
Closed
Posted
Paid on delivery
I need several pieces of clothing modeled, UV-unwrapped, textured, and fully rigged so they import cleanly into Second Life. The meshes are strictly for in-game use, so please keep polygon counts reasonable, make sure weights sit correctly on the default SL avatar skeleton, and optimise materials so they render without taxing performance. You can work in Blender, Maya, or any package you prefer, as long as the final deliverables open without issues in the Second Life viewer. Deliverables • Clean, watertight mesh files (.dae preferred, .obj optional) • Proper UV layout with no stretching • Diffuse, normal, and, where useful, roughness / metallic maps • Rigging that deforms naturally on the standard SL avatar • One test import video or screenshots proving successful upload I’m happy to start with a single garment and, once it passes inspection in-world, move on to a fuller collection. Let me know your experience with Second Life content, turnaround time, and any questions you need clarified before we begin.
Project ID: 40426844
47 proposals
Remote project
Active 21 secs ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
47 freelancers are bidding on average $376 USD for this job

Hi there, I'll model, UV-unwrap, texture, and rig your clothing for Second Life — clean watertight meshes with correct weighting on the standard SL avatar skeleton, optimised polygon counts, proper diffuse, normal, and roughness maps, and a test import confirmation — delivered as DAE files ready for in-world use. I have recent experience creating Second Life clothing assets in Blender, ensuring clean deformation on the SL avatar skeleton, stretch-free UV layouts, and successful viewer imports across multiple garment types. Allow me to share my recent work over a chat!
$320 USD in 4 days
8.6
8.6

Hi kkofcourse, Last week i did a similar project and i am confident to handle this really well. I build clean, watertight game meshes, unwrap with no stretching, texture in Substance (diffuse, normal, rough/metal where it helps), and rig/weight to the default Second Life avatar using Avastar. I keep poly counts sensible, create clean LODs, and optimise materials to keep draw calls low. I export COLLADA (.dae) with SL‑safe settings, test in the official viewer, and provide a short import video. I’ve shipped many SL outfits and know the uploader quirks (joint offsets, bind pose, weighting). Deliverables: .dae (+.obj), UVs, textures, rigged meshes that deform naturally. i would like to know the below. - Are you targeting only the default SL skeleton, or also any mesh bodies (Maitreya/Legacy/Reborn)? - What per‑garment budgets do you prefer (tri count, texture size, and max material slots)? I think we should. - Use one UV tile per garment and atlas shared parts to reduce draw calls and texture memory. - Build custom LODs (High/Med/Low/Lowest) to avoid SL auto‑LOD popping and keep FPS stable. Lets follow a plan like this. - Confirm refs, sizes, budgets, materials. - Blockout low‑poly with clean topology for bends. - UV unwrap and pack; bake from high‑poly. - Texture in Painter; export SL‑friendly maps. - Rig and weight with Avastar; test key poses. - Build LODs; optimise materials; sanity checks. - Export .dae; test import in SL; fix issues
$750 USD in 9 days
8.8
8.8

Hello, We will model, UV unwrap, texture, and rig your clothing assets for Second Life, ensuring clean topology, optimized polygons, and smooth in-world performance on the default avatar skeleton. We bring experience in game-ready 3D clothing, Blender workflows, and rigging for real-time engines. How should deformation quality be prioritized for different garment types in SL? We deliver clean .dae files, proper UVs, texture maps, and tested imports with reliable rigging and performance optimization. Thanks
$750 USD in 10 days
8.0
8.0

As a seasoned 3D artist and content creator, I have extensive experience in delivering high-quality, game-ready meshes tailored to specific platforms and their unique requirements. My expertise spans across a multitude of software, including Blender and Maya which are popular choices for Second Life content creation. I understand the crucial aspects needed for in-game meshes such as polygon count optimization, material efficiency, proper rigging deformations on default avatars and other factors essential for seamless integration into the Second Life viewer. Equipped with a keen eye for detail, I ensure that all my meshes are clean, watertight and skillfully UV unwrapped without any stretching, maintaining optimum UV layout for texturing. My proficiency extends to texture creation as well - diffuse maps, normal maps, and roughness/metallic maps where useful - to enhance the visual quality in the game environment while keeping performance smooth. Notably, Second Life holds no secrets for me. I grasp its intricacies as someone who has worked on a variety of projects within it. This deep understanding gives me an edge in planning ahead for easy import with your deliverables securely passing every metadata checked through one test import video or screenshots submitted post completion. Let my expertise in 3D Design, Modelling, Rendering and Visualization elevate your game project by providing you with impeccable 3D clothing meshes tailor-made to suit your avatar's needs.
$252 USD in 3 days
7.8
7.8

