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I have a single, large city-map scene that now needs to be split into four equally sized sections, each weighing in at roughly 20 MB once saved from Blender. Every section should keep medium-level detail so the skyline, streets, and key landmarks remain recognizable while still being light enough for mobile use. Once the segmentation is done, I’d like you to run a quick optimisation pass, bring the pieces into Xcode, and confirm that they compile, deploy, and render smoothly on an actual iPhone. I’m looking for practical feedback on frame-rate, memory footprint, and any import warnings so I can adjust the pipeline before we add interactivity. Deliverables • Four Blender files (or equivalent exported assets) around 20 MB each, preserving materials and basic city hierarchy • An Xcode sample project containing those four sections, ready to build and run on device • A short test report (and, if possible, a screen recording) noting FPS, memory usage, and any tweaks you applied If you already have a tried-and-tested workflow between Blender and Xcode—great. Otherwise, feel free to suggest your preferred export format and optimisation tools; I’m open as long as the end result performs well on iPhone hardware.
Project ID: 40491607
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32 freelancers are bidding on average $20 USD for this job

Hello, I hope you're doing well! I understand you need a large Blender city-map scene split into four equal mobile-ready sections of roughly 20 MB each, with medium detail preserved, materials maintained, and each section tested inside an Xcode sample project on a real iPhone. I have experience optimizing 3D assets for mobile pipelines, including Blender scene segmentation, mesh cleanup, texture compression, hierarchy preservation, USDZ/glTF export, Xcode import testing, and iOS performance checks for FPS, memory, and rendering warnings. I will divide the scene cleanly, optimize geometry and textures, export the assets in the most suitable iOS-ready format, create a buildable Xcode test project, run device testing, and provide a concise report with performance notes and applied tweaks. Q1: What is the current Blender file size and polygon/texture count? Q2: Do you prefer USDZ, glTF/GLB, or another export format for Xcode integration? Q3: Which iPhone model should be used as the performance baseline? Looking forward to helping prepare your city scene for smooth iPhone rendering!
$20 USD in 7 days
6.6
6.6

Dear Client, Hello dear! I’m Md Toriqul Islam, an experienced full-stack and mobile developer with 10+ years of experience in Unity, Blender, iOS deployment, 3D optimization, and performance tuning. I understand you need a large city-map scene segmented into four optimized sections while preserving materials, hierarchy, and recognizable landmarks. I have worked on mobile-ready 3D asset optimization, scene partitioning, Xcode integration, memory reduction, and real-device performance testing to ensure smooth rendering on iPhone hardware. I am skilled in Blender, Unity, Xcode, iOS optimization, asset compression, LOD workflows, and performance profiling. I’m ready to start immediately and discuss the workflow and timeline. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$10 USD in 3 days
5.2
5.2

Hi, I reviewed your requirements and understand that the challenge is not just splitting the city model into four parts, but doing so in a way that preserves visual consistency, maintains recognizable landmarks, and keeps performance suitable for iPhone hardware. I can segment the scene into optimized sections while preserving materials, hierarchy, and overall city readability, then validate the assets inside Xcode and provide practical performance feedback covering frame rate, memory usage, import behavior, and any optimization recommendations. I have worked with Blender asset optimization and mobile ready 3D workflows before and can share relevant samples once we connect in chat. Which iPhone model are you targeting as your minimum supported device? Best Regards, Muskan
$50 USD in 1 day
4.7
4.7

With 10+ years of experience in Mobile App Development encompassing iOS, I firmly believe that my skills and expertise can significantly contribute to your project. As an adept iOS Developer, I have the proficiency in tools and technologies like Xcode that you'll find valuable. I comprehend the importance of a seamlessly running app on different iPhone devices, with respect to fps, memory usage, and other aspects you mentioned. Additionally, I'm proficient in using Blender and if hired, I'll structurally divide your large city map into four equally sized sections as required retaining medium-level details for optimal mobile use. My proposed workflow is to export the sections' Blender files, or equivalent assets around 20 MB each; I can assure this work will meet your standards. Furthermore, my work ethic aligns with your requirement for fast delivery, clear communication, scalable solutions, and long-term support. Your vision and satisfaction are my utmost priority. Let's team up to bring your project into reality while optimizing it perfectly for an iPhone-based platform!
$30 USD in 7 days
4.8
4.8

