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Hexagonal Island Map for the Game Technical Task: - Prepare a game map consisting of hexagonal tiles of the same size that fit together. - Place a unique object in the center of each tile that corresponds to the type of terrain (for example, an octopus or a whale in a water tile). - The central object can be enlarged compared to the tiles. - The map should be represented as an island surrounded by water on all sides. - Mandatory locations on the map: 1. Cleft (lizardmen city) 2. Castle (human city) 3. Village (humans) 4. Birth Gardens (lizardmen) 5. Sawmill 6. Pier 7. Mine - The use of the provided tiles with their modifications is allowed. (There are additional ones, in addition to the examples attached here) Requirements for the result: - A finished map in a format convenient for use in the game (for example, PNG, JPG, PSD, AI or SVG). - All tiles must be the same size and fit together correctly. - Unique objects in the center of tiles must be clear and consistent with the given theme. - The map must be coherent and consistent with the island's description. 1. Seven main tiles + (1-7) several adjacent tiles, + (2-7) preferably transition tiles between the water and the island, + (7-14) surrounding water hexagons. About 10-14 per island and about the same number of water tiles around it. (It's also possible to make a pure hexagon in the form of plains, a coastline, a forest, or water, without an object in the center to simplify the work, so that it can be placed in transition areas.) 2. Not all tiles are ready, as are the joints between them. 3. I tried to match all the tiles in the same style. These are the closest to what I need:
Project ID: 40633359
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Hi - Bojan here. "HEXAGONAL ISLAND GAME MAP" — you need a coherent island built from matching hex tiles, with every terrain and landmark fitting cleanly together. I’d first establish one fixed hex size and a consistent tile grid, then build the terrain transitions around the seven required locations. Each central object can be designed to read clearly at game scale while keeping the tile edges seamless, especially where land meets water. I can also create plain transition tiles for coastline, forest, plains, and water so the final map is easier to expand and reuse in the game. Do you already have the existing tile assets available as editable files, or should the missing tiles and transitions be created from the supplied visual style? Looking forward to working with you.
$50 USD in 2 days
3.0
3.0
4 freelancers are bidding on average $28 USD for this job

Hello, I reviewed your requirements, and the main challenge is creating a hex based island where every tile connects seamlessly while keeping the terrain transitions, landmark placement, and visual style consistent enough for direct integration into the game. I would build the map around a logical gameplay layout, ensuring uniform hex geometry, clean coastline transitions, and distinctive landmark tiles that remain immediately recognizable without breaking the overall artistic style. I have worked on game environment, map, and tile based design projects and can share relevant examples once we connect in chat. Best Regards, Atik
$20 USD in 1 day
3.8
3.8

Hello I can create a cohesive hexagonal island map with consistent tile sizing, clean connections, terrain transitions, and unique center objects for each location. I'll match the existing art style while designing the required cities, village, gardens, sawmill, pier, mine, and surrounding water tiles so the final map feels like one complete game world. A few quick questions 1 Can you share the existing tile examples and references? 2 What final format do you prefer, such as PSD, AI, or SVG? 3 Should the center objects be 2D illustrations or 3D-style assets? I'd be happy to discuss this further to ensure it meets your exact needs. Best Regards Ahmed Zubair
$10 USD in 7 days
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Nairobi, Kenya
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