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I need assistance with my Unreal Engine 5 reverse project. I want to call a gameplay-related function from UFunctions externally in C++. Making one function call work will be sufficient for completing this task. The primary purpose is to trigger in-game function. Using memory offsets. ( Using a SDK dumper is recommended to see the client sided game structure ) Key requirements: - Understanding of Unreal Engine 5's architecture. - Proficiency in C++ programming. - Experience with UFunctions and external function calls. ( using GObjects, GNames, GWorld, ProcessEvent ) - Good understanding of Unreal Engine 5 API calls. - Ability to debug Unreal Engine 5 gameplay functions. - Memory management / ASM Currently, I have a dumped SDK from the game's codebase. I can call any function injecting a DLL with no problem ( internal ). But i want to understand how I can replicate the behavior externally, triggering functions, without the need of injecting a dll. The function call should trigger a interaction-related event in-game. I only need a POC that triggers 1 function for this project, so i can understand how it can work. If you already know how to do this, and can show it to me, and i get it to work with 1 function - its all good and job complete.
Project ID: 38873866
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Hi, I'm confident I can deliver exactly what you're looking for. With 4 year's and 9 months of experience in C++ programming, I have successfully completed projects ,creating efficient algorithms, developing desktop applications. Expertise in DSA , OOP, STL, debugging, Strong problem-solving skills and attention to detail. Commitment to meeting deadlines and maintaining clear communication.
$20 USD in 7 days
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3 freelancers are bidding on average $20 USD for this job

As a seasoned Full Stack Developer with over 6 years of experience, specializing in C++ Programming and Unreal Engine, I am confident that I am the best fit for your project on calling gameplay functions externally using C++ in Unreal Engine 5. I have extensive knowledge of the Unreal Engine 5's architecture and API calls which will be vital to successfully reverse engineering your project and making the function call you need. Moreover, my proficiency in C++, along with my understanding of UFunctions and external function calls using GObjects, GNames, GWorld, ProcessEvent, makes me well-versed in triggering and debugging gameplay functions from a memory perspective. Your mention of the use of an SDK dumper resonates deeply with me as hunting down details from game structures is something I've successfully done throughout my career. Lastly, I've encountered similar situations where in-depth knowledge of memory management and low-level programming including ASM proved essential. Therefore, I'm confident not just in developing a Proof of Concept for you, but also ensuring a deep understanding evolves between us which will help implement the solution as per your requirement without needing DLL injections. Allow me to offer my skills, experience, and passion for problem-solving to deliver successful results for your project. Looking forward to discussing this opportunity further with you!
$20 USD in 7 days
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Kristiansand, Norway
Member since Sep 19, 2010
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