3D camera not zooming in properly into the center


Hope you're doing well. I have another (minor) project for you, hope you are interested.

I have slightly changed the default position of my 3D view just to fit better on the screen. The problem, however, is that when I zoom in (which put focus on the center), this position is not being changed accordingly. What happens is that it still uses the original location to determine its center point and not the updated one.

I have made a small screencast to illustrate the problem: [url removed, login to view]

I'm quite sure this is only a very small thing to fix, so please correct me if I'm wrong. The only thing I've changed is one variable from 0 to 20, so I'll guess some other values need to be updated as well.

Beceriler: Cocoa, OpenGL

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İşveren Hakkında:
( 4 değerlendirme ) Geraardsbergen, Belgium

Proje NO: #6527889



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