Devam Ediyor

3D camera not zooming in properly into the center


Hope you're doing well. I have another (minor) project for you, hope you are interested.

I have slightly changed the default position of my 3D view just to fit better on the screen. The problem, however, is that when I zoom in (which put focus on the center), this position is not being changed accordingly. What happens is that it still uses the original location to determine its center point and not the updated one.

I have made a small screencast to illustrate the problem: [url removed, login to view]

I'm quite sure this is only a very small thing to fix, so please correct me if I'm wrong. The only thing I've changed is one variable from 0 to 20, so I'll guess some other values need to be updated as well.

Beceriler: Cocoa, OpenGL

Daha fazlasını görün: focus camera, guess the, center focus, screencast zoom, small camera, zooming screen, screen camera, properly

İşveren Hakkında:
( 4 değerlendirme ) Geraardsbergen, Belgium

Proje NO: #6527889



Ingehuurd door de werkgever

4 gün içinde 25€ EUR
(6 Değerlendirme)