Flight Logic: Must simulate a transition from high-subsonic/supersonic air-breathing mode to closed-cycle rocket mode at the edge of the atmosphere. There are questions here yet to be answered, progress dependent flexible approach. Modular Separation: Execution of an in-orbit separation event where the forward section, Multi Purpose Exploration Vehicle (MPEV), becomes an independent flight entity, with corresponding changes to the "Seraphim" lifting body configuration, base mass, inertia, and centre of gravity. Flight Model (FDE): High-alpha handling characteristics consistent with a lifting body design, requiring custom aerodynamic coefficients rather than default MSFS flight model limitations. Introducing a set of linear aerospike engines capable of Differential Thrust Vectoring (DTV) changes the equation allowing for more creative solutions. Vehicle Specifications (Adjustable) Dimensions: 50m length, 5.8m width, 49m wingspan. Payload Capacity: 60,500kg (Main Bay) + 2 x 1,000kg (MPEV Science Bays). Performance Max Thrust Rocket Mode: 809,312 Lbf (3,600kN). Minimum Runway Length: 10,000ft (3,048m). 3. Proposed Phasing Phase 1 (Proof of Concept): Implementation of the flight model, propulsion logic, and basic separation scripts. Testing via placeholder geometry to ensure physics engine stability. Phase 2 (Visuals/Assets): High-fidelity 3D modelling, PBR texturing, and systems design. Phase 3 (Testing/Optimisation): Performance optimisation for varied hardware, flight testing, and final packaging. 4. Developer Requirements Proven experience with C++/WASM for custom avionics and flight systems. Strong portfolio of high-performance or military-grade aircraft in MSFS. Ability to work with technical reference documentation for hypothetical physics/aerodynamics. Notes: Currently I am finishing a long duration expedition on foot over many years. This is due to cross the finish line in November 2026. For this reason I don’t have direct access to hardware able to test and validate simulation elements.
Project ID: 40668659
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23 freelancers are bidding on average $179 USD for this job

Hi, I am a software engineer with over 16 years of experience developing simulation, real-time control, and hardware-integrated systems. This SSTO concept is compelling because the first milestone can be treated as a focused technical demonstrator: establish a stable placeholder vehicle, tune custom aerodynamic coefficients, implement the air-breathing-to-rocket transition in C++/WASM, and validate separation-related mass, inertia, and centre-of-gravity changes before investing in final visuals. I would begin by reviewing the design documents and existing 3ds Max assets, then define which behaviour belongs in the MSFS flight model, configuration files, and custom WASM module. Development would be structured so the simulator logic can later interface cleanly with physical cockpit hardware and support either one unified vehicle or separate atmospheric/orbital variants. Does this initial fixed-price engagement cover only the Phase 1 proof of concept with placeholder geometry, or are you expecting a smaller feasibility/design milestone within Phase 1? I would be glad to discuss the architecture and define a practical first deliverable.
$100 USD in 14 days
7.5
7.5

With over 6 years of experience as a 3D designer and renderer, I believe my skills are an ideal fit for your Custom SSTO Vehicle Development project. I'm familiar with high-fidelity vehicle modelling and texturing, using both 3ds Max and Blender. Additionally, I possess expertise in systems engineering which encompasses custom avionics and logic programming – exactly what is needed to develop the specialised third-party modifications required for this flight model tech demo. Moreover, my proficiency in software languages such as C++, WASM, and JavaScript will enable me to effectively integrate your SSTO vehicle and systems within the Microsoft Flight Simulator SDK. I'm well-acquainted with the MSFS environment and its architectural configuration files - knowledge that will prove invaluable while working towards a seamless transition between conventional atmospheric and orbital flight models for your unique project. Lastly, my portfolio offers a glimpse into the quality of my work - delivering high-fidelity physical simulations that offer an immersive experience. If given the chance to be part of this venture, I promise to deliver efficient and precise outputs that consistently meet or surpass your expectations. Thank you for considering me.
$120 USD in 2 days
6.6
6.6

I’ll approach the SSTO as an integrated systems problem, not just a model. The core challenge is making MSFS behave like a lifting body across subsonic, hypersonic, and orbital flight, so I’ll implement custom aerodynamic coefficients and WASM-based engine logic that handle the air-breathing to closed-cycle rocket transition directly, with differential thrust vectoring tied into the control model. The MPEV separation will be built as a modular state change: the forward section becomes its own flight entity, while the Seraphim’s mass, inertia, CG, and flight dynamics recalculate from that event onward. I’ll validate the physics early with placeholder geometry to confirm stability, separation, and the hybrid flight envelope before investing in high-fidelity 3D and PBR work. Once the core systems are proven, the visuals and hardware integration become straightforward optimisation tasks rather than open-ended research. The deliverable is a stable, testable tech demo built to support the physical simulator architecture, not just a static aircraft add-on.
$140 USD in 7 days
5.7
5.7