Hi there, I have the expertise to create Second Life clothing meshes with clean topology, proper UV unwrapping, optimized polygon counts, and full rigging for the default SL avatar skeleton. I can deliver .dae files, texture maps, and tested imports with smooth in-game deformation. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render (3D Clothing) https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$250 USD in 2 days
5.9
5.9

As an experienced freelancer with a background in 3D animation and design, I'm confident in my ability to deliver the 3D game-ready clothing meshes you need for Second Life. Proficient in all the major software used for 3D modeling, including Blender, Maya, and others; I will ensure that your meshes are clean, optimized for performance, properly rigged, and bring no importing issues into Second Life. Not only will I guarantee proper UV unwrapping with no stretching, but I'll also provide essential textures such as diffuse, normal maps and even roughness/metallic maps where useful to enhance realism within your game. I am familiar with the unique needs of Second Life content thanks to my extensive background in 3D design and animation.
$251 USD in 1 day
6.1
6.1

Hi, I see you need game‑ready clothing meshes — optimized, rigged, and ready to drop straight into your engine without breaking deformation. We have 8+ years of experience in character apparel for real‑time games (Unity, Unreal). To achieve better results, I suggest building with modular vertex painting for wear & tear — so you get 4+ visual variants (clean, battle‑worn, muddy) from a single mesh, saving texture memory and draw calls. We're available to start right away and can deliver before your timeline. Let's discuss poly budget, body base (UE5 Mannequin / Metahuman / custom), and clothing types. Check our portfolio: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$250 USD in 1 day
4.8
4.8

With over 7 years of experience in the field and a creative portfolio that speaks for itself, our team can seamlessly bring your clothing designs to life. We offer comprehensive expertise across the entire spectrum of 3D design, including modeling, animation, and rendering. Our proficiency with tools like Blender and Maya ensures we deliver clean mesh files that will import effortlessly into Second Life. But we don't just stop at the technical requirements. We understand the unique impact clothing meshes have in creating a rich gaming experience. That's why we always aim to strike a balance between meticulousness in execution and mindful optimization, as seen in our track record delivering fully rigged meshes that deform naturally without taxing performance. Our attention to UV unwrapping also guarantees a stretching-free layout that enhances realism. Lastly, our love for collaborative partnerships sets us apart. We believe in working closely with clients to not just meet but exceed expectations. We'll keep you updated throughout the process, offering insights and addressing any clarifications you may have promptly. Given the chance, you're not only getting a team that is experts in creating game-ready meshes but also passionate professionals who care about the success of your project. Connect with us now and let's make magic together!
$250 USD in 1 day
4.4
4.4

Hello, I can handle this workflow and I’m comfortable producing Second Life–ready clothing assets end to end, including modeling, clean UV unwrapping, texture creation, and rigging to the default SL avatar skeleton. I work in Blender and will ensure the meshes are lightweight, properly weighted for natural deformation, and optimized so they import smoothly into the Second Life viewer without performance issues. UV layouts will be clean and non-stretched, and I will prepare diffuse, normal, and additional PBR-style maps where appropriate while keeping compatibility in mind for SL’s rendering system. For rigging, I will bind everything carefully to the standard avatar bones and test deformations such as bending, walking, and basic arm movement to ensure there are no clipping or weighting errors. I can also provide a test import proof with screenshots or a short preview video showing the asset correctly uploaded and functioning in-world. Turnaround time for a single garment is typically quick, and I’m happy to start with a test piece first so you can evaluate topology, rigging quality, and texture accuracy before moving on to a full set. Once you share the first clothing reference, I can begin immediately and adjust the workflow based on your in-world feedback. Muhammad Abubakar Siddiqui
$250 USD in 1 day
4.1
4.1

