We need to build a flight simulator rendering engine based on Unity, UDK or the Cryengine 3. The rendering engine needs to display a somewhat large flying area ( 5km by 5km ) in great detail, and it must support displaying across multiple PC's. The rendering engine will need to output video to 20 projectors arranged to project to the inside of a large dome. Trees, particles, smoke, clouds and leaves must be synchronized between rendering computers. Also, each rendering computer needs to support warping and edge blending.
This software will be used on an in-house flight simulator. Depending on your skill, this project may progress to include its own helicopter aerodynamic flight model, forest fire model and external helicopter slung load modelling. The terrain and graphics can be commercially available assets, such as the mystic forest pack for Unity.