Hi there, This is an ambitious simulator project where the flight architecture should be validated before the high-fidelity asset pipeline is built. I can develop the Seraphim/MPEV vehicle in Blender or 3ds Max, refine the lifting-body geometry, wings, engine structure, payload areas, and external systems, then prepare optimized MSFS-ready assets with PBR textures and consistent LODs. I can also support aerodynamic reference preparation, variant separation, and visual integration while coordinating the custom C++/WASM propulsion and flight-logic implementation with an MSFS systems specialist. I have two quick questions: Are the existing 3ds Max assets production-ready, or should they be treated as design references requiring reconstruction? Do you already have an MSFS WASM developer, or should the project be staffed as a combined modeling and systems team? I recommend beginning with Phase 1 using placeholder geometry and a documented technical specification before committing to final visuals. Let’s discuss your project now! Best regards
$85 USD in 3 days
4.7
4.7

Hello, The key challenge is building a convincing MSFS proof of concept where the vehicle, custom propulsion logic, flight dynamics, and in-orbit separation all behave as one coherent simulation rather than simply creating a high-fidelity aircraft model. I’d approach Phase 1 around a stable flight-model prototype first, validating the atmospheric/orbital transition, propulsion logic, custom aerodynamic behaviour, and separation mechanics before investing heavily in the final 3D assets. Once the core behaviour is proven, the Blender modelling, PBR texturing, WASM systems, and MSFS integration can be developed around the validated architecture. Do you already have the existing 3ds Max assets and technical specification documents available for review?
$60 USD in 1 day
4.0
4.0

Hello, I am ready to support the first phase of this project: establishing a proof-of-concept MSFS tech demo for the SSTO vehicle. The scope is highly specialised, but the brief is clear and technically structured: hybrid propulsion logic, separation behaviour, custom flight dynamics, and a pipeline that can evolve from placeholder geometry into a high-fidelity simulator asset. The strongest path here is to build a stable Phase 1 foundation first, focusing on the WASM/C++ logic, flight model tuning, and separation scripting around the existing 3D Max assets and design documentation. That will allow the architecture to be validated early before investing heavily in final visuals and optimisation. I appreciate the emphasis on scalability, physical simulator integration, and future orbital transition capability. The project is ambitious, but the phased approach is sensible and technically viable if the simulation core is treated as the primary deliverable. I would be glad to help move this from concept toward a demonstrable prototype with disciplined engineering and iterative testing. Best regards.
$250 USD in 4 days
2.4
2.4

Hello, I reviewed your brief, and the core challenge is building a credible MSFS tech demo that combines custom flight dynamics, propulsion logic, atmospheric to orbital transition, and vehicle separation without relying on the simulator’s default aircraft model limitations. I would focus first on the flight model architecture, custom aerodynamic behaviour, propulsion state transitions, WASM based systems logic, and separation mechanics using placeholder geometry before moving into high fidelity modelling, PBR assets, and optimisation. I have worked on Blender based 3D vehicle modelling, flight simulation, systems integration, and complex animation or simulation projects and can share relevant examples once we connect in chat.
$40 USD in 1 day
2.3
2.3

As a freelancer with comprehensive skills in 3D Animation, Design, Modeling, and Rendering — I am uniquely positioned to meet all your project's needs. With proficiency in tools like Blender, 3DS Max, and other leading software, I have ample experience translating complex design specifications and bringing them to life with stunning detail and realism. This includes texturing and precision modeling ensuring high-fidelity outcomes. Furthermore, my expertise extends to the realm of system engineering and logic programming which is crucial for simulating the unique propulsion system desired for your SSTO vehicle project. Having mastered C++, WASM, and JavaScript, I have the skills necessary to confidently code a custom engine logic that simulates the transition from high-subsonic/supersonic air-breathing mode to closed-cycle rocket mode at the edge of the atmosphere.
$140 USD in 3 days
1.5
1.5