Hi, I reviewed your requirements carefully, and for Second Life assets, the biggest difference between usable clothing and frustrating clothing usually comes down to clean topology, proper weight painting, and keeping the mesh optimized without ruining deformation quality. I can handle the full pipeline from modeling and UVs to texturing and rigging while making sure the garments import cleanly and behave naturally on the default SL avatar skeleton. Performance optimization and clean material setup will also be prioritized from the start. I’ve worked on game-ready and avatar-based assets before, and I can share a few relevant examples privately once we connect so you can review the mesh quality and rigging standards directly. One thing I’d like to ask first: are these garments meant to support body variations like Maitreya or Legacy later on, or are you targeting only the default SL avatar for now? Best Regards, Muskan
$250 USD in 2 days
4.3
4.3

Hi, I reviewed your Second Life clothing project carefully, and the key here is balancing clean topology, proper weight painting, and optimized UVs so the garments deform naturally without performance issues in-world. I can create fully rigged, game-ready clothing with clean mesh structure, correct SL avatar weighting, and efficient texture mapping for smooth import and stable rendering inside the viewer. I’d be happy to share relevant 3D clothing and game asset work once we connect. Looking forward to collaborating, Atik Murtaza
$280 USD in 1 day
3.0
3.0

I will deliver Second Life-ready garments optimized for the SL avatar skeleton using Blender and Avastar. I specialize in low-poly modeling with high-fidelity baking to ensure your clothing looks detailed without causing in-world lag. I provide clean .dae exports with precise weight mapping for natural deformation and performance-optimized PBR texture maps. Workflow: Modeling → Rigging (SL Skeleton) → UV Unwrapping → PBR Texturing. Deliverables: Rigged .dae files, texture suite, and an in-world test verification. Turnaround: 3–5 days per garment. Regards, Muhammad Mohid Ahmed
$250 USD in 1 day
2.3
2.3

Hi, I can create optimized clothing meshes for Second Life with clean topology, proper UVs, detailed texturing, and accurate rigging to the default SL avatar skeleton. I have experience preparing game-ready assets with reasonable poly counts, clean weight painting, and export-ready .dae/.obj files for smooth SL import. Deliverables include clean watertight mesh, proper UV unwrap with no stretching, diffuse/normal/PBR maps where needed, fully rigged garment for SL avatar, and test import screenshots or video for proof. I’m comfortable starting with one garment first before scaling to a full collection. Turnaround for a single piece is 2–4 days depending on complexity. Please share garment references/designs so I can review scope and start right away.
$500 USD in 7 days
1.7
1.7

Hi, I’d love to help create optimized, game-ready clothing meshes for Second Life that are clean, lightweight, and fully compatible with the standard SL avatar skeleton. I have experience with 3D garment creation, UV mapping, texturing, and rigging workflows focused on smooth in-game performance and accurate deformation. My workflow includes creating clean topology with reasonable poly counts, proper UV layouts with minimal stretching, and optimized texture maps for efficient rendering. I’ll ensure the clothing rigs correctly to the default SL skeleton and test imports before delivery to avoid viewer issues. Deliverables will include: • Clean .dae/.obj mesh files • Proper UV-unwrapped garments • Diffuse, normal & optional PBR maps • Fully rigged SL-compatible clothing • Optimized topology/material setup • Test import screenshots or video proof I’m also happy to begin with one garment as a trial before scaling into a larger collection. A few questions before we begin: 1. What type of garments are needed first (casual, fantasy, formal, streetwear, etc.)? 2. Do you have concept art, sketches, or references available? 3. What polygon range are you targeting per garment? 4. Are these for classic SL bodies only or Bento/other body types too? 5. What texture resolution do you prefer? 6. Do you need multiple size variants or fit adjustments? 7. What is your expected turnaround for the first test garment? Looking forward to collaborating on your collection!
$500 USD in 7 days
1.0
1.0

I’ve created game-ready clothing assets in Blender with clean topology, UV mapping, and rigging for real-time avatar systems, including optimisation for performance-heavy environments. I can model and prepare Second Life-ready garments with proper weight painting to the default SL skeleton, clean UVs without stretching, and optimized textures (diffuse, normal, and material maps where needed). I also ensure exports are stable in .dae format and verified through test imports before delivery. I can start with a single garment as a test piece and iterate based on in-world results before moving to the full set. Regards, Blaze Nicholas
$500 USD in 14 days
0.6
0.6

