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Urgent FiveM/Qbox Streamed Asset Optimization I run a FiveM/Qbox RP server and need an experienced FiveM freelancer available right away to review and optimize streamed .ytd texture files. This project is for streamed asset / texture optimization only. It does not include scripting, database work, server config changes, clothing/index repair, or live production changes. We have custom vehicles, MLOs, interiors, shells, weapons, maps, and other streamed assets. Some players are experiencing texture streaming pressure, including blurry roads/buildings, delayed textures, and texture loss in heavier areas. I do not have an exact resource count. Best estimate: Several vehicle packs, including one large 400-vehicle pack and some smaller packs 2–3 maps Around 27 MLOs Additional streamed assets such as interiors, shells, weapons, and related textures The dev server is fully ready and is a copy of production. You will work and test on the dev server only. The only thing not already installed would be any texture editing tools you personally need, such as OpenIV, CodeWalker, or similar. You must be comfortable with: FiveM streamed assets .ytd texture files Windows Server RDP FTP/SFTP OpenIV, CodeWalker, or similar tools For security, you must provide your public IP address so I can allow access through the firewall. You will not receive access to the live production server. What I need Review streamed .ytd texture files Identify oversized, duplicated, unnecessary, or poorly optimized textures Safely resize/compress textures where appropriate Review vehicles, MLOs, shells, weapons, maps, and other streamed assets Test changes in-game on the dev server Keep backups before changes Provide a change log and before/after proof Milestones Only two milestone payments will be authorized. Milestone 1 — Initial Review, Plan, and Timeline Review all streamed assets, identify problem areas, and provide a clear written optimization plan with timeline before major changes begin. Milestone 2 — Completion, Proof, and Handover Complete the optimization work, test it in-game, provide before/after proof, change log, backup/rollback notes, and turn over all completed work. No additional milestone payments will be authorized unless both sides agree in writing to a separate scope change before extra work begins. Screening Questions Are you available to start immediately? What experience do you have optimizing FiveM .ytd files? What tools do you use? How do you reduce file size/texture memory usage without breaking vehicles, MLOs, maps, weapons, or textures? Are you comfortable working through Windows Server, RDP, and FTP/SFTP? Are you willing to provide your public IP address for firewall allowlisting?
Project ID: 40537069
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Thornton, United States
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Member since Sep 2, 2009
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