I'm working on a game concept I've been wanting to do for a long time. I'm no stranger to games, check out my profile if you need references here:
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I think I got a pretty good idea with this one. As coder, you would get the following:
-50% of the profit ( the end game goes up on flashgamelicense and we split it)
-credit for your work
The game is called "Aquatika". It's a story about a diver who discovers ( while being drawn in an almost trance-like state ) the "Freedom Ship" sunken at the bottom of the [url removed, login to view] ship in question is this ACTUAL PROJECT that is being built RIGHT NOW, and I think it would be a truly epic location for the game.
In short--it's basically a floating neighborhood. The idea is to make a truly "scary" game by using elements of atmosphere and intense audio effects (intense as in haunting, not like ear bleeding). The goal is to create a feeling of entering a ship that does not want you there, will not let you leave, and is forcing you deeper to the bottom, where a terrifying secret awaits.
For a visual demo, follow this link here:
[url removed, login to view]
As you can tell, the visuals of the ship are highly detailed and animation focuses on smooth movements to help draw players into the game. To get another feel for mood, check this audio piece I made to be the main theme, you'll find the haunting elements and ghostly influences will carry on throughout the game to the end:
Aquatika Main Theme: [url removed, login to view]
Gameplay will consist of the following points (subject to change)
-Aim with the mouse
-diver turns to point where mouse aims
-switch from knife to speargun
-there will be times where doors will have to be pry'd open
-There will be enemies, ghost, sealife all that
- usually, enemies will be scripted to certain events, as tossing hordes of enemies at the player will kill the "what's around the corner" mood and break tension.
-Various scripted events throughout
Goals/What you need to know:
-Coding experience a must--just show me some past work so I can see how skilled you are
-KEEP IN CONTACT--going "ghost" for a week or more (in past experience) has shown coding partners usually won't finish the project, and will be subject to replacement if this occurs.
-Able to work consistently--this means no jammin' on code for 2 weeks and being "too busy" producing nothing 3+ weeks after. Look, I know life comes up and that's cool, I have things to do too. But if the game is ignored for too long, the project suffers. Little breaks are fine, and I'm pretty lax about it, but just please use common sense on the matter.
If this sounds like something you'd like to be a part of, please give me either a reply in this thread, a pm on the site
Thanks, hope to hear from someone soon, I'd like to get this game done in time for a Halloween release, the money made from the project will be split evenly.