نقوم ببرمجه مواقع الانترنت وتطبيقات الموبايل نقوم بعمل فيديوهات متحركة وتصميم الشعارات وليست شرطاً ان يتم العمل عبر مقابلة وجهاً لوجه بل بإمكاننا البدء العمل من خلال دراسة الفرصة المقدمة وتحديد مدى قابلية تنفيذها وضبط التفاصيل خبرتنا في تطبيقات الموقع والتطبيقات الخاصة للموبايل، خاصة iPhone, Mobile App Development ستسمح لي بتحقيق إشتراطك في تطوير هذا التطبيق أمّا بالنسبة لعملية إنتقاء المقدم، على الرغم من أن التفريق مابين أجزاء المدينة لـُBridging the Gap'' خطوة نسبيًا صغيرة، إلا أن الموضوع يستوجب تصفية جودة الصور والأشكال التفصيلية في الخلفية. أستخدام أجهزة iOS و Xcode من جانب `Mobile App Development, Objective C` سيسهّل علي إجراء التجارب المحتوى على الأجهزة المحمولة كـ iPhone-regexp بشكل شاملا. وهذا سيساعد على تحسين نظام التطبيق النهاية قبل دمج التفاعل مع المستخدم. أرحب بفكرة عمل مستقل مشترك, في حال رغبت بذلك, لحظر العمل يتطلب افهم متطلباتك و يضبط الخطط الزمنية المحددة. التزامي تجاه الجود
$20 USD in 7 days
4.3
4.3

I understand that your main challenge is segmenting a large city-map scene in Blender while ensuring each section remains lightweight and optimized for mobile use. With over 12 years of experience in full-stack development and mobile app automation, I’m well-equipped to handle this task effectively. My workflow typically involves using Blender's optimization tools to achieve the desired file sizes without compromising on detail. I will ensure that each section maintains its materials and hierarchy, making them suitable for further development in Xcode. My background with React Native and Flutter allows me to seamlessly integrate the assets into your iOS project, confirming smooth compilation and performance on actual devices. In addition to delivering the four optimized Blender files, I’ll provide an Xcode sample project alongside a comprehensive test report detailing FPS, memory usage, and any recommendations for enhancements based on my findings. Could you please clarify any specific optimizations or features you're particularly interested in testing during this process?
$30 USD in 7 days
3.4
3.4

Dear Client, I’m an experienced full-stack developer with over 10 years of experience in web and mobile application development, specializing in building scalable, responsive, and high-performance solutions for diverse business needs. I understand you are looking for a reliable developer to build or improve your project, including web or mobile applications similar to CRM, dashboards, or APIs, and I have worked on similar solutions successfully. My skills in React, Vue, Laravel, PHP, Python, REST APIs, and database design ensure efficient and high-quality delivery. Feel free to share more details or ask questions. I’m ready to refine my approach to match your exact requirements. Looking forward to working with you. Best regards, Md Ruhul Ajom
$20 USD in 2 days
4.8
4.8

✅ Can you share the source Blender scene, current polygon count, texture sizes, materials, and city dimensions so the four sections can be split without breaking hierarchy or visible seams? ✅ Should the Xcode sample render through SceneKit, RealityKit, or an existing engine, and which export format must preserve materials reliably: USDZ, GLB, FBX, or another format? ✅ Which iPhone models and iOS versions must be tested, and what FPS, memory ceiling, draw-call limit, and approximate 20 MB size tolerance should each section meet?
$20 USD in 7 days
1.6
1.6

Hi, We are available to take this on and get your city-map scene working perfectly. The main issue with large scenes in mobile environments is usually managing draw calls and geometry complexity while maintaining visual fidelity across the four sections. Are you planning to use USDZ or glTF for the transfer to ensure the best compatibility with the SceneKit/RealityKit pipeline, and do you have specific target FPS requirements for the mobile deployment? We recently handled a similar project for an architectural visualization firm that needed a massive city model segmented for mobile performance. We used custom scripts in Blender to handle the decimation and texture baking, ensuring the skyline and landmarks remained recognizable while hitting the memory targets. We integrated the assets into an Xcode project, optimized the render pipeline to maintain a stable frame rate, and provided a comprehensive performance report including memory footprint and draw call analysis. Our approach ensured the assets deployed smoothly and performed efficiently on iPhone hardware. We are eager to discuss the project further. Reach out to initiate a conversation! Best regards, Quantum Code Solutions
$20 USD in 7 days
0.2
0.2

