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⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️ We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered. Your bid is carefully reviewed and should be tailored to this specific brief, this project will be on a FIXED price milestone and our budget is 300 USD, please dont waste our time. We are looking for an experienced MLO / YMAP Developer to help us build and optimize a large-scale FiveM city project. Our goal is to create a custom city with MLOs, and we need someone with strong technical expertise who can make sure everything runs smoothly, efficiently, and without bugs or performance issues. Add, configure, and optimize MLOs and YMAPs for a large FiveM city Ensure mlo/interiors/assets are properly streamed and organized Identify and fix issues such as texture loss, collisions, missing props, LODs, lightings, crashes, and map conflicts Optimize server performance, resource usage, and client FPS Review and clean up map files where needed Edit map where needed Ensure assets are compatible and stable across the server Troubleshoot bugs related to MLOs, YMAPs, collisions, LODs, portals, interiors, and streaming Merge MLOs into groups assets: ns-businessmaps (1 assets) (Banks, dealerships, offices, stores, restaurants, hotels, mechanic businesses.) ns-shadowmaps (1 assets) (Gang MLOs, bunkers, illegal labs, black markets, hideouts, illegal warehouses.) ns-governmentmaps (1 assets) (Police, EMS, hospitals, courthouse, city hall, prisons, fire stations.) export/import several FiveM MLOs while retexturing them to align with a UK aesthetic. Key expectations include: - British-style architecture and design for police stations, hospitals, a prison, and courthouses. - Realistic textures and props that fit UK standards (brickwork, signage, etc.). - Understanding of texture formats like DDS and ability to deliver flicker-free designs. - Incorporation of AI image generation as an optional enhancement. Deliverables: - Finished, retextured MLOs ready for in-game integration. - Clean file structure for easy implementation back into FiveM. ns-housingmaps (1 assets) (Houses, apartments, mansions, villas, residential garages, housing shells.) ns-jobmaps (1 assets) (Taxi, trucking, delivery, sanitation, mining, lumber, farming, fishing, work depots.) ns-leisuremaps (1 assets) (Nightclubs, bars, cinemas, gyms, spas, event venues, arcades, lounges.) ns-worldmaps (1 assets) (Roads, bridges, signs, parking lots, vegetation, exterior edits, map fixes.) Strong experience with FiveM map development Advanced knowledge of MLOs, YMAPs, YTYPs, collisions, portals, and streaming Proven experience optimizing large FiveM servers Ability to handle a city with a high number of custom interiors and assets Experience fixing conflicts between maps and resources Good understanding of server/client performance impact Reliable communication and ability to deliver clean, organized work Experience with large roleplay servers Knowledge of CodeWalker, OpenIV, Blender, 3ds Max, or similar tools Ability to create or edit custom MLOs Experience with texture optimization and LODs Work document: work in progress [login to view URL]
Project ID: 40746945
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I agree with your fixed-price budget of $300 USD and understand that you are specifically looking for a developer who can handle a large-scale FiveM city rather than submit a generic placeholder proposal. Are you looking for an experienced FiveM MLO/YMAP developer to organize, optimize, retexture, and integrate your custom city assets while keeping streaming, collisions, LODs, interiors, portals, textures, and resource usage stable? I can work with your MLO/YMAP structure and help organize the assets into the required ns-businessmaps, ns-shadowmaps, ns-governmentmaps, ns-housingmaps, ns-jobmaps, ns-leisuremaps, and ns-worldmaps groups. I have experience with 3D/CAD asset workflows, Blender-based modeling, texture handling, optimization, and structured asset organization, with a focus on clean, implementation-ready files and resolving geometry/texture-related issues. Deliverables MLO/YMAP import, organization, and integration Asset grouping according to your required resource structure UK-style retexturing for police, hospitals, prison, courthouses, and other interiors DDS texture preparation and optimization Collision, LOD, portal, lighting, and interior checks Identification and cleanup of map conflicts and missing assets/props Optimization for streaming, resource usage, and client FPS Best regards Bilal
$300 USD in 5 days
2.4
2.4
13 freelancers are bidding on average $398 USD for this job

Hi, there I recently worked on a large game environment project where multiple custom assets had to be organized, optimized, and integrated without texture, collision, streaming, or performance issues across the live server. For your FiveM city, I am planning to audit the MLO/YMAP/YTYP resources in CodeWalker and organize them into the requested business, government, housing, job, leisure, shadow, and world groups. I offer to optimize textures/DDS, LODs, collisions, portals, streaming structure, and map conflicts, while retexturing selected interiors toward the UK aesthetic and testing for flickering, missing props, texture loss, crashes, and FPS impact. I can also keep the final resource structure clean so the assets can be integrated directly into the server. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you
$500 USD in 7 days
2.6
2.6

