A small game or just some algorithms from game AI (pathfinding,terrain-analysis,collision,neural networks and so on)
You can do whatever you want,the programming language -free of choice..i was thinking C# and XNA
the idea of the project is to use algorithms that are best known in game AI
As an example: some carts..a wanderer and some seekers..maybe a seeker has some terrain analysis implemented and the objective is to see wich one does a better job
I am an experienced C++ independent games developer. The game would use OpenGL and would be in 2D because of better presentation of the AI. A small game is no problem for me but I would like to have some extra informat Daha Fazla
4 freelancers are bidding on average $105 for this job
I am an independent game developer and programmer who is comfortable with the XNA SDK. Please contact me. Thanks!
Greetings, This topic really fits me as I'm halfway from game industry, and I'm always concerned about game AI. I have experience in RTS and FPS AI as well, so I'm sure I could implement a few ways. Without knowin Daha Fazla