Hi, I have carefully reviewed your project requirements and I am confident that I can successfully handle the Blender map segmentation and iOS test project. My approach involves segmenting the city-map scene into four equally sized sections while maintaining medium-level detail for optimal mobile use. I will then conduct an optimization pass to ensure smooth compilation, deployment, and rendering on an iPhone. With over 3 years of experience in 3D Modelling, 3D Rendering, and Blender, I am well-equipped to deliver four Blender files around 20 MB each, an Xcode sample project, and a detailed test report with performance metrics. I am open to suggestions for export formats and optimization tools to ensure top-notch results on iPhone hardware. I am excited about the opportunity to work on this project and I am available to discuss further details. Feel free to reach out so we can refine the project together.
$25 USD in 1 day
0.0
0.0

Solving technical challenges through clean architecture and practical execution. Hello, I understand the importance of splitting a large city-map scene into four equally sized sections while maintaining medium-level detail for mobile use. My approach involves segmenting the map in Blender to preserve key landmarks and optimizing the pieces for smooth rendering on an iPhone in Xcode. With over 10 years of experience in AI applications and SaaS platforms, I have successfully tackled similar projects by ensuring efficient segmentation, optimization, and integration into iOS applications. One notable project involved developing AI-powered applications for seamless user experiences on mobile devices. To ensure a seamless workflow, I have a proven track record of delivering high-quality assets and optimizing performance for mobile applications. Could you provide more details on the specific requirements for the segmentation process and any preferred export formats? Thanks, Hasib
$10 USD in 7 days
0.0
0.0

Hi, I can help split the Blender city map into 4 optimized sections while preserving materials, hierarchy, and key landmarks for mobile performance. My approach will be to segment the scene, optimize meshes/textures, export in an iPhone-friendly format, and validate everything in Xcode on a real device. I'll provide the four optimized files, an Xcode sample project, and a performance report covering FPS, memory usage, and any import issues or recommendations. I can start immediately and would be happy to review the current Blender file. Best Regards, Akshay
$20 USD in 1 day
0.0
0.0

hello, i have reviewed your project and understand you need a large Blender city scene segmented into optimized mobile-ready sections and validated through real iOS performance testing inside Xcode. blender optimization ios performance testing 3d mobile rendering i have experience working with Blender asset optimization, scene segmentation, and preparing 3D environments for real-time mobile rendering workflows including Unity and native iOS pipelines. what i can deliver: split large city scene into 4 optimized 20MB segments while preserving structure and visual clarity optimize geometry, materials, and hierarchy for mobile performance constraints export assets in iOS-compatible formats (depending on pipeline: USDZ / FBX / optimized mesh format) integrate assets into an Xcode test project for real device validation performance testing on iPhone including FPS, memory usage, and render stability checks identify bottlenecks and suggest optimization improvements for future scaling provide test report with findings and recommended pipeline adjustments i focus on keeping a balance between visual fidelity and mobile performance so the scene remains recognizable while running smoothly on device hardware. timeline: 2–4 days depending on scene complexity and optimization depth. i can start immediately and ensure the assets are properly prepared for real-world iOS performance testing. best regards
$20 USD in 7 days
0.0
0.0

I can handle splitting your large city-map scene into four equal sections efficiently using Blender. I have experience managing complex 3D environments and segmenting large-scale scenes for optimized workflows. My approach will ensure clean divisions without compromising map integrity, maintaining consistent scale and details in each section for easier management and testing. Do you already have specific criteria for how the map should be divided, or should I propose the most balanced segmentation?
$20 USD in 7 days
0.0
0.0

