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Introduction — Project Vision We are building a next-generation FiveM/QBCore roleplay framework based on the L2S base, with a strong focus on immersion, performance, quality, and long-term scalability. This project is not about adding many random scripts. The goal is to create a connected ecosystem where every major system works together through shared logic, consistent UI, realistic rules, and meaningful player interaction. We want the server to feel alive. Players should have something to do everywhere on the map, and every action should feel connected to the world around them. Core Vision The server should move away from classic “menu-based RP” and toward a more physical, realistic, and interactive experience. Instead of players simply opening an inventory and carrying unrealistic amounts of items, we want systems where: items have physical meaning physical prop storage props are visible, interactable vehicles, houses, businesses, and MLOs have purpose player actions create consequences systems connect together naturally gameplay creates chains, dependencies, and opportunities Example: A player should not be able to carry 20 weapons in a backpack. Weapons should require proper storage, cases, vehicle transport, slings, trunks, or physical props. A business owner should not magically spawn dealership stock. They should order vehicles, wait for delivery, pick them up, prepare them, and then sell them. The goal is to build systems that encourage players to interact with the world, with businesses, with criminals, with police, and with each other. Development Direction The developer will start from the L2S base, which already includes a strong UI direction. This UI style should be expanded and reused across all future systems so the server feels like one unified product. The project will include: repairing and cleaning existing scripts rewriting weak or unstable logic creating new custom systems connecting systems together properly improving performance reducing script bloat replacing low-quality standalone resources creating reusable core logic making the world interactive building admin/dev tools for in-game creation Merge scripts We want a high-quality foundation, no shortcuts. System Philosophy All major systems should be treated as core platforms, not isolated scripts. Main core systems: Inventory System Housing System Police / EMS System Vehicle System Criminal System Jobs & Businesses System UI System Core Platform / Admin System Each system should own its proper domain, but they must communicate through clean exports, events, callbacks, and shared metadata. Example: Inventory owns item metadata and physical item logic. Vehicle system owns vehicle state, keys, damage, and persistence. Housing owns properties, access, furniture, and living spaces. Criminal system owns heat, crime chains, black market, and illegal opportunities. Police/EMS owns law enforcement, medical, evidence, and response systems. UI system provides the shared interface language across everything. Interactive World Goal We want the whole map to feel useful and interactive. Houses, MLOs, businesses, streets, vehicles, interiors, warehouses, shops, garages, police stations, hospitals, criminal locations, and public spaces should all have purpose. Examples: houses can require maintenance, cleaning, security, storage, break-in risks, and police warrant access businesses require stock, deliveries, employees, equipment, customers, and maintenance dealerships must order vehicles, receive shipments, prepare stock, and manage sales restaurants need ingredients, storage, production, freshness, and customer demand criminal locations can have heat, raid risk, stash management, suppliers, and dead drops vehicles have ownership, fuel, damage, storage, keys, history, and persistence police and EMS respond to real incidents, evidence, NPC calls, robberies, injuries, and investigations inventory items can be placed, carried, inspected, stored, damaged, repaired, or traced The city should feel like an ecosystem, not a collection of disconnected menus. Realism Without Boring Simulation The server should feel realistic, but it should still be fun. We do not want tedious simulator mechanics that become chores. Realism should create meaningful choices, not frustration. Good realism: realistic storage visible props & interactable business supply chains preparation-based crime vehicle maintenance Item, rarity, condition and metadata housing security and robbery risk police evidence and investigation consequences based on player actions Bad realism: too many repetitive chores excessive waiting overcomplicated UI punishing players for every small action systems that only slow players down without creating gameplay The goal is to make players feel rewarded for planning, building, trading, maintaining, and interacting with the world. In-Game Creation Tools A major requirement is that admins and developers should be able to create and manage content in-game without constantly editing files manually. We want creator tools such as, We dont want to update 10 scripts for small changes etc, important that we build master scripts with source of truth Drug Creator Police Creator Job Creator Business Creator House Creator Elevator Creator Door Creator Garage Creator Shop Creator Crafting Creator NPC Creator Interaction Creator Mission/Contract Creator Stash/Storage Creator Robbery Creator Blip/Zone Creator These tools should allow authorized staff to configure systems directly in-game through the L2S UI style. This will make the server easier to expand, easier to maintain, and faster to develop. Quality Expectations Every system should be built with: clean code strong server-side validation good performance low client/server overhead proper permissions proper logging no duplication exploits clear config structure reusable logic consistent UI clean exports and events database-safe persistence admin/debug tools scalability for future features The developer should avoid quick hacks that only solve one issue but create future problems. We want systems that can grow. Final Vision The goal is to build a premium, immersive, next-generation RP server where the city feels alive and every major system connects. Players should feel that: businesses have real operations crime has planning, risk, and consequences police and EMS have meaningful work vehicles feel like real assets homes feel like living spaces inventory items feel physical the economy has supply chains the world reacts to player behavior admins can create and manage content in-game every script feels like part of the same platform rebuild ressources, reduce ressources and optimized This project should not feel like a normal FiveM server with many scripts installed. It should feel like a custom-built world. We have most scripts, some scripts we might need to buy, other scripts we need to custom develop. [login to view URL] You are required to have GTA and do testing I’ll test everything on a staging server; acceptance depends on a clean console (no errors or warnings) and smooth in-game operation with resource time well below 0.4 ms per script. If this sounds like your kind of project, let’s get started!
Project ID: 40502508
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Hello there, I am excited about the opportunity to work on your next-generation FiveM/QBCore roleplay framework project. Your vision for a connected ecosystem with a strong focus on immersion, realism, and interactive experiences aligns perfectly with my expertise in developing high-quality, performance-driven systems. With over [X years] of experience in developing custom frameworks and systems for gaming servers, I am confident in my ability to meet and exceed your project requirements. My approach involves starting from the L2S base, focusing on repairing and enhancing existing scripts, optimizing performance, and creating new custom systems that seamlessly integrate with each other. I propose to leverage my skills in script optimization, clean code development, and UI design to build a unified product that delivers on the core vision of a realistic and interactive world. By prioritizing clean exports, scalability, and admin tools for in-game content creation, I aim to ensure the project's long-term success and ease of maintenance. I am ready to take on the challenge of merging scripts, building core platforms, and creating interactive systems that bring your vision to life. Let's collaborate to make this RP server stand out as a premium, immersive experience for players. Looking forward to the opportunity to work together. Ihsan Faridi
$500 USD in 7 days
2.4
2.4
43 freelancers are bidding on average $459 USD for this job

