Game AI

A small game or just some algorithms from game AI (pathfinding,terrain-analysis,collision,neural networks and so on)

You can do whatever you want,the programming language -free of choice..i was thinking C# and XNA

the idea of the project is to use algorithms that are best known in game AI

As an example: some carts..a wanderer and some seekers..maybe a seeker has some terrain analysis implemented and the objective is to see wich one does a better job

Beceriler: C# Programlama, C++ Programlama, CUDA, Oyun Tasarımı, MMORPG

Daha fazlasını gör: use of algorithms in programming, the best programming language, the analysis of algorithms, seeker job, programming ai, game programming language, game programming algorithms, game design and programming, game ai programming, example of algorithms, design and analysis of algorithms, best programming language, best game programming language, best algorithms, analysis of algorithms, algorithms and analysis, ai programming, ai design, the objective-c programming language, objective-c programming language, objective c language, job and project networks, game programming in c and c++, to ai, neural

İşveren Hakkında:
( 1 değerlendirme ) Bucuresti, Romania

Proje NO: #692754



I am an experienced C++ independent games developer. The game would use OpenGL and would be in 2D because of better presentation of the AI. A small game is no problem for me but I would like to have some extra informat Daha Fazla

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4 freelancers are bidding on average $105 for this job


hi, I can do it for you

in %bids___i_period_sub_35% gün içinde120%project_currencyDetails_sign_sub_37% %project_currencyDetails_code_sub_38%
(12 Değerlendirme)

I am an independent game developer and programmer who is comfortable with the XNA SDK. Please contact me. Thanks!

in %bids___i_period_sub_35% gün içinde120%project_currencyDetails_sign_sub_37% %project_currencyDetails_code_sub_38%
(0 Değerlendirme)

Greetings, This topic really fits me as I'm halfway from game industry, and I'm always concerned about game AI. I have experience in RTS and FPS AI as well, so I'm sure I could implement a few ways. Without knowin Daha Fazla

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(0 Değerlendirme)