From iOS to Unity, I encompass the skills necessary for a successful completion of your Map Segmentation project. My name is Ammar Ahmed Malik and I'm a seasoned Full Stack Developer with a keen focus on delivering clean, scalable, and efficient solutions. Having worked extensively in iOS and Mobile App Development for over six years, I am confident that I can effectively optimize your segmented Blender map for mobile use. What sets me apart from other candidates is my strategic approach towards problem-solving. Even without preexisting workflows between Blender and Xcode, I have the adaptability to quickly optimize and integrate your project files without compromising performance. And rest assured, I understand the value of your specific feedback; providing a test report on FPS, memory usage, and any tweaks performed will be part of my delivery. Moreover, as an advocate for long-term product development partnerships, I foresee the need for interactive mapping in future project phases. My Unity 3D expertise can come in handy here as we refine this initial segmentation work together for optimal mobile interactivity. So let’s choose reliability - let’s choose scalability - let’s choose innovation. Let’s get started!
$10 USD in 2 days
0.1
0.1

I have the attention to detail required to ensure project success. I understand the need to split the city-map scene into four equally sized, 20 MB sections, maintaining medium-level detail for a clean, professional, and seamless mobile user experience. While I am new to freelancer, I have tons of experience and have done other projects off site. I would like to chat more about your project! (andiswan28)
$15 USD in 14 days
0.0
0.0

Hello, I can help you segment and optimize your city map for iOS. Approach: • Splitting the scene into four equally sized sections while keeping medium-level detail • Running an optimisation pass to ensure each piece is around 20 MB with materials and city hierarchy preserved • Bringing the sections into Xcode and testing on an actual iPhone for frame-rate, memory, and import warnings Technologies: • Blender for segmentation and export • Xcode and iOS for compilation and device testing Extras: • A short test report with FPS, memory usage, and any tweaks applied • Screen recording if possible Timeline: • 2–3 days Goal: To deliver four lightweight, mobile-ready sections that compile and render smoothly on your iPhone. Ready to get started. Agustin
$50 USD in 1 day
0.0
0.0

Hi, there! I recently completed a project involving 3D map segmentation using Blender, focusing on optimizing assets for mobile applications while maintaining essential details. In this project, I successfully segmented a large city map into smaller, manageable sections, ensuring each piece retained recognizable elements like skylines and streets while adhering to the size constraints. A key challenge was balancing detail with performance, which I addressed by applying effective optimization techniques before exporting the assets for iOS deployment. I offer to utilize my expertise in Blender and iOS development to deliver high-quality, optimized 3D assets that perform smoothly on mobile devices. My approach includes thorough testing in Xcode to ensure the final product meets your performance expectations. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find a better solution to finish your project successfully. Thank you.
$20 USD in 7 days
0.0
0.0

❤️❤️❤️❤️❤️❤️❤️ Hi! I CAN DO THIS & I AM READY!❤️❤️❤️❤️❤️❤️❤️ You need a large city map split into four mobile friendly chunks that actually perform on an iPhone, not just export from Blender. The real outcome is a clean Xcode project with stable frame rate and predictable memory usage so you can add interactivity without rebuilding the pipeline later. I can help with segmenting your city scene into four roughly twenty megabyte Blender assets, running an optimisation pass, bringing them into Xcode, and delivering a test report with FPS, memory footprint, and any import warnings. I have shipped multiple Blender to iOS scenes for an AR navigation prototype, solving texture memory crashes on older iPhones. What is your minimum target iPhone model for smooth performance? Let's get started on transforming this small budget into big value!
$20 USD in 7 days
0.0
0.0

Hi, how are you? I’ve had a look at your job description, and I’m sure I could help you with this. What you really need is efficient segmentation of your large city-map scene into four equally sized, lightweight sections while maintaining medium-level detail for mobile use. This depends on finding the right balance between preserving key features like the skyline and landmarks while optimizing file sizes for smooth performance on iOS devices. I have a solid background in Blender segmentation and iOS development, making me well-suited for this task. If you're looking for seamless integration between Blender and Xcode, I can ensure a smooth transition and provide practical feedback on frame-rate, memory usage, and any necessary adjustments. Feel free to send me a message to discuss further details or ask any questions you may have. I’d love to chat about your project, worst case, you get a free consultation and a fresh outlook on your project. Christopher Read
$10 USD in 14 days
0.0
0.0

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