AOL by default saves graphic images using the .ART file format. Image files in this format are processed by the undocumented DLL jgdw400.dll. This DLL is publicly distributed by AOL and Microsoft, and is used by Internet Explorer.
We need to be able to read .ART files and display them within our applications. We have an image library that supports many types of images (JPEG, BMP, GIF, TIFF, etc.) but not .ART. Documentation for this is not available and contacting anyone at AOL is pretty much impossible.
We will pay for program source which reads a .ART file into memory and then calls directly the [url removed, login to view] functions (such as JgGetImage and JgCreateDecompressor) and finally renders the image into a device context. This will require you to disassemble and understand several of the functions in the jgdw400 DLL.
This program should be written in C or C++ and can use any other libraries, such as MFC, ATL or WTL. It must work from a file in memory and not simply pass the file name to a DLL function. I would not expect this program to exceed 200 lines in C, and most of that is common Windows boilerplate.
It is not necessary to understand the .ART file format or to reverse-engineer the compression technique, only to utilize the DLL which is there for the purpose of decompressing these images.
I have already determined how to use the dll interface to decompress an .art file and get a Device indepedent bitmap. See Pmb
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Oh! It's very interesting! As I remember old popular DOS-game, called F-19, also use this file format.
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