I am excited to propose my services for the development of a custom Single-Stage-To-Orbit (SSTO) vehicle for your simulator. I can design and develop a realistic, functional vehicle tailored to your simulator’s physics, flight mechanics, and visual requirements. My focus will be on creating an SSTO that provides a balanced combination of performance, stability, realistic propulsion behavior, and an engaging user experience. The project can include vehicle modeling, propulsion and fuel-system configuration, aerodynamics, staging-free orbital capability, flight controls, and integration with the simulator environment. I will ensure that the vehicle is properly tested through launch, ascent, orbital insertion, re-entry, and landing scenarios, while refining its performance to achieve reliable and believable SSTO operations. I can also adjust the design based on your preferred specifications, technology level, and simulator limitations. I am committed to delivering a polished and well-tested SSTO vehicle that meets your project requirements and performs consistently within the simulator. I will maintain clear communication throughout development, provide progress updates, and make necessary adjustments based on testing and feedback. I would be happy to discuss your simulator, technical requirements, desired vehicle specifications, and project timeline so we can begin development with a clear plan.
$150 USD in 5 days
2.0
2.0

Greetings, I'm excited about your project to develop a custom SSTO vehicle for the simulator. It seems you're looking for a high-fidelity model that not only transitions between atmospheric and orbital flight but also integrates seamlessly with Microsoft Flight Simulator. With my 10+ years of experience in 3D modeling and systems engineering, I can help create a robust flight model that meets your specific requirements. I specialize in high-quality vehicle modeling using Blender and have solid experience with C++, WASM, and JavaScript for custom avionics. I'm comfortable navigating the MSFS SDK and can ensure that the vehicle is not just visually appealing but also optimized for performance. One question I have is about the propulsion system—do you have specific parameters in mind for the hybrid air-breathing/rocket engine that you'd like to see implemented? Best regards, Khawaja Ali
$30 USD in 3 days
1.0
1.0

Hello, As a full-stack developer and creative design expert with over 16 years in the industry, I believe I am uniquely equipped to tackle your Custom SSTO Vehicle Development project. My extensive experience in 3D modeling and rendering using tools such as Autodesk 3ds Max and Blender will be instrumental in providing you with the high-fidelity vehicle modeling and texturing you require. Additionally, my skills in C++ programming are precisely what's needed for the custom avionics and logic programming, enabling seamless transition between conventional atmospheric and orbital flight models that you seek. Beyond 3D modeling and programming, my team and I boast a comprehensive range of skills that align perfectly with your project needs. We can expertly handle the deep architectural familiarity required to integrate your custom systems within the Microsoft Flight Simulator platform, leveraging our knowledge of environmental configuration files, optimizing flight dynamics tuning, and more. Our additional specialties in image editing, photo retouching may also come in handy for any visual modifications needed. Lastly, but just as important, is our proven track record of delivering high-quality work on time and within budget. We adopt transparent communication practices to ensure we're always synchronized with your vision. With us on board, you can rest assured of receiving professional-grade results that will excel far beyond proof-of Thanks!
$155 USD in 1 day
0.0
0.0

Hi there, The hard part is not just developing a high-fidelity SSTO vehicle, but ensuring that the complex hybrid flight logic transitions smoothly between atmospheric and orbital modes. This requires a robust understanding of custom avionics and physics modeling. I can implement the propulsion system with C++ and WASM, ensuring that the engine logic accurately simulates the unique thrust dynamics of your design. For the initial phase, we should focus on establishing the proof of concept with placeholder geometry to validate the flight model and propulsion logic. Once stability is confirmed, we can transition to high-fidelity modeling and texturing in the next phase. Could you clarify if there are specific performance metrics or benchmarks you want to achieve during the testing phase? Thank you.
$140 USD in 7 days
0.0
0.0

Leveraging my extensive 5+ years of experience in full-stack web development and C++ programming, I guarantee that I can deliver solid and reliable technical solutions to your custom SSTO vehicle development project. With a strong foundation in 3D Modelling, I’ve acquired mastery on 3ds Max and Blender which perfectly aligns with your requirement for high-fidelity vehicle modelling and texturing. Additionally, my skills in systems engineering using C++, WASM and JavaScript are a perfect fit for the exponential logic needs of your hybrid flight model and propulsion system. Better still, are my deep architectural familiarity with MSFS SDK, expertise with responsive digital content creation. My proficiency isn't just limited to backend development but stretches towards frontend as well. As mentioned in the project vision, I believe a WebAssembly (WASM)-based engine for the simulator is crucial and this is exactly what I can provide. My fluency extends to mobile-friendly websites as well so we can optimize your model's visualization not only for the simulator but also possible community use among users. Passionate about what I do, my focus is always on delivering clean, professional, high-quality work that performs reliably - a vital quality for immersion-based simulators.
$240 USD in 5 days
0.0
0.0