Hi I reviewed the vision for the FiveM/QBCore L2S-based framework and understand that the goal is not just installing scripts, but building one connected, optimized RP ecosystem. I have experience with FiveM, QBCore, Lua, server/client events, exports, callbacks, oxmysql/MySQL persistence, NUI interfaces, resource optimization, and server-side validation. The main technical problem is script bloat and disconnected logic, where inventory, vehicles, housing, police, jobs, crime, and UI work separately and create performance issues, exploits, and inconsistent gameplay. My solution would be to audit the existing resources, clean or rewrite weak logic, merge duplicated systems, and build reusable core modules with shared metadata, clean events, permissions, logging, and database-safe persistence. I can help create physical item/storage logic, connected vehicle and housing systems, business supply chains, admin creator tools, and consistent L2S-style UI across the framework. For performance, I would profile each resource, reduce unnecessary loops/events, optimize database calls, and keep console output clean with no errors or warnings. I can also test directly in GTA/FiveM on a staging server and verify smooth in-game operation before anything is considered complete. Overall, I can help turn this from a collection of scripts into a premium custom-built RP platform with strong foundations for long-term growth. Thanks, Hercules
$500 USD in 7 days
5.8
5.8

❤️Hi there ❤️ As a skilled engineer, I can do your project perfect. Please check my reviews to verify my skills. To be honest, developers with many comments are agents of agencies or outsourcing companies. Therefore, I believe I am the most suitable candidate for your project. I have a few ideas for your project, and I would like to confirm via private chat whether they align with your thoughts. Warm Regards, Ruslan
$500 USD in 7 days
4.2
4.2

Hello, As a result of a detailed review of your project requirements, I understand you are building a next-generation FiveM QBCore RP framework based on the L2S base, focused on immersive, interconnected systems rather than standalone scripts. I have experience in Lua, FiveM/QBCore development, SQL database design, server-side architecture, NUI UI systems, scripting, performance optimization, and scalable game system development for RP frameworks. The main challenge here is transforming the current L2S base into a clean, event-driven ecosystem where all systems communicate through shared logic, exports, and metadata while staying within strict performance targets (under 0.4ms per resource) and avoiding script bloat. My approach is to design a unified core platform that restructures existing resources, replaces unstable logic, and connects all major systems (inventory, vehicles, housing, jobs, police, criminal, economy) into one consistent framework. I’ve reviewed the project vision and can align the architecture with your documentation. I can also start by auditing current resources to identify what should be merged, rewritten, or optimized first. Quick question: do you already have a preferred core architecture for L2S, or would you like me to design the full system structure from scratch based on your vision? Best regards, Carlos.
$250 USD in 12 days
3.9
3.9

⭐⭐Jaroslav Caprata - - - - - FiveM/QBCore Game Developer⭐⭐ Hello, your vision goes far beyond a standard FiveM server and aligns with large-scale framework architecture, system integration, and performance-focused development. I have experience working with QBCore ecosystems, Lua scripting, database design, optimization, custom gameplay systems, admin tooling, and resource consolidation. Rather than stacking disconnected scripts, I would focus on building a unified platform where inventory, housing, vehicles, businesses, crime, police, EMS, and economy systems communicate through shared metadata, clean exports, reusable services, and centralized logic. I strongly agree with the source-of-truth approach and the need for in-game creator tools that allow administrators to expand content without editing multiple resources. My development priorities are clean code, server-side validation, exploit prevention, low resource usage, scalable architecture, consistent UI, and maintainable systems. I understand the importance of testing directly in GTA/FiveM and validating performance under real gameplay conditions. Jaroslav Caprata would be excited to review your existing resources and discuss how to transform them into a truly connected, immersive RP ecosystem.
$500 USD in 7 days
3.9
3.9

Hi, this is mojjammil. The key here is not just merging and optimizing FiveM scripts, but transforming the L2S base into a unified RP platform where every system shares logic, data, UI standards, and world-state consistency. Most large RP projects become difficult to scale because systems are developed independently, creating duplicated logic, performance overhead, and maintenance complexity. From a delivery perspective, I'd first audit the existing L2S ecosystem and resources, then establish core platform ownership and shared services, implement or refactor systems around a single source of truth, and finally validate performance, stability, and gameplay flows through staging and in-game testing. Ensure clean architecture, low resource usage, and long-term maintainability. Q1 – Which major systems are already stable and expected to remain, versus those planned for full replacement or rewrite? Q2 – What database stack and inventory framework are currently driving the L2S base? Q3 – Do you already have a prioritized roadmap (Inventory, Housing, Vehicles, Crime, Businesses, Creator Tools), or should the architecture phase define the implementation order? Happy to deliver a stable and production-ready solution. Looking forward to hearing from you.
$700 USD in 7 days
2.7
2.7

With over a decade of experience in both game and web development, I am strongly confident in my ability to build an advanced FiveM/QBCore server that aligns with your grand vision. Your emphasis on immersion is an area I excel at - creating systems that instigate meaningful player interaction, rather than just "menu-based RP." My programming specialties in PHP, Node.js, Vue.js, and C# allow me to design and develop systems that are immersive while maintaining performance and scalability. Moreover, my skills extend beyond coding. I’m a meticulous documenter, known for creating comprehensive guides. For a project of this scale, documentation will be key to ensuring fluid communication across the many interconnected systems. I understand that the core systems, such as the inventory, housing, police/EMS, criminal and jobs/businesses need to work together seamlessly and that's where my expertise shines. Lastly, my versatile skillset includes proficiency with game development methodologies. I understand the necessity of solid administrative and developmental tools within the game interface for world creation which are imperative in bringing your interactive world goal to life. If chosen for this project, I assure you unwavering commitment to quality code that not only meets deadlines but also promises a vibrant and realistic server experience.
$500 USD in 7 days
2.0
2.0

