Reduce 3D model size (Blender) and export as FBX file to be used in UNITY
Bütçe $40-100 USD
I'm looking for someone who can reduce the size of a 3D character model in Blender, then export it as an FBX file for use in UNITY. An experienced freelancer with a strong handle on 3D modelling and Blender is a must for this project. The expected outcome is a highly optimized 3D Character model that is exportable as a FBX file. If you have the required skills to deliver this project, I look forward to hearing from you. Start your bid with the word 'BLENDER' so I know you read this description.
Bu iş için 28 freelancer ortalamada $77 teklif veriyor
While briefing your task modeling task that you need a Reduce 3D model size (Blender) and export as FBX file to be used in UNITY. More than 8+ years I have been working with 3d modeling, sculpting, texturing, rigging, Daha Fazla
Hi, I have just read your project . I am interested in your project and I've already done a similar kind of work before. I have experience of more than 8 years in field of 3D Modeling/Texturing/Rendering/Animation. I Daha Fazla
Hello Conrad T., I went through your project Reduce 3D model size (Blender) and export as FBX file to be used in UNITY and project description. It seems like my work is a great fit for this job. I have 6+ years of ex Daha Fazla
BLENDER, can you deliver more details? And example for experience? I can deliver 50 models per day(10Gigabyte)
Hi Am a professional modeler and animator for video game and movie I understand what you need is decimate you want to reduce the number of face count and scale your game asset let discuss about this its my field I wil Daha Fazla
BLENDER I'm a highly experienced 3D modeler and I can definitely help you with this project. I understand that you need to reduce the polycount of your 3D character model in Blender and export it as an FBX file for us Daha Fazla
'BLENDER' Hello there, i understand your requirements. I'm ready to start the project right now. Look forward to talking to you soon and start working on this project.
BLENDER! Hello, I am experienced 3D artist with 2 years of gamedev work exp. so I can easily optimize your model. Am I right that you need a retopology for your character model to reduce the amount of polygons and so t Daha Fazla
It will be a pleasure to help him, work with very good prices and in a very short time, because for me it is important to generate contacts and help my clients with their work. Write me!!! my skills are: AutoCAD Sket Daha Fazla
Hello. I'd be perfect fit for this job as this is what i specialise in. I create game ready (Unity, UE) assets which are as low poly as possible while maintaining the high quality. Feel free to browse through my page a Daha Fazla
Blender! Hi there, Just reaching out, as I have both experience in Unity 3D and Blender and know the pains of art assets coming in being the wrong size or even facing the wrong direction. The fix is pretty straight f Daha Fazla