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I will hand you an OBJ mesh together with several reference images and I need them rebuilt in Blockbench as a .bbmodel ready for a Minecraft plugin run by modelengine. The target polycount is moderate—clean topology that keeps the silhouette but stays light enough for smooth in-game use. I will provide a texture file and screenshots but they will need to be modified/recreated to fit your model, please create a full 16×16 or 32×32 pixel texture set that matches vanilla Minecraft’s style. UVs must be tidy and laid out so anyone can tweak colours later without hunting for islands. The model includes moving parts (think head, legs, or other articulated pieces) so each joint has to be separated, named logically, and hinged correctly inside Blockbench’s animation panel. I’ll handle the keyframes myself; I just need the pivots and hierarchy prepared. Deliverables: • Final .bbmodel with grouped bones and clear naming • PNG texture sheet(s) exported from Blockbench • Any additional reference or map files you create Acceptance checks: file opens error-free in Blockbench 5.x, polycount sits within the moderate range, texture maps align with zero stretching, and each articulated part rotates on the intended axis. Send a quick note on similar Minecraft-style work you’ve done and an estimated turnaround once you’ve seen the OBJ, and we can get started right away. Pretty much, you'll be rebuilding this orc as a low poly model like the ant king one (beru) If the work is good, we can discuss creating new models :)
Project ID: 40472237
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12 freelancers are bidding on average $20 AUD for this job

As an experienced and versatile **3D artist, BLOCKBENCH competence, graphic designer** in general and Minecraft enthusiast, I am well-equipped to handle your low-poly model conversion project with precision and flair. My exposure to an array of projects, including character modeling, animation, and Minecraft-style creation, has honed my skills in areas vital to your needs: clean topology, efficient UVs—and of course— creating lightweight models without compromising quality. Furthermore, I assure you of receiving a **meticulously structured model involving articulated parts**, each logically separated and well-hinged within Blockbench's animation panel. Understanding the importance of a comprehensive delivery team, my experience hand-in-hand with *video editing*, *branding*, and *social media creatives* consistently result in cohesive and reliable outputs. Expect not only a BBmodel (+ bones) and properly aligned texture maps but also a dexterously-laid-out file system for future adjustments.
$30 AUD in 2 days
4.5
4.5

Hi there, I understand that you need to rebuild an OBJ mesh into a low-poly model compatible with Blockbench for a Minecraft plugin. As a 3D artist and animator with experience in 3D modeling, I'm confident in my ability to deliver the required assets. My relevant skills include 3D modeling, texturing, and animation. Although this project is specific to Blockbench, my proficiency in 3D software such as Maya will allow me to adapt quickly. I've also worked on similar projects where I recreated models with clean topology for smooth in-game performance. To execute the project, I'll begin by studying your reference images and OBJ mesh. Next, I'll rebuild the model in Blockbench, focusing on a moderate polycount while maintaining a clean topology. I'll create a texture set that matches vanilla Minecraft's style and ensure UVs are tidy for easy color adjustments later on. Once you've shared the OBJ mesh, I can provide an estimated turnaround time. Let me know when you're ready to get started, and we can begin the project right away. Best regards, Sahil Rao (@SahilRao1247) https://www.freelancer.com/u/SahilRao1247
$10 AUD in 1 day
5.0
5.0

Hello, I understand that you're looking for a skilled freelancer to convert your OBJ mesh into a low-poly model in Blockbench, complete with appropriate textures and ready for Minecraft. Your focus on maintaining a clean topology while ensuring smooth in-game performance is clear, and I appreciate the importance of having articulated parts accurately set up for effective animation. I have extensive experience in creating low-poly models for Minecraft, focusing on clean, optimized geometry that respects the original silhouette and maintains high performance. I will ensure the UV mapping is tidy, making it easy to adjust colors later, and I'll create a 16×16 or 32×32 pixel texture set that perfectly fits the vanilla Minecraft aesthetic. My approach involves meticulous attention to detail, especially in naming and organizing joints logically for seamless animation setup in Blockbench. Given your requirements around the model and textures, I can ensure that the deliverables meet your specifications, including error-free functionality in Blockbench. Could you provide the OBJ so I can give you an estimated turnaround? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
$20 AUD in 7 days
1.7
1.7

As a 2D/3D Game Asset Creator and Gameplay Developer with 5 years of experience, I am confident that I have the skills and expertise to take on this 'Blockbench Low-Poly Model Conversion' project. My considerable experience creating Unity-ready 3D assets, characters and gameplay systems has prepared me well for the specific requirements of your project. I am experienced in creating low-poly models similar to what you need, ensuring clean topology while maintaining the necessary level of detail for smooth in-game use. My thorough understanding of Blockbench, animation setup, and gameplay development is precisely what you need to transform your OBJ mesh into a fully-functioning .bbmodel with hinged joints. Being well-versed in C#, I can appropriately name and group each bone and ensure correct hinging and pivoting within Blockbench's animation panel.
$30 AUD in 7 days
1.4
1.4

Hello, I understand that you need an OBJ mesh rebuilt in Blockbench as a .bbmodel for a Minecraft plugin run by modelengine. I will ensure clean topology with a moderate polycount, matching vanilla Minecraft's style, and creating moving parts with logical naming and correct hinges for easy animation. With my expertise in 3D modeling and experience in creating low-poly models for Minecraft plugins, I am confident in delivering high-quality results for your project. Please review my portfolio: https://www.freelancer.com/u/AMSSolutions I am excited to collaborate with you on this project and ensure effective communication throughout. I look forward to hearing from you to discuss further details. Best regards, Asma M.
$20 AUD in 1 day
1.2
1.2

