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Export a mobile‑friendly .glb of “Santa Claus – Traditional Hero by Oliver Wuensch” with 5 specific animations preserved for programmatic playback later in Three.js. Source model: [login to view URL] Current issue The asset is a Unity prefab with custom scripts; standard UnityGLTF export doesn’t bake the script‑driven Animator state. We need the prefab’s scripted setup to run once in Unity, then export the resulting animated state to GLB. Required animations (keep original clip names; no renaming) Standing/idle Running with sack Stopping from run Talking Giving a present Scope of work Import the prefab and ensure its scripts/Animator parameters execute (e.g., play the setup sequence in an editor scene or via a small editor utility) before export. Verify the five clips above are enabled and ready for export. Export to GLB Use a GLTF exporter that preserves Animator clips (e.g., glTFast or UniGLTF). Embed all textures inside the GLB (no external files). Ensure each of the five clips appears as separate animation tracks in the GLB. Optimization Delete unused meshes, animation curves, and editor components. Compress the GLB (DRACO and/or KTX2) to minimize file size while keeping visual fidelity. Keep materials intact; normals/tangents correct. Verification (no coding required) Open the exported GLB in at least one public web viewer (e.g., Don McCurdy’s glTF viewer or [login to view URL] Sandbox) and confirm all five animations play. Deliverables [login to view URL] with embedded textures and the five animations. Acceptance criteria GLB loads in common web viewers with all five animations selectable and playing correctly. Visual fidelity comparable to the prefab after script-driven setup. File size reduced via compression; no missing materials or broken skin weights. Max file size: 5MB
Proje No: 40070892
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I can run the prefab inside Unity so the script-driven Animator state initializes correctly, then export a clean, mobile-friendly .glb with the five requested animation clips preserved. I’ll use a GLTF exporter that supports baked Animator tracks and embed all textures in a single file. Unused meshes and curves will be removed and DRACO/KTX2 compression applied to stay under ~5MB. Before delivery, I’ll verify the GLB in public viewers and confirm all animations play cleanly. Source notes + a short export workflow will be included for future repeatability.
$20 USD 1 gün içinde
0,0
0,0
12 freelancer bu proje için ortalama $29 USD teklif veriyor

Hi, With 25 years of 3D modelling and game-engine experience, I can export your animated model from Unity into formats usable in other tools without losing animation fidelity. ✅ Solution: extract model/rig, bake/retarget animations, clean up asset hierarchy, and export to FBX/GLB with animation clips intact. ?✔️ Which Unity version and animation system (Mecanim, Timeline)? ?✔️ Target formats you need (FBX/GLB/DAE)? ?✔️ Any specific clips or retarget requirements? We’ll work under Freelancer.com terms and policies. Warm regards, The Blend Nation.
$33 USD 1 gün içinde
7,6
7,6

Having spent years honing my skills in 3D animation and modelling, I can confidently assure you that I am more than equipped to tackle your project. My understanding of the full pipeline, from scripting and animation to optimization and file compression, makes me an invaluable asset for your Unity to GLB export task. I leverage industry-standard tools like Blender, Maya, and Cinema 4D to ensure a smooth and precise workflow, maximizing the potential of your assets. When it comes to animations, every detail matters. Hence, I fully grasp the importance of preserving the specific animations you require in a clear and separate manner. By strictly adhering to your acceptance criteria and using suitable GLTF exporters such as glTFast or UniGLTF, I promise that each of the five clips will appear as distinct animation tracks in the final GLB product.
$20 USD 1 gün içinde
3,5
3,5

With over 10 years of experience in Unity game development, 3D animation and modelling, I am confident in my ability to successfully execute this project. Firstly, I am well-versed in the use of Unity's animation system and am adept at ensuring the scripted setup of assets runs correctly before export. This is crucial for preserving the unique character of the Santa Claus asset you provided and ensuring that all animations are played correctly. Secondly, my expertise extends to using GLTF exporters that preserve Animator clips like glTFast and UniGLTF. For optimization purposes, I will meticulously delete any unused meshes, animation curves and editor components to reduce file size while maintaining visual fidelity. Moreover, I am adept at compressing GLB files using techniques like DRACO and KTX2 to ensure your target maximum file size of 5MB is met without compromising on quality. Additionally, I can make sure all materials are intact with correct normals and tangents while embedding all textures within the GLB as per your requirements. Finally, I will employ my thoroughness by verifying that all five animations play correctly by testing the GLB in public web viewers post-export. Your satisfaction is paramount - rest assured, your delivered product will meet all acceptance criteria;
$20 USD 7 gün içinde
2,8
2,8

Hello, my name is Roberto. I have over 8 years of experience as a Full-Stack Developer working with web, mobile, and 3D projects. I’ve worked extensively with Unity, Web3D, and game engines, and I’m very familiar with exporting Unity scenes to GLB for programmatic playback. I understand the common challenges in this process, such as preserving animations driven by Unity scripts and making sure each animation is exported as a separate track. I regularly work with glTF exporters like glTFast and UniGLTF, and I can ensure all textures are properly embedded inside a single GLB file, with no external dependencies. I also focus strongly on performance and file size optimization. Using techniques like DRACO and KTX2 compression, I can keep the GLB lightweight while maintaining good visual quality. I’m happy to handle the full process—from proper setup in Unity to final export and validation—to make sure the result meets your requirements exactly.
$20 USD 1 gün içinde
1,8
1,8

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