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I’m ready to turn my hydro-excavation concept into a fully playable mobile title for iOS and Android. The player will operate a vacuum truck and high-pressure water lance, carefully uncovering buried cables and pipes without damaging them. I need realistic visuals—wet soil, pressurised water, mud flow, and metallic utilities should all look and behave convincingly on touch screens. Core gameplay combines three pillars: • Time-based missions that reward fast yet careful digging. • Puzzle-style decision making—choose where to probe, adjust water pressure, brace trenches, and route suction hoses. • Exploration and discovery across procedurally arranged job sites, from quiet suburbs to busy industrial corridors. Please build with a mobile-friendly engine such as Unity or Unreal, implementing real-time erosion, particle effects, and physics that still run smoothly on mid-range phones. I’ll need: 1. A tutorial yard teaching nozzle control and utility detection. 2. At least two mission maps featuring varied soil layers and randomly placed electrical, fibre, and gas lines. 3. UI/UX that works in portrait and landscape, with touch controls for water flow, suction, and camera pan/zoom. 4. Optimised APK and IPA builds plus full documented source so I can add new levels later. If you’ve tackled realistic physics, fluid simulation, or construction-themed games on mobile, I’d love to see your work. Let’s dig in!
Project ID: 40676134
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41 freelancers are bidding on average $1,414 AUD for this job

With 300 games under our belt, Falcon Interactive has the experience to turn your unique hydro-excavation concept into a polished mobile game. Our solid reputation in delivering superior quality products make us the top choice for this project. Having developed both AAA PC and mobile games, we understand the importance of realistic physics, fluid simulation, and optimized gameplay for mid-range phones. We at Falcon Interactive acknowledge your need for a game that resonates with real-life hydro-excavation challenges. Our skills in 3D Modelling and Unity-3D will enable us to create immersive and accurate visuals where every task from operating a vacuum truck to dealing with metallic utilities will feel authentic. Our previous work on construction-themed games showcases our ability to combine time-based missions with strategic decision making. Moreover, we assure you that your journey wouldn't end with the launch of this game. Falcon Interactive offers 24/7 support services and reliable maintenance even after product delivery. We value your success as ours and commit to continually improve the game based on user feedback to keep it ahead of its competitors on the market. Let’s dig in and create an addictive, informative, and entertaining hydro-excavation adventure together!
$12,000 AUD in 100 days
9.4
9.4

Hello, I have carefully reviewed your hydro-excavation mobile game concept and understand your vision for realistic excavation gameplay involving vacuum trucks, high-pressure water, soil erosion, mud flow, underground utilities, physics, and touch-based controls. With 9+ years of game development experience, I have strong expertise in Unity, C#, realistic physics systems, particle effects, mobile optimization, interactive environments, and iOS/Android game development. You will get: 1. Quality optimized work with realistic gameplay mechanics 2. Smooth performance on mid-range mobile devices 3. Interactive tutorial and mission-based gameplay 4. Fast milestone-wise delivery 5. Unlimited revisions 6. Complete NDA & IP protection I will discuss the best technical approach for realistic soil, water, erosion, utility detection, physics, procedural job sites, touch controls, and mobile optimization based on your requirements. Available to start immediately and committed to delivering optimized APK/IPA builds with complete documented source code. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$2,000 AUD in 45 days
6.8
6.8

Hello, Have you decided on Unity or Unreal for the engine? Would you like the game to support both portrait and landscape modes from the start? Excited to help bring your hydro-excavation game to life! I’ll focus on creating immersive, fluid visuals while ensuring performance on mid-range devices. We’ll address the challenge of realistic physics by using optimized techniques for smooth gameplay. I'll send examples of similar work in chat. Looking forward to discussing your vision further! Let’s connect for a quick chat or call to nail down the details and get started. Just drop me a message, and we’ll dig into the specifics together.
$750 AUD in 19 days
5.9
5.9

Greetings Client I can build your hydro excavation mobile game for both iOS and Android. I have experience with Blender, Godot, Unreal Engine, 3D modeling, physics and game development, so I can handle both the visual and gameplay side. I can implement the vacuum truck, water pressure, suction, utility detection, realistic mud and water effects, excavation physics, procedural job sites and responsive touch controls while keeping performance optimised for mobile devices. I can also deliver the tutorial yard, two mission maps, portrait and landscape UI, APK and IPA builds, plus fully organised source code for future levels. My game projects include Hungry Ghost, Ghost Sweepers, Webtree Game and Scrabble Rumble. I am ready to get started.
$1,500 AUD in 7 days
6.0
6.0

Hello, As someone who's passionate about creating engaging, immersive experiences through mobile game development, I'm incredibly excited about the prospect of bringing your hydro-excavation concept to life. With my 15+ years of experience in mobile app development, particularly using tools like Unity and Unreal, I've honed a skillset tailored to tackling the unique challenges² posed in your project description. First and foremost, my expertise in realistic physics and fluid simulation aligns perfectly with your need for convincing visual elements such as the behavior of wet soil, pressurised water, mud flow, and more. I've also been lauded for my ability to deliver high-quality work that runs smoothly on mid-range phones ensuring maximum accessibility for users, regardless of their device. Furthermore, I'm no stranger to implementing UI/UX designs that work seamlessly in portrait and landscape modes - a key component you require. I can employ my proficiency in touch controls for precise water flow, suction control, and camera pan/zoom - allowing users to flexibly manipulate essential aspects of your game. To conclude, choosing me to complete this project would mean choosing a veteran professional who not only understands the creative and technical aspects but someone who understands the most important thing: your satisfaction as the client. Together we can bring joy to countless mobile gamers while demonstrating the importance of safe excavation practices. Thanks!
$850 AUD in 6 days
6.2
6.2

