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I have a fully working Match-3 core in Unity and now need a seasoned developer who can wrap a persistent meta layer around it. Here is what the first release of that layer must do: • Award experience every time a player finishes a level and grant bonus XP when they post a particularly high score. • Track the running total, handle level-ups, and trigger new abilities or power-ups the moment a threshold is crossed. • Keep all data durable (local save plus cloud ready) so the loop survives reinstalls and is easy to tune through live updates. • Leave the underlying swap-and-match gameplay untouched—your work sits beside it, not inside it. • Use placeholder UI where needed; architecture, logic, and scalability matter more than visuals right now. The codebase is on Unity 2021 LTS with Addressables already in place. ScriptableObjects, event-driven architecture, and clean separation between runtime logic and data are a must so we can bolt on future features like unlockable rewards or leaderboard rankings without refactoring. Deliverables – Clean, commented C# scripts (namespaces and assembly defs) – Minimal UI hooks that surface XP, level-ups, and unlocked power-ups – Editor tools or ScriptableObjects that let a designer tweak XP curves and unlock tables without code changes – Integration guide or short Loom walkthrough showing how the meta layer plugs into the existing LevelManager – A build (Android or iOS) proving the full loop end to end – Budget of $350 If you have shipped something similar—especially mobile free-to-play titles—send an APK or TestFlight link and a quick note on what part of the meta system you built. I am ready to start asap and will be responsive for code reviews and playtests.
Project ID: 40233771
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42 freelancers are bidding on average $495 USD for this job

Your Match-3 needs a progression layer that won't collapse when you add seasonal events or A/B test XP curves next quarter. Most devs will hardcode the XP thresholds and force you into a full rebuild every time you tweak unlock timing. Before I map the architecture, two questions: Are you planning to sync progression across devices through PlayFab or a custom backend, and do you need the XP curve to support soft/hard currency splits later? That changes whether I build the reward pipeline as a single-track system or a multi-currency state machine from day one. Here's the technical approach: - SCRIPTABLEOBJECTS + ADDRESSABLES: Build a data-driven progression config that lives outside the build so you can push XP curve updates via remote catalogs without resubmitting to the App Store. - EVENT-DRIVEN ARCHITECTURE: Wire the meta layer through a message bus that listens to LevelComplete events and fires UnlockTriggered callbacks so future systems like daily missions or battle passes plug in without touching your core loop. - CLOUD-READY PERSISTENCE: Implement a save wrapper with local JSON fallback and cloud sync hooks so you can drop in PlayFab or Firebase later without rewriting the serialization layer. - EDITOR TOOLING: Create a custom inspector that graphs your XP curve in real time and flags balance issues like impossible level gaps or power spikes before QA catches them. I've shipped 4 mobile F2P titles where I built the entire meta economy from scratch, including one that scaled to 200K DAU without a single progression-related crash. The last project used the exact stack you're running—Unity 2021 LTS with Addressables and ScriptableObject configs that let the design team rebalance rewards in under 5 minutes. I don't take projects where the existing codebase is a mess of singletons and static references. Let's do a 10-minute screen share so I can audit your LevelManager structure and confirm the integration points are clean before we lock scope.
$450 USD in 10 days
6.3
6.3

Hi Rutvik, I have extensive experience in Unity development and can seamlessly integrate a persistent meta layer around your existing Match-3 core. Leveraging ScriptableObjects, event-driven architecture, and clean code separation, I will ensure durability and scalability for future feature additions. Let's discuss further to align on the project specifics. Regards, Sai Bhaskar
$580 USD in 20 days
5.4
5.4

I propose building a persistent meta layer around your existing Unity Match‑3 core that awards and tracks XP, manages level‑ups with unlockable abilities, saves data locally and to the cloud, and uses ScriptableObjects plus event‑driven architecture for scalability. The system will include clean, commented C# scripts with namespaces and assembly definitions, minimal UI hooks for XP and power‑ups, designer‑friendly editor tools to tweak XP curves and unlock tables, and a Loom walkthrough showing integration with your LevelManager. A test build on Android or iOS will demonstrate the full loop end‑to‑end within your $350 budget.
$350 USD in 7 days
5.0
5.0

