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I have the full Knight Online 2383 client source running on DirectX 9 and need it modernised to DirectX 11. The server is stable—only the rendering layer must change—so your work will focus on the graphics pipeline, shader set-up, device management and all HLSL migrations. What must remain untouched is critical: • User Interface (UI) elements • Game mechanics • In-game animations On the optimisation side I’m targeting: • Noticeable frame-rate gains, especially in crowded zones • Lower overall memory footprint • Faster initial and zone-change load times You will be working in C++ with the existing codebase; all shaders are available and simply need rewriting or refactoring for DX11. I expect clean, well-commented commits so the team can follow every step. A final build that runs side-by-side with the current DX9 client without feature regression will be the acceptance gate. If you have shipped or maintained another MMORPG client—or have deep experience squeezing performance from DirectX 11—let’s talk.
Project ID: 40495992
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25 freelancers are bidding on average $267 AUD for this job

Hi! I can modernize the Knight Online 2383 rendering layer from DirectX 9 to DirectX 11 while keeping UI, mechanics, and animations untouched. I have strong C++/graphics pipeline experience with DX device management, HLSL shader migration, optimization, and clean documented commits for performance-focused game clients. Regards, Muhammad Jibran Ahmed
$220 AUD in 1 day
3.9
3.9

As an avid gamer and a seasoned professional in the realm of asset creation, game development, and deep familiarity with C++ coding, I believe I am the perfect fit for your DX9 to DX11 migration project. Over five years in the industry, I have honed my skills in not only creating visually-stunning game elements, but also ensuring they perform optimally. My experience is wide-ranging: from modelling and animation to gameplay development, and I'm very well versed in working with a variety of gaming engines like Unity. Having worked on numerous projects where both performance optimization and proficiency with higher-end shaders were absolutely integral, I am confident in my ability to deliver exactly what you need. Not only will I ensure a smooth transition into DirectX 11 for your Knight Online 2383 Client Source, but I'll also go the extra mile to enhance it. You can rely on me to improve frame-rates in crowded zones, reduce memory consumption, and expedite load times all while keeping critical UI elements and in-game mechanics untarnished. My unrivaled passion for gaming coupled with top-tier technical skills guarantees that your project will be treated as a priority; delivering clean, well-commented commits that allow everyone on your team to easily follow each stage of progress. You deserve a contractor who is both passionate about their work and has the particular skillset you're looking for...and that's me!
$140 AUD in 7 days
1.0
1.0

Hey there, I'm Vishal Maharaj, a Game Design and Software Development expert with 25 years of experience based in Perth, Australia. I am passionate about taking on your project to migrate the Knight Online 2383 client source from DirectX 9 to DirectX 11. I understand the importance of maintaining critical elements like UI, game mechanics, and in-game animations while focusing on improving frame rates, memory footprint, and load times. I will approach this project by meticulously rewriting shaders, optimizing the graphics pipeline, and ensuring a seamless transition to DirectX 11. Let's discuss further details in chat. Cheers, Vishal Maharaj
$250 AUD in 7 days
0.0
0.0

Hi, I'm Osama from Virginia. You need a DirectX 9 to DirectX 11 client migration for Knight Online 2383, and the priority is modernising the rendering layer without touching UI, gameplay, or animations. I can help with clean, maintainable C++ changes and keep the transition focused on stability, performance, and side-by-side compatibility. I have direct experience with C++, graphics-heavy application work, and performance-focused software development. For this project, I'd first review the current client structure, then refactor the device management, graphics pipeline, and HLSL setup for DX11, keeping the rest of the codebase intact. I would also test the key flows in crowded zones and during zone loads to catch regressions early. The goal would be measurable improvements in frame rate, memory use, and load times while preserving the existing client behavior. I’ll keep commits clear and well-commented so your team can follow each step easily. I'm available to start anytime. Let's talk details. Regards, Osama
$100 AUD in 1 day
0.0
0.0

"This project aligns perfectly with my expertise and commitment to delivering exceptional results. With proven experience completing similar projects, I focus on quality, reliability, and clear communication from start to finish. My goal is to create a solution tailored to your needs that delivers real value. Feel free to review my portfolio for examples of my work, and I’d be happy to offer a free consultation to discuss your vision and the best path forward."
$100 AUD in 14 days
0.0
0.0

Hello, migrating a legacy MMORPG client from DirectX 9 to DirectX 11 without disturbing UI, animation, or gameplay usually comes down to how cleanly the render path can be isolated from the rest of the client. The real engineering risk is hidden coupling between render-state assumptions and game-side update code, which is where regressions and parity drift usually show up. I’ve built several production native systems where one performance-critical layer had to be modernized while preserving surrounding behavior. While my background is heavier on systems and native client architecture than game rendering specifically, I’m comfortable working through C++ codebases that need disciplined separation, measurable parity checks, and clean commits. The closest relevant work here is AI Translator Plugin and Enterprise ProxyTool Client App, both of which involved native runtime constraints, low-latency execution, and careful subsystem boundaries. I would usually structure this as a renderer isolation pass first, then shader and resource-path migration, then side-by-side validation for visual parity, memory behavior, and crowded-zone frame pacing. I recommend separating device/resource lifecycle concerns from scene logic before optimizing load and zone transitions. If useful, I can review the client’s render boundaries and sketch a migration map for the DX11 path before implementation. Clifton
$200 AUD in 7 days
0.0
0.0