Hi there, I understand exactly what you’re building here—this isn’t a typical FiveM setup, it’s a full ecosystem where every system (inventory, housing, jobs, crime, vehicles, UI) must connect cleanly through shared logic instead of fragmented scripts. I’ve worked on QBCore/FiveM frameworks before where performance, clean exports/events, and scalable architecture were the main focus, so this kind of “single unified world” design is right in my wheelhouse. My approach would be to start from the L2S base and refactor it into a true core-driven architecture: shared metadata layer, standardized event system, and strict separation of domain systems (inventory, vehicles, housing, police, criminal, jobs). Then I’d gradually replace or merge weak scripts into reusable core modules so everything behaves consistently and stays optimized under load. Special focus would go into reducing resource bloat, eliminating duplicate logic, and ensuring server/client validation is airtight to prevent exploits. For the “living world” vision, I’d implement physical interaction systems (items, storage, vehicles, props) and connect them through persistent state management and database-safe workflows. Your in-game creator tools idea is also strong—we can centralize that into a unified admin framework using your UI style so you’re not editing 10 scripts for small changes anymore.
$250 USD in 7 days
2.1
2.1

Hi, I will create a cohesive, immersive FiveM roleplay framework based on the L2S base, ensuring every system interacts seamlessly while maintaining high performance. My experience with QBCore and similar frameworks equips me to build robust systems that prioritize realism without complicating gameplay. I’ll focus on clean code and strong server-side validation, ensuring that all core systems—like inventory, housing, and criminal operations—are interconnected and facilitate meaningful player interactions. To enhance the development process, I’ll implement in-game creation tools that streamline content management, reducing the need for repetitive script updates. This will allow your team to manage and expand the server efficiently while maintaining a unified user experience across all systems. What’s your timeline for initial system deployment? Also, do you have specific performance benchmarks for each core system? I'm ready to start executing on this vision immediately. Thank you.
$537 USD in 7 days
1.9
1.9

Hi, "Custom-built world" is the right frame for this project because most developers treat FiveM servers as a script collection, not a connected platform with shared logic and consistent UI across every system. I'm Benjamin, a Senior Software Engineer at Vercel with 10+ years building scalable systems, game frameworks, and interactive platforms. I've worked across the full stack in Lua, JavaScript, SQL, and C#, and I understand QBCore's architecture at the event, export, and database layer. For projects like this, the real work is building master scripts with a single source of truth so one change propagates cleanly instead of touching ten files. I'd architect each core system (Inventory, Housing, Police/EMS, Vehicles, Criminal, Jobs, UI) as a true platform with clean exports, shared metadata, and server-side validation baked in. Every creator tool would use the L2S UI style so the whole server feels like one product. I have GTA and can run all testing on a staging server. Every script will hit well under 0.4 ms, clean console, no errors. Deliverables: - Repaired, rewritten, and merged scripts from the L2S base - All major core systems built as connected platforms - Full suite of in-game creator tools (Drug, Job, Business, House, NPC, and more) Clean exports/events, DB-safe persistence, admin/debug tools, and proper logging Best regards, Benjamin
$350 USD in 7 days
2.0
2.0

⭐ I handled a similar project ⭐, Happy to show you what works before you commit. I successfully developed a next-gen FiveM/QBCore roleplay framework focused on immersion and scalability. Aligned with your project's vision, I emphasize performance, security, and a polished user experience. Understanding the project's complexity, I specialize in creating interconnected systems that drive meaningful player interactions. Specializing in performance, security, and user experience, I ensure a seamless and engaging gameplay environment. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$500 USD in 7 days
1.7
1.7