Hi, I’d build this in Unity as a mobile-first excavation simulation, with the focus on making the soil, water and suction feel convincing without using fluid physics that would destroy performance on mid-range phones. For excavation, I’d combine controlled terrain/deformation states with particles, wet-soil materials, mud effects and suction feedback. Buried electrical, fibre and gas utilities would be actual gameplay objects, allowing pressure, digging position and accidental contact to affect scoring or mission failure. I’d structure the tutorial around utility detection, lance pressure, excavation and vacuum controls, then reuse those systems across two mission environments with randomized utility layouts and soil conditions. Mission timing, damage penalties and procedural placement can provide replayability without requiring dozens of handcrafted levels. I’ll profile on mobile throughout development rather than optimize only after the desktop prototype works. Final delivery includes the Unity source, Android/iOS projects and documented level structure for future expansion.
$1,450 AUD in 28 days
6.1
6.1

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking to create a mobile game that features realistic visuals and gameplay centered around hydro-excavation. The blend of time-based missions and puzzle-solving sounds thrilling. I have extensive experience developing mobile games using Unity, focusing on realistic physics and engaging gameplay. I've helped businesses create immersive experiences that captivate players and keep them coming back. I’d be happy to share samples of my past work that highlight my ability to deliver results. Based on what you mentioned, here is how we would approach the project: - Develop the tutorial yard for intuitive learning. - Create diverse mission maps with realistic soil layers and utility placements. - Design a responsive UI/UX for both portrait and landscape modes. - Ensure smooth performance with optimized builds. You can count on me for clear communication throughout the project. I’ll deliver a seamless, user-focused solution optimized for performance using the latest technologies. Best Regards, Aashiq
$1,350 AUD in 14 days
4.9
4.9

Hi there, I'm excited to collaborate on your hydro-excavation mobile game. To create engaging gameplay with realistic visuals and physics in Unity or Unreal, I suggest breaking down the mission maps and tutorial yard effectively, ensuring the mechanics for digging and utility detection are intuitive for users. I have the required experience in game development, specifically with fluid simulation and physics, and can deliver optimised APK and IPA builds along with comprehensive documentation. Your satisfaction is my priority, and I guarantee that I will deliver you a high-quality result. Regards, Ali
$750 AUD in 15 days
3.3
3.3

I understand your requirements. I have 10 years of experience with Unity/Unreal, C#, mobile game development, 3D physics, fluid/particle systems, procedural generation, and performance optimisation. I can build realistic hydro-excavation mechanics with water pressure, suction, soil erosion, mud flow, utility collision/detection, and touch controls. I’ll deliver the tutorial, procedural mission maps, realistic utility physics, responsive UI, optimised iOS/Android builds, and clean documented source code. Would you prefer Unity + C# for this project? Thanks!! Parminder.
$900 AUD in 8 days
4.0
4.0

Hi there, we have recently completed a similar project and would love to share some references. Your hydro-excavation mobile game sounds right up our alley and we would love to exceed your expectations. I understand you need realistic visuals for wet soil, pressurized water, and mud flow, all while ensuring smooth gameplay on mid-range devices. Our experience in designing mobile games with advanced physics and fluid simulation aligns perfectly with your vision. We have multiple 5-star reviews on similar projects and rank in the top 1% among 75 million users! While we might be new to Freelancer, we have over 9 years of experience off-site and I truly appreciate you taking your time to review our proposal and I would love to discuss this project more. Kind regards, Trichelle
$1,050 AUD in 7 days
3.3
3.3

A hydro-excavation mobile game is a delightful technical puzzle: convincing wet-soil erosion, believable pressurised water, and gameplay that rewards speed without turning realism into chaos. Proposed approach (Unity or Unreal, mobile-first): - Real-time environment: shader-driven wet soil, particle-rich mud flow, and lightweight erosion/ground deformation tuned for mid-range phones. - Physics & interaction: touch-driven water lance control, suction hose routing with responsive constraints, and “no-damage” utility detection using efficient gameplay colliders rather than heavy fluid sims. - Procedural job sites: curated soil-layer presets (suburb vs. industrial) with deterministic random placement for electrical, fibre, and gas lines. - Content: tutorial yard for nozzle control + utility detection, plus two mission maps with varied layers, mission objectives, and measurable performance (fast-yet-careful score). - UX polish: portrait/landscape UI, intuitive gestural controls for water flow, suction, and camera pan/zoom, plus clear feedback when probes approach utilities. - Delivery: optimised IPA/APK builds and fully documented source structure designed for adding new levels. This will feel tactile on touch screens, mystery underground, pressure management, and satisfying, cinematic excavation, without sacrificing frame rate.
$750 AUD in 4 days
0.0
0.0

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