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We Are Looking for a 3-Person Development Team for a Playable Vertical Slice Engine: Unity Platform: Android and PC (final target is Android, with PC demo first and potential future expansion) Genre: 2.5D side-scrolling action and rescue game Style Direction: Family-friendly, stylized, arcade-inspired Project Overview We are developing a playable vertical slice for an original indie game concept. The project is a stylized 2.5D side-scrolling experience focused on environmental interaction, character abilities, objective-driven gameplay, and accessible co-op-friendly design suitable for a young audience. At this stage, the goal is not to build a full game. The objective is to create a focused, playable demo that clearly demonstrates the core gameplay loop, visual direction, and technical feasibility of the concept. Team Roles Unity Gameplay Developer Responsible for: - Core prototype development - Player movement and camera systems - Character state switching or transformation mechanics - Context-sensitive interaction system - Basic mission and objective logic - Integration of placeholder UI, animation, and audio - Delivery of a playable build and source project Required experience: - Unity C# development - 2D or 2.5D gameplay systems - Character controllers, triggers, UI prompts, simple state machines, and scene management - Ability to work with placeholder assets and later integrate final assets Character / Environment Artist Responsible for: - Stylized concept and production-ready game assets - Establishing a consistent visual style - Character and environment creation for a 2.5D side-scrolling demo - Preparing assets for Unity or Godot integration - Working from provided references and art direction Required experience: - Stylized game art production - Strong understanding of readability, silhouette, and family-friendly design - Experience with 2D sprites, 2.5D assets, or simple 3D models depending on final direction - Bonus: animation-ready asset design experience Technical Artist / Animator / Level Builder Responsible for: - Animation setup and state management - Simple VFX and gameplay feedback - Level construction and environment dressing - Ensuring visual cohesion inside the engine - Supporting UI clarity and overall game feel - Bridging programming and art implementation Required experience: - Unity integration experience - Animation, VFX, or level building expertise - Strong understanding of readability, scale, and player feedback - Ability to collaborate across art and engineering disciplines Desired Deliverable A playable vertical slice demo including: - One short side-scrolling level - At least one playable character system with room for expansion - Basic environmental interaction - Simple objective tracking - Basic HUD and UI prompts - Win condition or mission completion state - Placeholder or simple sound effects - Full source project files upon delivery Art Style The game should feel colorful, readable, stylized, and family-friendly, with inspiration from classic arcade games and animated action series. Important Notes - This is a collaboration-focused project, not one-off asset delivery - Please include a proposed milestone plan, timeline, and total cost estimate - Strong communication and reliability are essential - Ability to follow direction and iterate quickly is important - Include examples of relevant work such as prototypes, side-scrollers, stylized games, or animation systems Milestones Milestone 1: Technical Prototype - Basic movement system - Camera setup - Placeholder character - One interaction system - One simple objective - Basic test scene Milestone 2: Core Gameplay Demo - Core gameplay loop implementation - Expanded interaction system - Objective flow - Draft UI - Placeholder or early art integration Milestone 3: Visual and Gameplay Polish - Improved character and environment assets - Animation and VFX pass - UI refinement - Bug fixing - Final playable demo build - Source project delivery Application Question Please include: - Estimated cost and timeline for a focused vertical slice demo - Relevant links to previous work or playable prototypes We are aiming to build a small but high-quality playable demo first. If successful, there is potential for further paid work to expand the project.
Project ID: 40524826
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14 freelancers are bidding on average ₹41,493 INR for this job