I am a perfect fit for your project. I've recently helped a client achieve success with a similar project. I've built advanced, interactive servers for immersive roleplay experiences. Your vision aligns perfectly with my expertise. Creating a connected ecosystem with realistic systems, consistent UI, and meaningful interactions is my specialty. I understand the importance of performance, quality, and player engagement in every aspect. I would love to chat about your project; the worst that can happen is you walk away with a free consultation. Regards, Clinton.
$350 USD in 7 days
0.0
0.0

Hi, Let's built the future Your vision for the next-generation FiveM/QBCore roleplay framework is truly inspiring. The focus on immersion, realism, and interconnected systems is key to creating a vibrant and engaging player experience. Moving away from traditional menu-based RP towards a more interactive and physical gameplay environment will undoubtedly set your server apart. I understand the importance of building a connected ecosystem where every action has consequences and every system works seamlessly together. Encouraging player interaction with the world, businesses, criminals, police, and each other is crucial for creating a dynamic and engaging gameplay experience. With over 6 years of experience in building SaaS platforms, AI-powered applications, and scalable web products, I have the expertise to help bring your vision to life. My experience in developing custom systems, improving performance, and creating reusable core logic aligns perfectly with your project requirements. To ensure the success of this project, I have a few questions: - What are the key metrics that will define the success of the server? - Are there any existing systems or integrations that need to be incorporated into the new framework? - Do you anticipate any scalability challenges as the server grows in the future? I'd be happy to discuss the details, review your requirements, and recommend the most practical path forward before development begins. Best regards, Hasib
$250 USD in 7 days
0.0
0.0

⚠️ If you're not happy, you don’t pay. ⚠️ Hi there, Thank you for sharing your detailed project vision. I can build your next-generation FiveM/QBCore roleplay framework using the L2S base with a premium, immersive, and performance-optimized design. I will deliver: • Repairing and cleaning existing scripts • Creating interconnected systems • Improving performance and reducing script bloat • Building admin and developer tools for in-game creation • Ensuring clean code, strong validation, and scalable features You will also receive comprehensive documentation and support. I am confident I can execute your vision efficiently. Looking forward to discussing the timeline and next steps. Best regards, Chirag.
$550 USD in 7 days
0.0
0.0

New Opportunity is Coming! Your vision for a next-generation FiveM/QBCore roleplay framework is truly inspiring. I understand the importance of creating an immersive, connected ecosystem where every system works harmoniously to provide players with a realistic, interactive experience. Moving away from traditional menu-based RP towards a more physical, interactive approach is key to fostering player engagement and creating a vibrant in-game world. To achieve your core vision, I will leverage my expertise in repairing existing scripts, creating custom systems, improving performance, and ensuring seamless integration between different components. By focusing on building quality core platforms like the Inventory, Housing, Police/EMS, Vehicle, Criminal, and UI systems, we can establish a solid foundation for a dynamic and interactive world. I am excited about the opportunity to collaborate with you on this project. Could you provide more insights into the current workflow and any specific technical constraints we should consider from the outset? How do you envision player interactions shaping the gameplay experience? I'd be happy to discuss the details, review your requirements, and recommend the most practical path forward before development begins. Best regards, Sai
$250 USD in 7 days
0.0
0.0

The need for a cohesive FiveM/QBCore server where core systems communicate seamlessly is paramount. Achieving realism through connected systems demands not only meticulous logic but also robust design to prevent script bloat and maintain performance below 0.4 ms per script. The L2S base offers a solid foundation for UI expansion, enabling a unified user experience across diverse systems. By creating reusable core logic and improving existing scripts, I can ensure each component enhances immersion and player interaction. Initial deliverables will be ready in 60 days. When can we start? I can have something to show you within 24 hours.
$430 USD in 62 days
0.1
0.1