I'll build your Seraphim SSTO tech demo in MSFS: WASM/C++ avionics and engine logic for hybrid air-breathing/aerospike propulsion with differential thrust vectoring, a custom FDE with lifting-body aerodynamic coefficients, and in-orbit separation where the MPEV becomes independent with updated mass, inertia and CG. I'll integrate your existing 3ds Max assets — placeholder-geometry proof-of-concept first, then high-fidelity visuals and performance optimisation across your phasing.
$30 USD in 7 days
0.0
0.0

Hi, good day I’m Satya Sukumar, a 3D modeling and simulation development specialist with experience in high-fidelity vehicle modeling, technical visualization, and complex engineering-focused digital assets. Your SSTO simulator project is an exciting match for my background, especially the combination of aerospace concepts, realistic vehicle design, and immersive simulation requirements. I understand the goal is not simply an aircraft model, but a complete near-future lifting-body vehicle system capable of demonstrating atmospheric-to-orbital transitions within MSFS. I can contribute to the 3D asset pipeline, Blender-based modeling, PBR texturing, optimization for simulator performance, and integration-ready vehicle assets based on your technical specifications. I can work from your existing design documentation and help develop a structured workflow from proof-of-concept geometry through final visual assets, ensuring the model supports future hardware-based immersive simulation. Looking forward to hearing more about your project! Best, Satya Sukumar
$140 USD in 7 days
0.0
0.0

Hi there, I understand this project requires developing more than a visual aircraft model — the core challenge is creating a believable SSTO simulation platform with custom flight logic, propulsion behavior, and MSFS integration for an immersive physical simulator environment. My experience with 3D modeling, engineering design, C++, embedded systems, simulation workflows, and technical development allows me to approach complex vehicle concepts with both visual and functional considerations. I can contribute to the development pipeline through high-fidelity vehicle modeling, structured asset preparation, custom systems logic, aerodynamic parameter implementation, and integration workflows using MSFS-compatible tools. The process would include establishing the flight model foundation, developing propulsion and control logic, integrating assets with the simulator architecture, and optimizing performance for hardware-based experiences. I would be glad to discuss the project further and contribute to building this next-generation SSTO simulation concept. Looking forward to hearing from you. Best regards Julia
$140 USD in 7 days
0.0
0.0

Hi, James Smith here. I understand you are developing a near-future SSTO vehicle concept for an immersive physical simulator and need a high-fidelity MSFS technology demonstrator that combines advanced vehicle modeling, custom flight behavior, propulsion logic, and platform integration. The main challenge is creating a believable transition between atmospheric and orbital flight while working within MSFS limitations. Accurate aerodynamic behavior, custom propulsion logic, WASM-based systems, and stable integration between visual assets and simulation hardware will be critical for proving the concept. I would approach this by building the project in phases: first establishing the flight model architecture, propulsion and control logic with placeholder geometry, then integrating the detailed SSTO model, textures, and system components. The workflow would focus on custom flight dynamics, modular systems, performance optimization, and reliable MSFS SDK integration. My experience includes 3D modeling, engineering-focused design, simulation concepts, and technical workflows involving complex systems. I focus on creating practical solutions that balance realism, performance, and future scalability. Happy to go through the details and suggest the best approach. Looking forward to hearing from you. Best regards. :)
$140 USD in 7 days
0.0
0.0

Hi, The critical risk for an SSTO in MSFS is mismatched flight dynamics between atmospheric hypersonic regimes and simulator limitations, causing unstable transitions that break physical-hardware cues. I prioritize a validated flight model tech demo to prove third-party mod integration and smooth transitions before full-scale hardware optimization. I have delivered multiple high-performance aircraft for MSFS with custom avionics implemented in native C++ and WASM modules, and I produce high-fidelity models and PBR texturing in Blender and 3ds Max for simulator use. My work combines flight dynamics tuning, environmental configuration adjustments in MSFS SDK, and lightweight avionics logic in JavaScript when rapid iteration is needed. I have hands-on experience preparing assets and control outputs for physical simulators and converting simulation telemetry for hardware interfaces. For the tech demo I will first implement a simplified hypersonic lifting-body flight model in MSFS focusing on the transonic to hypersonic envelope, integrate a minimal C++/WASM avionics stack to manage mode switching, and validate stability with recorded telemetry on a physical four-person cockpit. Testing will use controlled parameter sweeps and MSFS SDK environmental config tweaks to isolate issues quickly. - Do you have specific control hardware interfaces or telemetry formats the simulator uses? - Would you prefer the initial tech demo on a single-test mission profile or a short multi-phase flight to stress transitions? Thank you, Christopher
$220 USD in 3 days
0.0
0.0

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