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I have a complete, stable VR game currently sitting in Unity 2019. My only requirement is to move the entire project up to Unity 6 and leave every existing system behaving exactly as it does today. The end goal is a clean Unity 6 project that compiles without errors and produces working builds for both Android (APK/AAB) and Windows. There are no outstanding bugs to hunt down and I’m not looking for feature additions or performance tweaks—just a straightforward migration that preserves my current user interface, gameplay flow, and data handling as-is. Note: There is an optional feature involving a single video that plays at the movie theater, which may require an update due to an outmoded version. Deliverables: • Updated Unity 6 project folder, ready to open. • Signed or unsigned Android and Windows builds proving everything runs on devices. • Brief change log outlining any package replacements or API adjustments you had to make during the process. I’ll provide the full 2019 project and existing Android build for comparison as soon as we start.
Project ID: 40426248
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Hello I’m a Unity EXPERT with strong experience in engine upgrades and cross-version migrations. I can safely upgrade your VR project from Unity 2019 → Unity 6 while keeping all gameplay, UI, and systems exactly intact, ensuring clean compilation and working builds for Android (APK/AAB) and Windows. Communication: I’ll align my working hours with your timezone for smooth communication and fast updates Budget: reasonable & open to discussion Strong experience with Unity upgrades and VR projects. Focused on stability, precision, and long-term collaboration I am feeling confident about this project.
$2,250 USD in 7 days
6.2
6.2

Hi, This upgrade looks like a classic API/package break between Unity 2019 and Unity 6—most issues come from deprecated packages, assembly definitions, and player settings for Android/Windows. You want the exact same UI, gameplay flow, and data handling preserved. First steps: open the provided 2019 project in a controlled environment, fix package/manifest mismatches, resolve assembly/namespace changes, update the single video playback API if needed, then build Android (APK/AAB) and Windows to verify parity. I’ll produce the upgraded project folder, working builds, and a short changelog of any package/API swaps. I can start as soon as you share the project and current build. Ready to begin? --Smith
$2,250 USD in 7 days
6.3
6.3

Hi there, I see you need a complete migration of your stable VR game from Unity 2019 to Unity 6, preserving all existing systems gameplay flow UI and data handling, with working Android and Windows builds. I recently migrated a VR training simulation from Unity 2020 to Unity 2022 LTS, handling deprecated XR plugin replacements and video player API changes, and delivered builds that ran identically to the original without any feature regressions. I would love to do the same for your Unity 6 migration. I will handle the XR plugin framework upgrade (Unity XR Interaction Toolkit replacements for older Oculus or SteamVR plugins), update the video player component for your movie theater feature if needed, resolve any API changes in input system or physics, and produce signed or unsigned APK/AAB and Windows builds. Deliverables include the migrated Unity 6 project folder, both builds, and a change log of all package replacements and API adjustments. Best regards, Mobasher Reza
$2,250 USD in 3 days
2.9
2.9

Hi, This should be handled as a preservation-focused Unity migration, where the goal is not to redesign or improve the game, but to make Unity 6 reproduce the existing Unity 2019 behavior cleanly. I’d first create a backup and migration branch, audit the current packages/plugins/XR setup, then move the project forward in a controlled way while validating against your existing Android build. After the Unity 6 project opens cleanly, I’d resolve API/package issues, update Android/Windows build settings, verify VR input/UI/gameplay flow, and handle the optional theater video update if the old playback package no longer works. I’ve worked on production interactive and VR/AR-style systems where preserving the experience across platform/runtime changes mattered. Relevant experience includes Explore 837 Augmented Reality and Google Multiplayer AR Game. The final handoff would include the upgraded Unity 6 project folder, Android APK/AAB, Windows build, and a concise change log showing exactly what changed and why.
$2,000 USD in 10 days
3.0
3.0

One thing that sets me apart as a freelancer is my commitment to long-term stability. Just like you, I'm not interested in quick fixes or generic solutions. My main stack of React, Node.js, and WordPress may not directly align with VR game development, but it speaks volumes to my ability to quickly adapt and learn new technologies. Moreover, this skill has further honed my eye for detail and meticulousness - qualities essential to a project like yours where the focus is on getting every part of the system functioning optimally without any hiccups. Choose me not just for my technical skills, but also for my dedication to proper methodologies and reliable delivery. Throughout the project, you can expect clear communication, maintainable code, and frequent progress updates. I’m not interested in delivering a rushed product - instead, I strive to build scalable solutions that will serve your needs not only today but well into the future. Let's collaborate on this project and create a VR experience that stands out while staying true to your vision!
$2,250 USD in 7 days
2.6
2.6

Winnipeg, Canada
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