Hello Thank you for your interest in helping us with our demo build. It would be awesome if you could build everything that is easy to understand // in a way build that our designers (non programmer) can easy add like dialogs in the novel, easy start an animation. That they can easy create skills, add a point in the story when combat system should start and so on.
Would take e7 as an example, just a turn based battle system: [login to view URL] .
For the dialoge/novel part it is basic
[login to view URL]
something like that :where we can just add talking characters , with transission effects and so on but the template provides all functions what we would need from you is just that our designers can easy edit stuff and can make decission plot points and initiate combat on certain parts of the game
-A decision system. The designer must be able to incorporate decision options with consequences at certain points in the story. Also that some decision options are only possible if you have previously made another one. Basically we always want to give some kind of a "good", a "evil" and a "neutral" decision.
-The character gains a manipulation ability and will accept corresponding consequences in the story based on his decisions. Here we would leave it up to our coder if it is easier to say for example you made many "evil" decisions up to point X in the story, this now results in scene A, if you had more "good" points it would result in scene B etc. Or whether another solution makes more sense
-A small affection system should also be in place. It should have love points and lust points. Depending on the decision, these increase for an NPC character. For all systems it would make sense to have an overview, a menu which the player can call up where he can see the number of his "good", "bad", "neutral" decisions and then he sees the NPCs and their respective love / lust points .
The character movement will run over some kind of playing field / game map like in some other visual novels.
The designer should have the ability to start a fight scene at any point in the story. It should be easy to create opponents. The hero (main character and npc) naturally needs a stat system (we give you full details on what stats are needed) The designer should be able to add or change skills easily.