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We are looking for an experienced MLO / YMAP Developer to help us build and optimize a large-scale FiveM city project. Our goal is to create a custom city with 400+ MLOs, and we need someone with strong technical expertise who can make sure everything runs smoothly, efficiently, and without bugs or performance issues. Add, configure, and optimize MLOs and YMAPs for a large FiveM city Ensure 400+ interiors/assets are properly streamed and organized Identify and fix issues such as texture loss, collisions, missing props, LODs, lightings, crashes, and map conflicts Optimize server performance, resource usage, and client FPS Review and clean up map files where needed Edit map where needed Ensure assets are compatible and stable across the server Troubleshoot bugs related to MLOs, YMAPs, collisions, LODs, portals, interiors, and streaming Merge MLOs into groups assets, eg. x6-dealershipmaps, x6-mechanicmaps, x6-bankmaps Strong experience with FiveM map development Advanced knowledge of MLOs, YMAPs, YTYPs, collisions, portals, and streaming Proven experience optimizing large FiveM servers Ability to handle a city with a high number of custom interiors and assets Experience fixing conflicts between maps and resources Good understanding of server/client performance impact Reliable communication and ability to deliver clean, organized work Experience with large roleplay servers Knowledge of CodeWalker, OpenIV and similar tools Ability to create or edit MLOs textures Experience with texture optimization and LODs
Project ID: 40471417
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This is a large-scale FiveM MLO/YMAP optimization and world-building project, where the real challenge is not just adding assets but keeping 400+ interiors stable, streamed correctly, and performance-safe. I will structure the city into optimized asset groups (dealerships, mechanics, banks, etc.) and ensure clean streaming with no conflicts between MLOs, YMAPs, collisions, or portals. First I audit your current map setup using CodeWalker/OpenIV, then identify performance bottlenecks like texture overdraw, missing LODs, or broken collisions. After that I reorganize resources into clean streamed packages to reduce client FPS drops and server load. I’ve worked on similar FiveM optimization tasks where large RP cities had instability due to unstructured MLO loading and poor LOD/texture handling, and the fix was always proper grouping, cleanup, and streaming hierarchy. I will also fix visual issues like lighting, interior glitches, and missing props while ensuring compatibility across all assets. My focus is stability first—so the server runs smooth even with high asset count and active players. I can start immediately and first review your current map structure to outline optimization steps clearly. Thank you Mykola Sagin
$400 USD in 7 days
0.9
0.9
18 freelancers are bidding on average $1,275 USD for this job

Having read your project description, I can assure you that I possess the skills and experience to make your large-scale FiveM city project an outstanding success. With years of experience in FiveM map development and specific knowledge of MLOs, YMAPs, YTYPs, collisions, portals, and streaming, I have a deep understanding of the complexity that comes with handling a city of this size and scale, ensuring all 400+ interiors/assets are correctly streamed, organized, and functioning optimally. Not only do I have prior experience merging MLOs into group assets, which aligns with your requirement for depositories such as x6-dealershipmaps, x6-mechanicmaps, x6-bankmaps; but also significant expertise in optimizing large FiveM servers to ensure optimal performance and client FPS. My proficiency with resource management tools like CodeWalker and OpenIV alongside a keen eye for identifying conflicts amongst maps and resources would patch any bugs related to MLOs and YMAPs efficiently while I make sure the texture loss or LOD issues are taken care of.
$260 USD in 2 days
7.4
7.4

Hello, I am excited about your ambitious FiveM city project requiring development and optimization of over 400 MLOs. With extensive experience in FiveM map development, including deep technical skills with MLOs, YMAPs, and YTYPs, I am confident in my ability to ensure smooth streaming, resolve texture and collision issues, and optimize both server performance and client FPS effectively. My expertise includes using tools like CodeWalker and OpenIV, along with 3D modeling in Blender and 3ds Max, allowing me to proficiently manage map merging and resource conflicts while maintaining high performance standards. I prioritize clean, organized work and reliable communication, essential for handling such a large-scale roleplay environment. I propose starting with an initial review and cleanup of your existing assets, followed by progressive optimization and bug fixing phases. I expect to deliver optimal results within 30 days. Could you share more details about the current state of your server and any existing performance bottlenecks you've identified? Best regards,
$555 USD in 15 days
1.7
1.7

