We are looking for a very talented C programmer with vast experience in software renderers for game engines. Our engine is based on the Q1 engine and you will be responsible for improving the software renderer performance on our target platform, as well fixing any bottlenecks that might be causing slowdowns. The objective is to obtain a smooth and playable framerate on our target platform.
Further information, such as project specific data and our target platform specifications/data, will be provided on PMB. Thank you for the attention!
12 freelancer bu iş için ortalamada 527$ teklif veriyor
Hi! We`ve got great experience (7 years on the software market) in developing iPhone , iPad apps, games,3D graphics, flash, websites. Samples in PMB . RGDS, Alex.
I can optimize your renderer, I am working on something similar but with a different goal: Render large point clouds at real-time on older PCs(P3ish old). Please tell me which platforms you are aiming for.