Hi, I can help optimize and organize your FiveM city’s MLO and YMAP assets for reliable in-game integration. I’d focus on the issues you called out: streaming conflicts, texture loss, collisions, portals, missing props, LOD behavior, flickering, and client performance across the grouped map resources. My Game Development background is directly relevant to troubleshooting the server/client impact of a large custom city, while Blender can support asset cleanup, edits, and retexturing where required. I can also work with DDS textures and maintain a clean resource structure for the business, government, housing, job, leisure, shadow, and world map groups. For the UK aesthetic, I’d keep signage, brickwork, props, and interior materials consistent while checking that changes remain stable in FiveM. I’ll keep the work tied to the requested fixed-price milestone and provide organized files ready for integration. Happy to discuss the scope and next steps.
$750 USD in 3 days
0.0
0.0

Your FiveM city requires more than simply adding MLOs: the asset structure, streaming behavior, collisions, portals, LODs, textures, and resource conflicts all need to work together at scale. I can help organize and optimize the six map groups, including business, shadow, government, housing, job, leisure, and world assets. My approach would cover CodeWalker-based inspection, clean resource grouping, YMAP/YTYP and collision validation, texture and DDS optimization, LOD and streaming improvements, and troubleshooting for texture loss, flickering, missing props, lighting issues, crashes, and map conflicts. I can also retexture selected interiors toward a consistent UK aesthetic, using appropriate brickwork, signage, props, and performance-conscious assets while preserving clean FiveM integration. Deliverables will be structured for straightforward implementation, with unnecessary files and duplicated resources removed where possible. I understand this is a fixed-price milestone with a $300 budget, so I would prioritize the highest-impact optimization and integration work first, based on the current work-in-progress spreadsheet and the server’s most urgent issues. The result will be a cleaner, more stable foundation for expanding the city without sacrificing client performance. I’m ready to review the listed assets and begin with the most critical conflicts and performance bottlenecks.
$555 USD in 5 days
0.0
0.0

Hi. I understand you want to optimize and organize a large-scale FiveM city project by integrating MLOs, YMAPs, and custom assets while improving performance, fixing map issues, and ensuring everything works smoothly in-game. I am familiar with Blender, 3D modeling, game development, 3D design, Lua, 3D rendering, and asset optimization workflows required for this project, and have experience working with game assets, environment optimization, custom content integration, and improving performance for real-time applications. Based on my previous experience, I think the key part will be maintaining a balance between visual quality and server/client performance. I would focus on cleaning and organizing resources, optimizing textures and LODs, checking collisions, streaming, portals, and map conflicts, and ensuring the final MLO/YMAP structure is stable and easy to integrate. I am ready to start the project right away. Best Regards. Breno.
$300 USD in 7 days
0.0
0.0

Hi, I have solid experience with FiveM MLO/YMAP integration, CodeWalker, OpenIV, YTYPs, collisions, LODs, streaming, and map conflicts. I can organize and optimize your map groups, fix texture/collision/portal issues, and retexture interiors with a consistent UK-style look. I’ll keep the resources clean, optimized, and ready for integration, and I can work within the $300 fixed milestone after reviewing the current asset list.
$300 USD in 5 days
0.0
0.0

The key here is the optimization for a large FiveM city, which means every asset has to run smooth, and that means the geometry and textures on the MLOs and YMAPs are going to be the bottleneck. I'd use Codewalker to directly edit the YMAP files, and for the MLOs, I'd be exporting them from Codewalker, cleaning up the geometry in Blender, optimizing polygon counts and UVs where needed, then re-importing them. Textures would be compressed to appropriate formats like DXT5 or BC7 using ImageMagick or Photoshop's DDS plugin. Collision meshes would also be generated and optimized within Blender. The first piece I’d build is a critical choke point MLO, something complex with lots of interior geometry. That way I can establish the optimization pipeline on a difficult asset and be sure it scales to the rest of the city. When you say "assets" are you talking about the standard GTA V assets that come with Codewalker, or custom 3D models as well? Track record on here: 5.0 across 10 reviews, 100% on time and 100% on budget. I propose a short call on Freelancer to settle the scope, covering the optimization process for a sample MLO and your specific asset types.
$566 USD in 21 days
0.0
0.0

With my extensive 20 year experience in Computer Science and AI, including leadership and problem-solving roles at multinational software companies, I am uniquely qualified to triumph on this FiveM MLO/YMAP and asset optimization project. Over the years, I’ve acquired advanced skills in CodeWalker, OpenIV, Blender, and 3D Max among others, which are imperative on this project. On top of this is my comprehension of how to optimize server performance while simultaneously perfecting client FPS which will be crucial in delivering a smooth construction without unnecessary jerkiness. For instance while managing servers for large scale digital products during my time an AI startup, proper organization played key role in their seamlessness. A vital aspect our collaboration on this project would immerse involves reviewing discrepancies across the map files and cleaning them up where needed without compromising functionality or leaving traces that could have unseen impacts yes I do anticipate those ‘pixel cherries’ popping up.
$250 USD in 7 days
0.0
0.0

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