Hello, Your OBJ-to-Blockbench rebuild needs clean topology, tidy UVs, and correctly hinged joints so ModelEngine doesn’t throw a tantrum later. I’ve spent the last 4 years solving exactly this kind of game-ready low-poly conversion work, especially Minecraft-style assets with articulated parts and vanilla-friendly textures. I’ll rebuild the orc as a moderate-poly .bbmodel inspired by the clean readability of the ant king/beru style, separate and name each moving part logically, set accurate pivots/axes in Blockbench, and create a neat 16×16 or 32×32 texture sheet with easy-to-edit UV islands and no texture stretching. I’ll also export the PNG sheets and include any map/reference files created during the process. File will be tested in Blockbench 5.x before delivery. My strengths here are 3D Modelling, 3D Rendering, Game Design, and a strong eye for Minecraft-style silhouette and texture readability. Fast turnaround, clean hierarchy, no bone-name spaghetti. Best regards,
$20 AUD in 7 days
0.0
0.0

Please give me one opportunity to handle your project. I assure you that I will complete the work with full dedication, accuracy, and professionalism. I am confident that my skills and experience will meet your expectations and deliver high-quality results on time. I specialize in creating and converting low-poly 3D models in Blockbench with clean topology, optimized geometry, and game-ready assets suitable for animation, rendering, and real-time applications. Software I use: AutoCAD, Autodesk Maya, SolidWorks, Blender, Blockbench, Fusion 360, Autodesk Inventor, Revit, ZBrush, 3ds Max, SketchUp, V-Ray, Substance Painter, Unreal Engine, CAD/CAM Tools, Adobe Photoshop, Canva, and AI Tools. My expertise includes: Low-Poly 3D Modeling Blockbench Model Creation & Conversion Game-Ready Assets Minecraft Style Models UV Mapping & Texturing 3D Rendering & Visualization Character & Object Modeling Mesh Optimization Product & Mechanical Design Architectural Visualization I am committed to delivering high-quality work on time with excellent communication throughout the project.
$25 AUD in 7 days
0.0
0.0

Hello, I would love to help rebuild the orc into a clean, game-ready Blockbench model optimized for ModelEngine while keeping the silhouette strong without making the mesh unnecessarily heavy. One of the biggest challenges with Minecraft-style recreations is balancing recognizable detail with low-poly efficiency, especially when preparing articulated parts, pivots, and UVs for smooth in-game animation, and that’s exactly where I would focus. I can recreate the model with organized bones, clean pivot hierarchy, properly aligned UVs, and a vanilla-style 16×16 or 32×32 texture setup that remains easy to edit later. The final .bbmodel will be fully structured for animation workflow inside Blockbench with correctly separated moving parts and clean texture mapping without stretching issues. Kindly have a look at my work: https://www.freelancer.com/u/syedmurtuzaaliq Sincerely Regards Syed Qaeem.
$15 AUD in 1 day
0.0
0.0

Hey! I’m a Blockbench user experienced with creating Minecraft-style mobs and optimized low-poly models for ModelEngine. I can rebuild your orc OBJ into a clean, game-ready .bbmodel similar to the Beru/Ant King style — keeping the silhouette and important details while making it lightweight enough for smooth in-game performance. What I’ll provide: • Fully organized .bbmodel file • Proper bone hierarchy with correctly placed pivots for animation • Cleanly separated moving parts (head, arms, legs, armor pieces, etc.) • Vanilla-style 16x16 or 32x32 texture sheet recreated/adapted to fit the model • Tidy UV mapping with easy-to-edit texture islands • ModelEngine-friendly structure ready for animation
$15 AUD in 3 days
0.0
0.0

I would be an excellent fit for your project based on the quality and results you are looking to achieve. Your need for a modern, polished, and user-centric low-poly model conversion in Blockbench aligns perfectly with my expertise. I specialize in creating streamlined and fully connected 3D models that are intelligently automated for seamless integration into Minecraft plugins. While I am new to freelancer, I have tons of experience and have done other projects off site. I have a proven track record of delivering high-quality models with clean topology and optimized polycounts. My attention to detail ensures tidy UVs and logical naming conventions for articulated parts. I have a strong background in creating texture sets that align with the vanilla Minecraft style, meeting all your requirements for this project. I look forward to discussing this project with you further. Regards, Raees Miller
$15 AUD in 7 days
0.0
0.0

I’m certain I can contribute positively to your project goals. Your need for a clean, professional, and user-friendly .bbmodel with seamless topology and integrated, automated UV mapping aligns perfectly with my skills. Ensuring a lightweight model with tidy, editable texture layouts and correctly hinged articulated parts is exactly the approach I take. While I am new to freelancer, I have tons of experience and have done other projects off site, including low-poly Minecraft-style models with logical bone structures and texture sets in vanilla style. I would like to chat more about your project! Regards, Andiswa Ngqika
$14 AUD in 14 days
0.0
0.0

I'll create the character / mesh according to the reference in Blockbench. I will deliver all delivrables and make any changes you require.
$20 AUD in 5 days
0.0
0.0

manjimup, Australia
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Member since Nov 24, 2017
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