I have a problem playing audio in real time using OpenSL ES and NDK. The problem is this, when I am sending audio to the server, it sends it back and I hear myself in real time. Now if someone else is sending audio to the server I don't hear it even receiving the audio package.
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Sounds like you're trying to make a Peer 2 Peer Voice Message in real time? I can do this, but with Android Java, and FireBase. If this will help, hmu.