___ GTA FIVEM MASTER ___ I have extensive prior experience and can immediately demonstrate my previous work during a discussion. As a GTA game engineer, if you entrust this to me, I will handle it immediately. LEt's discuss now Thanks
$500 USD in 7 days
0.0
0.0

The real risk in this brief is not adding features, it is letting systems remain isolated. If Inventory, Vehicles, Housing and Police/EMS do not own their domains and communicate through clean exports, events and shared metadata, the server will become a patchwork that breaks immersion and performance. I have built complex, persistent game systems tied to GTA workflows and will start from the L2S base with that priority in mind. My approach is practical and staged. First I will run a full audit of your current resources and the L2S UI to find unstable logic, duplicate resources and heavy hooks that cause console warnings or high resource times. Next I will stabilize core platforms in this order: Inventory System, Vehicle System, Housing, Criminal system and Police/EMS, making each own its metadata, server-side validation, clean exports/events and DB-safe persistence. I will build in-game creator tools inside the L2S UI for Jobs, Businesses, Houses, NPCs, Blips/Zones and Stashes so future content is data-driven not file-driven. Performance work includes removing script bloat, optimizing server loops, and targeted SQL schema changes to keep per-resource time well below 0.4 ms. Relevant project: LootEdge required persistent item ownership, secure transactions and admin gating for in-game goods across GTA titles. That experience maps to designing item metadata, persistence and audit logs for your economy and vehicle/workflow chains. I have GTA for testing and will run everything on your staging server. Please grant staging access, the L2S repository (or latest resource snapshot), and a short list of your highest-priority systems so I can deliver a 10-day audit with a fixed plan and cost. Do you want the audit to include a prioritized bug/fix backlog and time estimates per system?
$500 USD in 7 days
0.0
0.0

Your proposal must not be greater than 1500 characters Hi there! I understand you are building a next-gen FiveM/QBCore RP framework focused on immersion, performance, and a fully connected ecosystem rather than separate scripts. The main challenge is making everything work together smoothly without lag, bugs, or script bloat. I have solid experience in FiveM development using Lua, QBCore, SQL, and custom system design. I have worked on inventory, vehicle, job, and police systems, including performance optimization, server-side validation, and building scalable RP frameworks. I also focus on clean architecture so systems communicate properly instead of acting as standalone resources. My approach will be to first audit your L2S base and existing resources, then clean and restructure unstable scripts into a unified core. I will connect inventory, housing, vehicles, jobs, and criminal systems using proper events, exports, and shared logic. I will optimize performance to ensure low resource usage and clean console. I will also help build in-game creator tools so admins can manage content without editing multiple scripts, making the whole system easier to expand and maintain. check our work https://www.freelancer.com/u/ayesha86664 Do you already have all scripts ready, or should I help identify what needs rebuilding vs replacement? Let me know if you’re interested & we can discuss it. Best Regards Ayesha
$500 USD in 5 days
0.0
0.0

From the ambitious FiveM/QBCore vision to a city that breathes, I'll craft an interconnected set of core systems where inventory, housing, vehicles, and crime shape each other. Expect rigorous Game Testing to catch edge cases early, scalable Database Design to persist growth, and purposeful Game Design decisions that reward planning and collaboration. I'll deliver modular, reusable logic with clean exports, in-game creator tools, and a unified UI language so every system feels like one premium product. This will be a living world, dynamic, and maintainable.
$250 USD in 7 days
0.0
0.0

Hello, I have rich experience in developing immersive and interactive systems, I am confident in my ability to complete this project perfectly. I specialize in building core platforms that communicate effectively and prioritize realism without sacrificing fun. By focusing on clean code, proper validation, and scalable solutions, I aim to deliver high-quality systems that align with your project goals. Let's work together to transform your server into a dynamic and engaging world where every player action has a meaningful impact. I am ready to collaborate, test rigorously, and exceed your expectations. Looking forward to the opportunity to contribute to this exciting project! Strahinja Kasikovic
$350 USD in 5 days
0.0
0.0

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