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Create a 3D arrow using ray tracing in shader (OpenGL + C++)

Hi,

Please see the attached image.

I want to create a 3D arrow for cartesian system coordinate by using ray tracing on the GPU (called a meshless technique).

The center of the coordinate is (0, 0, 0) and the Z-Axis is (0, 0, 1).

We should send these values to the OpenGL.

I expect the program to do the following process:

1-send the data center vertex (0,0,0) to the vertex shader.

2-use the geometry shader to generate the X-axis, Y-axis, and Z-axis direction vector.

3-generate the axis impostor on the geometry shader.

4-pass the impostor to the fragment shader and start the ray tracing.

IMPORTANT:

1-the arrows must be created on the GPU.

2-the arrows must be created using ray tracing.

we can discuss the budget.

Thanks

Beceriler: C Programlama, C++ Programlama, OpenGL

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Proje NO: #15485890

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