I understand you need an experienced FiveM MLO/YMAP developer to build and optimize a large-scale city with 400+ interiors, ensuring smooth performance and addressing issues like texture loss and crashes. I recently delivered a similar optimization project for a community of over 10,000 players, significantly reducing server load and eliminating common map-related crashes. My approach will involve using tools like CodeWalker and OpenIV to meticulously add, configure, and optimize each MLO and YMAP. I'll implement efficient streaming techniques and proper LOD management to ensure all 400+ assets are handled without performance degradation. This includes fixing texture issues, collisions, missing props, and lighting problems to create a stable and bug-free environment. Are there specific areas of the city or types of interiors that are prioritized for initial development and optimization? Ready to start as soon as you confirm scope.
$600 USD in 21 days
0.0
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Hi, this project fits well with my background in low-level systems, networking, multiplayer architecture, and performance optimization. I have experience working with real-time systems, asset/resource optimization, debugging complex conflicts, and performance-focused engineering. I’m comfortable handling large-scale FiveM environments with heavy custom assets and can help stabilize and optimize streaming, collisions, LODs, portals, textures, and map resources. What I can help with: * MLO/YMAP integration and cleanup * Streaming/resource optimization for better client FPS * Fixing texture loss, collisions, missing props, lighting, and map conflicts * Organizing/merging assets into grouped resources * Server/client performance troubleshooting * Editing maps and optimizing resource structure Tools/stack: CodeWalker, OpenIV, Blender, Lua, asset optimization workflows I focus on clean organization, stable deployment, and long-term maintainability for large RP servers rather than quick temporary fixes. Hope to discuss more details asap. Thanks
$500 USD in 7 days
0.0
0.0

Hello, I am an experienced FiveM map developer and MLO specialist with extensive knowledge of YMAPs, YTYPs, portals, collisions, streaming optimization, and large-scale city builds. I have successfully optimized roleplay servers with 300+ custom interiors, improving FPS and eliminating texture loss and crashes. I am ready to begin as soon as you share your current map files and a list of priority MLOs. Sincerely, Kayky
$500 USD in 2 days
0.0
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I understand you need a skilled developer to integrate and optimize a substantial number of MLOs and YMAPs for your FiveM city, targeting over 400 assets while maintaining peak server performance. My experience includes developing and optimizing complex custom interiors for large-scale roleplay servers, ensuring seamless streaming, accurate collision, and efficient LOD management, directly addressing the challenges you've outlined. My approach will involve a structured workflow: first, I'll meticulously review your existing assets for compatibility and potential conflicts. Then, I will implement a robust asset organization system, likely using a combination of optimized naming conventions and folder structures within the `stream` folder. For performance, I'll focus on aggressive LOD optimization, texture compression (e.g., using .dds format with appropriate mipmaps), and careful placement of props to minimize draw calls. I'll also conduct thorough testing for collision issues, lighting errors, and potential crashes, utilizing tools like the FiveM artifact console and specialized map editors to diagnose and rectify any problems. To ensure we align perfectly, could you clarify if you have a preferred method for asset delivery and version control for the MLO/YMAP files? Also, is there a specific performance target (e.g., FPS range for players) you're aiming to maintain with 400+ interiors loaded? I'm eager to discuss how my technical expertise can translate into a smooth, high-performance FiveM city for your project.
$627 USD in 21 days
0.0
0.0

Hi, I have strong experience with FiveM map development, MLO/YMAP optimization and handling large custom RP server assets. I can help organize, merge and optimize your 400+ MLO setup while fixing texture loss, collisions, portals, LODs, lighting issues, crashes and streaming conflicts. Comfortable working with CodeWalker, OpenIV, YMAP/YTYP editing, texture optimization and resource cleanup to improve FPS and reduce client/server load. I’ve handled large-scale custom interiors and know how to structure grouped assets cleanly like dealership, mechanic and bank packs for stable streaming. Can also review existing map resources, fix conflicts between assets and deliver properly optimized organized files for long-term scalability. Ready to start immediately. Contact at (+91) 88264-50850
$300 USD in 10 days
0.0
0.0

Review the entire FiveM city structure and organize all MLOs, YMAPs, and YTYPs into categorized asset packs such as dealershipmaps, mechanicmaps, and bankmaps. This reduces conflicts, improves streaming efficiency, and keeps resources easy to maintain. Optimize all 400+ interiors by cleaning unused props, reducing duplicated textures, fixing broken collisions, portals, and incorrect entity placements. I will also repair texture loss, invisible walls, flickering assets, and missing objects using CodeWalker and OpenIV. Improve server/client performance by optimizing LODs, draw distance, texture resolution, and streaming priorities. Heavy interiors and unnecessary assets will be compressed or merged to reduce memory usage and increase FPS stability for players. Detect and fix map conflicts between custom MLOs, roads, IPLs, vegetation, and interiors. I will ensure every asset loads correctly without crashes, overlapping entities, or sync problems across the server. Edit and customize maps when required, including interior adjustments, lighting improvements, prop placement, collision corrections, and texture optimization using Blender/3ds Max workflows. Perform advanced testing on both server and client sides to identify crashes, streaming issues, collision bugs, portal problems, and performance bottlenecks under high player load. Deliver a clean, optimized, and fully organized city
$750 USD in 15 days
0.0
0.0

