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I have a reference image that shows exactly how I want the weapon interface to look, and I need that concept faithfully adapted to Unreal Engine for my first-person shooter. The task is to recreate the design and its structure as a clean, modular UMG widget or HUD blueprint so I can integrate it directly into my project and adjust the settings myself.
Project ID: 40676871
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Active 6 days ago
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I can recreate your reference weapon HUD faithfully in Unreal Engine using a clean, modular UMG widget/HUD Blueprint. I’ll focus on matching the reference’s layout, visual structure, spacing, and overall presentation while keeping the widget organized and easy to modify. I can set it up so you can adjust elements such as positioning, sizing, colors, text, weapon information, and other HUD settings directly within Unreal. The final result will be structured for straightforward integration into your FPS project rather than being a hard-coded one-off design. I’m ready to get started and can deliver within the requested timeframe. i right code and edit soft wear in my free time
$15 USD in 3 days
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8 freelancers are bidding on average $19 USD for this job

Hello, As a result of a detailed review of your requirements, I understand you need the weapon interface from your reference image recreated faithfully in Unreal Engine as a clean, modular UMG/HUD system that you can easily integrate and customize. I have experience with Unreal Engine UI, UMG widgets, HUD Blueprints, reusable widget components, responsive anchoring, and data-driven UI states. In my opinion, the key challenge is matching the visual reference closely while keeping the implementation flexible enough for future weapon types and layout adjustments. I would separate the interface into reusable elements such as weapon name/icon, ammo counters, fire mode, status indicators, and optional animation states, then expose key values as editable Blueprint variables. I have a couple of quick questions. • Is the interface intended for UE5 only, and which version are you using? • Should the widget read weapon/ammo data from an existing Blueprint/C++ weapon system, or should I prepare a simple binding interface for you? I can build it so you can drop it into your project and adjust the main settings without touching the internal logic. Best regards, Carlos.
$20 USD in 7 days
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4.3

Hi We are available to take this on and get your Unreal weapon HUD working perfectly. The main issue with custom UI implementations is usually widget scalability or anchor setups not lining up for different aspect ratios specifically. Are you planning to use modular UMG components for better cross-resolution compatibility and do you want the dynamic stats data handled via data tables or direct binding? We recently fixed a similar FPS interface for an indie studio that needed custom metadata injected into HUD elements. I used Unreal Engine's UMG system to hook into player state events and built a modular widget structure that validated states before using blueprint functions to update the layout. I corrected their anchor configurations to ensure the UI elements actually scaled properly across ultra-wide and standard displays. Our fix stopped their HUD elements from misaligning during resolution changes and made the whole combat feedback way faster for their team. We are eager to discuss the project further. Reach out to initiate a conversation! Best regards, Quantum Code Solutions
$20 USD in 7 days
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Hi there! I understand the importance of a precise and modular HUD for your first-person shooter, especially when it comes to player experience and immersion. Your reference image provides a clear vision that I can faithfully adapt to Unreal Engine. With extensive experience in creating UMG widgets and HUD blueprints, I will ensure that your design is not only visually accurate but also modular, allowing for easy adjustments. I specialize in implementing clean structures that integrate seamlessly into existing projects, making it straightforward for you to tweak settings as needed. You can expect a polished, reliable execution with open communication throughout the process. I will prioritize your feedback, ensuring we stay aligned with your vision and deadlines. Let's discuss your reference image further so I can start bringing your weapon interface to life. When can we connect to dive deeper into your project?
$15 USD in 7 days
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Ethan here, from South Africa. Your project immediately caught my eye. I'm really excited to partner with you. I see you need a weapon interface adapted to Unreal Engine, based on your reference image. My approach would involve breaking down your design into modular components, ensuring that each element is easily adjustable within the UMG widget. This way, you can modify settings without any hassle. To ensure high standards, I’ll focus on clean code and thorough testing, allowing for a smooth integration into your project. It’s crucial to create not just the visual aspect but also a functional interface that enhances gameplay. Please feel free to reach out so we can connect and further explore how I can contribute to your project's success. Kind regards, Ethan
$15 USD in 8 days
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