I've built 8 Unity prototypes for indie studios, and your vertical slice has a hidden risk: your interaction system will break if you don't define collision layers and trigger priorities upfront. I've seen teams waste weeks debugging overlapping prompts when multiple interactables are in range. Quick question - are you planning sprite-based 2.5D (like Hollow Knight) or low-poly 3D models with orthographic camera (like Trine)? This changes your animation pipeline completely. Also, what's your target frame budget on mid-range Android devices? Here's the technical approach: - UNITY C# ARCHITECTURE: Build a modular interaction system using ScriptableObjects for character abilities and mission logic, allowing non-programmers to configure objectives without touching code. - CHARACTER STATE MACHINE: Implement a finite state machine with animation event callbacks to ensure tight input response and prevent animation lock issues common in side-scrollers. - 2.5D CAMERA SYSTEM: Set up Cinemachine with constraint zones and smooth follow logic to handle vertical scrolling sections without disorienting players. - ANDROID OPTIMIZATION: Profile early using Unity Profiler to catch overdraw and batching issues before art lock, targeting 60fps on devices like Galaxy A52. - ASSET PIPELINE: Establish sprite atlasing or mesh batching standards from Milestone 1 to prevent performance collapse when environment art scales up. I've shipped 3 mobile Unity games that maintained 60fps on budget Android hardware. I don't take projects where the technical foundation isn't solid from day one. Let's discuss your interaction priority system and Android performance targets before you commit to a build approach.
₹22,500 INR in 7 days
5.4
5.4

A 3-person team for a Unity vertical slice with state-switching mechanics, stylized 2.5D art, and animation/level polish across 3 milestones — this needs someone who can speak to gameplay systems, not just generic "I can do Unity." My background's full-stack/AI engineering (Marin Software, Poundit), not gameplay-specific Unity or character art, so I won't pretend to be your 3-person team lead here. What I can offer is the C# systems side: state machines, trigger/interaction logic, scene management — the Gameplay Developer role specifically, if you're open to hiring roles separately rather than one bundled team. If you need all three roles delivered as one package though, I'm not the right fit and don't want to waste your time. Happy to scope just the gameplay-programmer piece if useful — let me know.
₹25,000 INR in 7 days
0.0
0.0

As an experienced Unity Gameplay Developer, I have a solid understanding of building 2D/2.5D gameplay systems, character controllers, triggers, UI prompts, simple state machines, and scene management. My work with placeholder assets has honed my ability to produce compelling prototypes which will be invaluable for creating the vertical slice demo you're looking for. I'm confident that my technical skills in Unity's C# development will enable me to efficiently deliver the core gaming mechanics needed for your project; including player movement and camera systems as well as character state switching or transformation mechanics. I am well-versed in integrating placeholders with final assets and guarantee a seamless transition to the latter. In addition, I'll eagerly contribute to your Milestones 1 and 2; delivering a robust Technical Prototype and Core Gameplay Demo respectively. Quality has always been my code of ethics—a philosophy that has helped me build lasting relationships with clients. Emphasizing on effective communication, quick iteration, and unwavering reliability throughout our project together is what I intend to bring to the table. In hiring me you're opting for the promise of a talented individual who can not only execute but drive results by harnessing their acquired skills in Unity.
₹25,000 INR in 7 days
0.0
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We’ve worked on a project with a very similar scope, giving me strong insight into delivering quality results efficiently. I understand the importance of a clean user-friendly UI for high-end customers. Let's discuss your project further or walk away with a free consultation. Regards, Nabeel Ismail
₹16,900 INR in 7 days
0.0
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We've just completed a similar project, delivering a successful outcome for a client in the same category. At our core, we specialize in creating engaging playable demos that showcase core gameplay elements effectively. With our smooth and professional process, we can help you achieve your goal of developing a captivating 2.5D co-op rescue game vertical slice. To support my profile on Freelancer.com, I am offering discounted pricing for this project. If the final work does not meet the agreed project scope and approved requirements, payment is not required. I'd love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Jabu.
₹18,750 INR in 7 days
0.0
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Hello, I came across your project and believe I can deliver exactly what you're looking for. With experience in similar projects and a strong focus on quality and deadlines, I'm confident I can help achieve your goals efficiently. We recently helped a business improve their online presence and streamline how customers interact with their platform, which led to better engagement and smoother operations. We specialize in modern web solutions, UI/UX improvements, automation, integrations, and scalable development. Based on my experience with similar projects, I believe I can provide an efficient and high-quality solution. I'd be happy to discuss your requirements further and get started right away. I look forward to hearing from you. Regards, Elrico
₹18,750 INR in 7 days
0.0
0.0

Kochi, India
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