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I’m putting together a brand-new game in Unreal Engine and need an experienced developer to help me take it from concept to a polished PC release. The core responsibilities will revolve around building gameplay systems, integrating assets, and packaging stable Windows builds. I already have a general vision and art direction; what I’m missing is the technical expertise to transform those ideas into a smooth, responsive experience. You should be fully comfortable with Unreal Engine (Blueprints and/or C++), know your way around performance optimisation for desktop hardware, and be able to advise on best practices for input handling, networking, and QA workflows. While the immediate target is PC, I’d like to keep the architecture flexible enough that we could consider console or mobile ports later on if the project gains traction. Deliverables I expect at each milestone: • A playable PC build in .exe format with all required dependencies • The complete Unreal project files and source code, cleanly organised • Brief release notes outlining new features, known issues, and performance metrics I’m looking to move quickly, so please mention any similar Unreal projects you’ve shipped, your preferred development schedule, and the tools or plugins you lean on most. Let’s craft something great for PC players together.
Project ID: 40234715
13 proposals
Remote project
Active 56 yrs ago
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