Hi, I am an experienced FiveM developer with strong expertise in large-scale map optimization, MLO integration, YMAP editing, and performance tuning for roleplay servers. I can help build and optimize your custom FiveM city with 400+ MLOs while ensuring smooth streaming, stable performance, and high client FPS. I have experience working with CodeWalker, OpenIV, YMAPs, YTYPs, collisions, portals, LOD optimization, texture fixes, lighting adjustments, and resolving map conflicts. What I can handle: Add, configure & optimize 400+ MLO assets Fix texture loss, missing props, collisions & streaming issues Optimize FPS and server performance Merge assets (dealerships, banks, mechanics, etc.) into organized groups Edit maps, interiors, lighting & portals Resolve conflicts between maps/resources Optimize textures, LODs and asset loading Clean and organize map files for long-term stability I understand the requirements of large RP servers and can deliver clean, optimized, bug-free work with reliable communication throughout the project. Looking forward to discussing your city setup and workflow. Best regards, Web N Soft Solution
$350 USD in 13 days
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⚠️IF YOU NOT HAPPY YOU DON'T PAY⚠️ Hi, You want a seamless, efficient, bug-free large-scale FiveM city project with 400+ MLOs and optimized server performance. ultimately have a custom city running smoothly with no performance issues. I understand you need to add, configure, and optimize MLOs and YMAPs, ensure proper streaming and organization, fix texture loss, collisions, and optimize server performance. The solution will be seamless and professional. I've completed a similar job using FiveM map development and optimizing large servers. Can I show you? Regards, Kurt Siebritz
$350 USD in 7 days
0.0
0.0

I’m highly experienced in projects like this, so it’s a great fit. I have extensive experience in FiveM map development, optimizing servers, and handling large-scale projects. While I am new to Freelancer, I have tons of experience and have done other projects off-site. I ensure clean, professional, and seamless integration of over 400 MLOs and YMAPs, optimizing performance and resolving any issues promptly. I can efficiently configure assets, troubleshoot bugs, and streamline server performance for maximum FPS. I would love to chat more about your project! Regards, Bester Devenier
$550 USD in 7 days
0.0
0.0

Hello, I understand that you require a GTA/FiveM MLO & YMAP developer with experience in server optimization and custom environment setup. I will use my expertise in map development and optimization to create high-quality, performance-friendly assets for your server. Deliverable Format: MLO/YMAP files and optimized server assets (as required) I have strong experience in creating custom interiors, map edits, environment assets, and optimizing resources to ensure smooth gameplay performance and stable server functionality. I can develop and optimize your project based on your requirements, ensuring detailed visuals, proper collisions, and efficient performance. I can share samples in chat if needed. Looking forward to collaborating. Best regards, Diksha L.
$254 USD in 1 day
0.0
0.0

Hi, I have strong experience working with FiveM MLOs, YMAPs, YTYPs, streaming, collisions, portals, LODs, and large custom map environments. I understand the challenges involved in managing a city with 400+ interiors and assets while maintaining smooth FPS, low resource usage, and overall server stability. I can assist with: * Adding, organizing, and optimizing large-scale MLO/YMAP assets * Fixing texture loss, collisions, lighting issues, missing props, and map conflicts * Optimizing streaming and reducing client/server performance impact * Cleaning and restructuring map resources for better organization * Merging grouped assets (dealerships, banks, mechanic shops, etc.) * Editing maps and interiors where needed * Ensuring compatibility and stability across the entire server I’m experienced with tools such as CodeWalker, OpenIV, Blender, and related workflows used in advanced FiveM development and optimization. I have a few questions to better understand the project: - Are the 400+ MLOs already acquired, or do some still need to be created/customized? - What framework is the server currently using? - Are you experiencing current FPS/crash issues, or is this mainly preventative optimization? - Do you have a structured resource organization already in place? I’m confident I can help deliver a clean, optimized, and scalable city setup for your server. Looking forward to discussing the project further.
$500 USD in 7 days
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At the scale you’re describing, this becomes a streaming and stability problem more than a simple mapping task. A FiveM city with 400+ MLOs will break down quickly if asset organization, collision handling, portals, and texture budgets are not managed systematically from the start. I’d approach this by first auditing the current map/resource structure and grouping assets into optimized streamed packs with consistent naming, dependency management, and LOD strategy. Large servers usually suffer from duplicated textures, broken portals, oversized YTYPs, and unnecessary draw calls long before CPU becomes the bottleneck. The focus would be: * reducing client-side FPS drops, * cleaning collisions and occlusion issues, * fixing texture loss/missing props, * resolving map overlaps/conflicts, * optimizing portals/interior streaming, * consolidating related MLO groups cleanly. I’d also test resources incrementally under realistic player density rather than only validating assets in isolation, since many streaming issues appear only when multiple interiors load simultaneously. For a city of this size, organization matters as much as optimization itself, so I’d keep the resource structure clean and maintainable for future expansions instead of patching issues ad hoc.
$500 USD in 7 days
0.0
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"I'll handle it, don't worry." Experienced in large-scale FiveM city projects, I understand the critical need for seamless MLO and YMAP development. Your goal of 400+ MLOs demands not just technical expertise but a keen eye for efficient optimization and bug-free performance. I bring real-world experience and a proven track record of delivering projects beyond this platform. Having optimized server performance for similar projects, I ensure smooth operations and high FPS. One project saw a 30% increase in player engagement post-optimization. Let's connect and explore how we can bring your vision to life. Regards, Ahead Solutions P.S. If you're not happy with our work, you don't pay.
$300 USD in 14 days
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