Hello, I’m excited about the opportunity to contribute to your project. With strong Unity/C# experience and a focus on event-driven, ScriptableObject-driven architecture, I can wrap a durable meta progression layer around your existing Match-3 core without touching the swap-and-match logic, integrating cleanly beside your LevelManager. I’ll implement XP/bonus XP, persistent totals, level-ups, and immediate unlock triggers, backed by a local save system that’s cloud-ready and easy to tune via ScriptableObjects and simple editor-friendly tables. You’ll get minimal UI hooks to surface XP/level-ups/power-ups, clean namespaced scripts with assembly definitions, and a short integration walkthrough showing exactly how the layer plugs in, plus a working mobile build proving the full loop end-to-end within your $350 budget. Best regards, Juan
$300 USD in 3 days
4.8
4.8

Hello! I've been recommended by a Freelancer Recruiter. Nice to meet you. I've just completed a seamless meta layer integration for a mobile free-to-play title, which included robust level-up and ability triggering systems. As a seasoned Unity developer with expertise in persistent meta layers, I'm the perfect fit to elevate your Match-3 core with a scalable, durable, and easily tunable system that complements your existing gameplay without refactoring. With a strong background in Unity 2021 LTS, Addressables, ScriptableObjects, and event-driven architecture, I'll craft clean, commented C# scripts, integrate UI hooks for XP, level-ups, and power-ups, and provide editor tools for designers to tweak XP curves and unlock tables without code changes. You can expect a well-structured meta layer that's easy to bolt on future features, such as unlockable rewards or leaderboard rankings. I've successfully reduced manual work by 70% for another client by implementing a similar meta layer, and I'm confident in delivering a high-quality solution for your project. Multiple 5-star reviews on mobile game development and Unity API integrations attest to my expertise. Happy to hop on a quick call (no obligation) to discuss architecture, timeline, and a clear plan + quote. Chris | Lead Developer | Novatech
$500 USD in 7 days
3.9
3.9

I’ve built several meta-layers for mobile titles, including a city-builder progression system for a puzzle game that significantly boosted long-term retention. Wrapping a meta layer around a Match-3 core requires clean decoupling to ensure progression systems—like inventories or narrative unlocks—don't interfere with core loop performance. My experience with ScriptableObject architectures and event-driven systems ensures your meta layer remains modular, scalable, and perfectly synchronized with the existing core without introducing technical debt. I will implement a State Machine to handle transitions between gameplay and the meta layer, ensuring seamless data persistence via secure JSON local saves or cloud integration like PlayFab. The UI will be managed through a decoupled MVP (Model-View-Presenter) pattern to keep meta menus responsive and independent of match-3 board logic. For progression, I’ll use a data-driven approach for item databases and upgrade costs, allowing for rapid balance tweaks. I’ll also integrate a lightweight event bus to trigger meta-progress updates, such as quest completion or resource gains, instantly upon finishing a level. Does your current Match-3 core already emit events for level completion and score data, or will we need to bridge that communication layer first? I am curious if you have a preferred backend for player profiles or if we should focus on local persistent storage for now. I’d love to hop on a chat to discuss your specific vision for the meta-progression; I’m available to start aligning our technical roadmap today.
$627 USD in 21 days
3.1
3.1

Hi, there. I can confidently say, "I can do it perfectly." I don't think a long explanation is necessary. With my solid experience in Mobile App Development, iPhone, Game Design, Cloud Computing, C# Programming, Unity 3D, Game Development, Unity, I will do my best until you are completely satisfied with the final result. I look forward to working with you. Thank you for your time and review. Boris.
$350 USD in 5 days
2.8
2.8

Hi, I would like to grab this opportunity and will work till you get 100% satisfied with my work. I'm a 10+ years of experienced full stack AI developer on Mobile App Development, iPhone, Game Design, Cloud Computing, C# Programming, Unity 3D, Game Development, Unity Lets connect in chat so that We discuss further. Thank You
$600 USD in 7 days
0.0
0.0

Hi, there! With over 10 years of experience in Unity development, I have a strong background in creating robust and scalable solutions. I have carefully reviewed your project requirements and am confident in my ability to implement the persistent meta layer around your existing Match-3 core in Unity. Having completed over 50 desktop/mobile applications, I understand the importance of delivering a seamless user experience while ensuring data durability and scalability. I am keen on discussing your project in more detail to provide a tailored solution that aligns with your vision. I would love to connect with you in chat to further explore how I can contribute to the success of your project. Thanks!
$530 USD in 7 days
0.0
0.0

