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I’m assembling a small library of medium-detail 3D assets and bite-sized scenes, all built natively in Blender. The set will span a few categories—playable-quality characters, everyday props, and compact environment vignettes—so you’ll need to show confidence moving from organic sculpting to hard-surface modelling and simple scene dressing. Here’s what I need from you: • Each asset or scene delivered as a clean, well-named .blend file, plus exported FBX/OBJ and the accompanying PBR texture maps (2K is fine). • Consistent medium-poly topology that deforms well and stays game-engine friendly. • Basic materials and lighting already blocked in so I can drop the pieces straight into Unity later. I’ll supply visual references and any scale guidelines before we start. Please include links to past work and a short note on your Blender experience when you reply—those two points will be my first filter. If you’re comfortable taking on characters, props, and small environment builds at a standard level of detail, I’d love to hear from you.
Project ID: 40193074
3 proposals
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Active 15 days ago
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3 freelancers are bidding on average ₹1,517 INR for this job

Hello, I’d be a great fit for building your medium-detail Blender asset library, covering characters, props, and compact environment vignettes. I work natively in Blender and am comfortable switching between organic sculpting, clean hard-surface modeling, and simple scene dressing, while keeping everything game-engine friendly. Each deliverable will be a clean, well-organized .blend file with proper naming, plus FBX/OBJ exports and 2K PBR texture maps. I focus on medium-poly topology that deforms well for characters and stays efficient for real-time use. Materials and basic lighting will already be blocked in, so assets can be dropped directly into Unity with minimal setup. I’ve worked on similar multi-asset packs and understand the importance of consistency across a library—scale, texel density, and overall quality will match across all pieces. Portfolio links and Blender experience details are included in my profile. Important questions for clarity: Target Unity pipeline (URP/HDRP/Built-in)? Any polycount range per asset? Characters need rigs or static only? Best regards, Mahad Hasan | Blender 3D Assets & Game-Ready Modeling Expert
₹1,500 INR in 1 day
4.7
4.7

I use blender from modeling to rendering everywhere. baked textures, hard surface modeling, we can do as much complex characters, assets or anything from scratch, either i will need photos of product or a rough sketch or idea behind it.
₹2,000 INR in 1 day
0.0
0.0

Hi, I’d love to collaborate on building your Blender-based asset library. I have solid experience creating medium-detail characters, props, and small environment scenes with clean topology and game-ready workflows, ensuring assets are easy to integrate into real-time engines like Unity. I’m comfortable moving between organic sculpting and hard-surface modeling, and I always focus on well-organized files, proper naming, and efficient UVs with PBR texture sets. I also have hands-on experience exporting assets from Blender to Unity, making sure scale, orientation, materials, and textures transfer correctly. What I can deliver: Clean, well-structured .blend files FBX / OBJ exports with 2K PBR textures Medium-poly, deformation-friendly topology Basic materials and lighting blocked in for quick preview and engine use I primarily work in Blender and have several relevant samples I can share that cover characters, props, and environment assets. Let’s discuss scope, timelines, and asset counts so we can get started. Best regards, Yash
₹1,050 INR in 2 days
0.0
0.0

Mumbai, India
Member since Jan 31, 2026
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$16-65 HKD / hour
€250-750 EUR
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