Understanding your aim to create optimized, in-game-ready clothing for Second Life, I’ve consistently delivered efficiently rigged, low-poly avatar garments that maintain natural deformation and high visual fidelity within performance constraints. You emphasize “clean, watertight mesh files” with “proper UV layout” and “optimized materials” suitable for seamless Second Life imports—precisely the standards I uphold, ensuring each mesh imports without issue and textures render impeccably on the default SL avatar skeleton. My process centers on integrating modeling, UV mapping, texturing, and rigging into a cohesive workflow that guarantees both aesthetic quality and system compatibility, with clear deliverables including test imports to verify success inside SL. You can count on prompt communication, reliable execution, and quick turnaround tailored to your phased garment rollout. I am available for a quick chat! Best Regards, Oreliom
$350 USD in 14 days
0.0
0.0

Hello, Second Life clothing requires a very specific balance between visual quality, clean deformation, and optimized performance, and I can help you create garments that import smoothly while remaining lightweight and polished in-world. I can handle the full workflow including modeling, clean topology, UV unwrapping, texturing, rigging to the standard SL avatar skeleton, and export-ready .dae delivery with proper weighting and deformation testing. I pay close attention to mesh cleanliness, stretching prevention, material optimization, and avatar movement so the clothing looks natural without causing unnecessary rendering load inside Second Life. I can also provide import test screenshots or videos to confirm everything behaves correctly before final delivery. Portfolio: https://www.freelancer.pk/u/salahuddin1973 Starting with a single garment first is a smart approach, and I’d be happy to build a reliable workflow for a larger collection afterward. Best regards, Naufal
$300 USD in 25 days
0.0
0.0

Dear Client, Good afternoon. How are you? I hope this proposal finds you well. I'M A CERTIFIED TECH/DEV & EXPERIENCED EXPERT, WELL VERSED WITH THE REQUIREMENTS FOR YOUR PROJECT TITLED "3D Game-Ready Clothing Meshes." This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills, (Blender, Game Development, 3D Design, Maya, 3D Rendering, 3D Modelling and 3D Visualization), as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
$750 USD in 1 day
0.0
0.0

✅✅✅✅✅ Ready to jump in and get this done the right way—clean, fast, and reliable. ✅✅✅✅✅ Your project is exactly the kind of production-focused 3D work where technical precision matters just as much as visual quality. I understand this isn’t simply about creating clothing models—it’s about building optimized, Second Life-ready garments that import cleanly, deform correctly on the default SL skeleton, and maintain strong visual appeal without unnecessary performance cost. My approach would prioritize efficient topology, clean UV layouts, and practical in-world optimization from the beginning. That means keeping polygon counts balanced, ensuring watertight meshes, minimizing texture distortion, and rigging specifically for natural movement on the standard avatar so the final assets feel polished both visually and functionally. I’m also mindful of platform-specific workflow: COLLADA (.dae) compatibility, material efficiency, texture map organization, and validation through successful import testing before handoff. Whether starting with one garment or scaling into a larger collection, I focus on creating reusable, organized production pipelines that keep consistency high across future pieces. You’ll receive clean deliverables, proper rigging, optimized textures, and clear proof of successful upload. My goal is to make sure each piece not only looks great, but performs reliably inside Second Life’s technical limitations—setting a strong foundation for a full collection moving forward.
$250 USD in 4 days
0.0
0.0

سريع ومنجز مهاري ومحترف في 3ds dasin اعمل منذ اربع اعوام صممت كثير من الغرف والمحلات التجاريه انشاء محتوي كثير ومفيد عندي اكثر من 100الف عميل صممت لأللف المتابعين وكانو مذهولين ب 2d و3d
$500 USD in 7 days
0.0
0.0

Greensboro, United States
Member since May 7, 2026
₹1500-12500 INR
₹12500-37500 INR
$250-750 USD
$10-10000 USD
$10-30 USD
₹1500-12500 INR
$30-80 AUD
$15-25 USD / hour
€100 EUR
$10-50 AUD
$14-30 NZD
₹600-1500 INR
$10-30 AUD
$250-750 USD
$30-250 USD
₹1500-12500 INR
$250-750 USD
₹1500-12500 INR
₹12500-37500 INR
$30-250 NZD