Dear , I am excited about the opportunity to work on your project as a Unity Developer for the Persistent Meta Layer. With a strong background in Unity development and a focus on implementing complex game mechanics, I am confident in my ability to deliver the functionalities you are looking for. I understand the importance of creating a durable meta layer that enhances the player experience without compromising the existing core gameplay. My expertise in working with ScriptableObjects, event-driven architecture, and clean code practices aligns well with the requirements of this project. I have experience in developing mobile free-to-play titles and have a keen eye for scalability and future feature integration. I am committed to delivering clean, commented C# scripts, intuitive UI hooks, and tools that empower designers to tweak game elements without extensive code changes. I am ready to collaborate closely with you, provide regular updates, and ensure that the meta layer seamlessly integrates with the existing LevelManager. I look forward to discussing your project further and showcasing how my skills and experience can contribute to its success. Best regards, Andrii
$500 USD in 7 days
0.0
0.0

Hey there, How can we ensure seamless integration of a persistent meta layer with your existing Match-3 core in Unity? Hey Rutvik, I bring to the table: - Extensive experience in Unity development - Proficiency in ScriptableObjects and event-driven architecture - Strong track record in implementing durable data storage solutions My approach involves: - Creating clean, commented C# scripts for seamless integration - Developing minimal UI hooks for XP and level tracking - Providing editor tools for easy tweaking of game elements Let's collaborate to enhance your game with a robust meta layer. Looking forward to discussing the next steps. Best, Diago
$500 USD in 7 days
0.0
0.0

If you want this done properly, this is the proposal to read. I understand the need for a clean, professional meta layer for your Unity Match-3 core, focusing on XP, level-ups, and power-ups integration. I have worked on similar projects offsite and have experience of 5 years! I’d love to chat about your project. Worst case, you get free advice that can guide your project. Kind regards, Giancarlo
$550 USD in 14 days
0.0
0.0

Hello Rutvik, ⭐️⭐️⭐️I'll do my best.⭐️⭐️⭐️ I've carefully reviewed your project description and believe my skills and experience perfectly fit your needs. I have over 10 years of experience in the Mobile App Development, iPhone, Game Design, Cloud Computing, C# Programming, Unity 3D, Game Development, Unity field and am highly skilled at delivering high-quality results. Having recently worked on a project similar to yours, I believe my skills are a good fit for your project. I will work diligently and dedicatedly to ensure the success of your project. Please contact us via chat for a more detailed consultation. I can share my experience and solutions for this project through a private chat. I have some ideas for your project and would like to see if they align with your needs. Thank You Roman
$300 USD in 7 days
0.0
0.0

My name is Himanshu, and I am a Full Stack Developer well-versed in exactly the kind of technical stack you require for this project – Unity 3D, C#, and Mobile App development. As a seasoned developer with over 5 years of experience, I have worked on numerous projects, including SaaS platforms, API integrations, and mobile apps that required scalable architecture and clean code readability – all traits you're specifically looking for. What sets me apart from other freelancers is my ability to understand the requirements well and deliver robust solutions while abiding by stringent deadlines. I've always prioritized good communication throughout projects, and I assure you that you'll be constantly updated regarding the progress of your project. Lastly, if given an opportunity, I will ensure the seamless integration of your persistent meta layer with your existing Match-3 core using my expertise in Unity with Addressables. My understanding of ScriptableObjects, event-driven programming and runtime data management will facilite easy implementation of future features without any refactoring. Your mobile game's architecture, logic, and scalability - without overlooking the importance of code asethetics - would be firm on my priority list. Looking forward to collaborating with you!
$500 USD in 7 days
0.0
0.0

I am an experienced Unity developer and can seamlessly wrap a persistent meta layer around your Match-3 core game. Here’s how I will approach the task: XP and Level-Up System: I will implement a system that grants experience points after each level completion, with bonus XP for high scores. This system will keep track of progress, trigger level-ups, and unlock new abilities or power-ups when thresholds are met. Data Persistence: I'll ensure that all data (XP, levels, abilities) is stored locally, with cloud synchronization in place to ensure data persistence even after re-installs. Scalability: I'll use ScriptableObjects and a well-organized event-driven architecture, ensuring that future features like unlockable rewards or leaderboards can be added without disrupting the existing gameplay. UI and Tools: While visuals will be basic for now, I'll provide minimal UI elements to display XP, level-ups, and unlocked power-ups. Additionally, I’ll create Editor tools for designers to adjust XP curves and unlockables, without needing code changes. I will deliver clean, commented C# scripts, an integration guide, and a test build (Android or iOS) demonstrating the entire loop. Estimated budget: $700 USD Timeline: 12 days for development and playtesting. I’m ready to start immediately and will ensure responsive communication for reviews and feedback. Let me know if you need additional details or references.
$700 USD in 12 days
0.0
0.0

Port Allen, United States
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