- OpenGL/Vulkan based.
- Should be capable of handling 1000's of nodes, with different attributes (E.g. IP address, network load, etc)
- Deliverables should be in the form of multi-platform library. (Linux and Windows support is a must).
Bu iş için 12 freelancer ortalamada $54/saat teklif veriyor
Frankly speaking, I have worked on OpenGL/CUDA, but have not work using Vulcan. But I really would like to take the challenge. Kindly review my profile. Will be able to work for you. Thanks.
Hello! Is this project actual? If still yes, suggest to use OpenSceneGraph - definitely thin but powerful multiplatform OpenGL wrapper. Thanks, Serge