1. Producing benchmark materials and textures using substance painter.
2. Produce high quality PBR textures for all real time assets.
3. Implement improvements/changes based on feedback and lead direction.
4. Texture assets using a wide range of reference material and tools.
5. Work with the defined pipeline.
6. Troubleshoot creative and technical issues as they arise.
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[login to view URL] saw that you were looking for someone who can do textures for [login to view URL] reading your project description of texturing,this looks like a perfect fit for our skill [login to view URL] will be our great pleasure to work on your Daha Fazla