Hello, I am a C++ developer with experience in graphics programming, game development, performance optimization, and rendering pipelines. I have experience developing real-time applications involving DirectX, shader development, memory optimization, and legacy code modernization. In this project, I can focus solely on the rendering layer while maintaining the UI, game mechanics, and animations. My goal is to migrate the existing DirectX 9 renderer to DirectX 11 while maintaining feature equivalence and improving overall performance. The plan is as follows: • Analyze current DX9 rendering architecture and dependencies • Migrate device management and rendering pipelines to DirectX 11 • Rewrite/refactor existing HLSL shaders for DX11 compatibility • Optimize rendering performance in complex scenes • Reduce memory usage and shorten loading times where possible • Perform regression testing to ensure no impact on gameplay or the UI • Provide clean, documented commits and DX11 builds that run reliably alongside existing DX9 clients I fully understand the importance of maintaining compatibility with actual MMORPG clients, and I will be able to provide regular updates on progress throughout the development process. Thank you. Stephanie
$100 AUD in 4 days
0.0
0.0

I've recently worked on projects involving game development, graphics rendering, and performance optimization. I specialize in modernizing software to enhance user experience and performance. I can help you achieve a seamless migration from DirectX 9 to DirectX 11 for the Knight Online 2383 client. Success will mean noticeable frame-rate gains, reduced memory usage, and faster load times without compromising UI elements or game mechanics. Your focus on maintaining the critical aspects while improving performance aligns with my approach. I will ensure clear communication, structured execution, and proactive problem-solving throughout the project. My commitment to detail and reliable delivery will guarantee a successful outcome. I may not have reviews yet, but your project will receive my full attention and dedication. I'd be happy to discuss how I can elevate the performance of your MMORPG client. Let's connect and explore the possibilities together. Regards, Thabo
$150 AUD in 7 days
0.0
0.0

I am a perfect fit for your project. I've recently helped someone achieve the same goal you are looking to achieve. I've built a website for service businesses. I understand the need for modernizing the Knight Online 2383 client source from DirectX 9 to DirectX 11. By focusing on graphics pipeline, shader set-up, device management, and HLSL migrations, I can bring noticeable frame-rate gains, lower memory footprint, and faster load times, while preserving critical elements like UI, game mechanics, and in-game animations. I'd love to chat about your project, the worst that can happen is you walk away with a free consultation. Regards, Clinton.
$100 AUD in 7 days
0.0
0.0

Hi! What stood out to me is that successful social media management is rarely about posting more content—it's about creating a consistent strategy that attracts the right audience and supports your business goals. Before planning content, I would want to understand your target audience, current performance, and what success looks like for your business. Whether the objective is lead generation, brand awareness, community growth, or sales, the content strategy should be built around measurable outcomes. I can help with: • Social media strategy and planning • Content calendars and scheduling • Post creation and optimisation • Community management and engagement • Analytics and performance reporting • Organic growth strategies • Cross-platform content management One advantage I bring is access to a broader delivery network through my BPO operations. If additional support is needed for graphic design, video editing, content writing, paid advertising, customer support, or lead generation, I can coordinate those services while maintaining a single point of contact. One question: which platform currently generates the most value for your business, and how are you measuring success today? Even if we do not end up working together, you will still leave with a free consultation and clearer direction for your social media growth strategy. Regards, Alex
$150 AUD in 7 days
0.0
0.0

Hello! I've worked on a project very similar to yours, modernizing a game client from DirectX 9 to DirectX 11. By optimizing the graphics pipeline, I achieved a significant boost in frame rates in crowded areas, along with a reduced memory footprint. I’d be happy to share the implementation details in chat. My approach would involve a careful refactor of the existing shaders and device management while ensuring that the UI and game mechanics remain untouched. I'm particularly interested in how you’ve structured your shader set-up, as that can affect the optimization process. What specific frame-rate improvements are you targeting in those crowded zones? If you're open, I can share my similar build and we can see if it fits your needs.
$140 AUD in 7 days
0.0
0.0

Hi there, I've successfully modernized game clients in the past, ensuring a seamless transition to meet all client expectations. Your project requires migrating the Knight Online 2383 client source from DirectX 9 to DirectX 11. The focus is on graphics pipeline, shader setup, and HLSL migrations while keeping UI elements and game mechanics intact. Working with C++ and existing codebases is my forte. I excel in optimizing frame rates, reducing memory footprint, and enhancing load times. With my experience in MMORPG clients and DirectX 11 performance optimization, I'm confident I can deliver exceptional results promptly. I am available for a quick chat! Best Regards, Ty
$200 AUD in 7 days
0.0
0.0

Hi, there. I recently worked on upgrading a legacy game engine from OpenGL 2.1 to OpenGL 4.5, enhancing the rendering pipeline and improving shader compatibility for modern graphics cards. In this project, I implemented advanced features like tessellation and compute shaders, which significantly boosted visual fidelity and performance. One of the challenges was ensuring that existing assets rendered correctly without requiring rework, which I addressed by creating a robust asset conversion tool. My approach involved modularizing the shader code for easier updates and maintenance, similar to how I handled shader refactoring in my previous project. I offer to leverage my unique experience in graphics programming and optimization to ensure a seamless transition to DirectX 11 for your Knight Online client. By applying advanced rendering techniques and performance tuning strategies, I can help achieve your optimization goals while preserving the integrity of the original gameplay. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you.
$140 AUD in 7 days
0.0
0.0

This Project caught my eye, so I had to reach out. Your need for migrating the Knight Online 2383 client source from DirectX 9 to DirectX 11 aligns perfectly with my expertise. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I have a proven track record in optimizing performance and graphics pipelines in MMORPG clients. With my experience in C++ and DirectX 11, I am well-equipped to handle the shader set-up, device management, and HLSL migrations seamlessly. I ensure clean, well-commented commits for easy team understanding and aim for noticeable frame-rate gains and reduced memory footprint. I would love to chat more about your project! Regards, Marco Agrela
$150 AUD in 7 days
0.0
0.0

Hi there. After reviewing your project, I can already see what success looks like here, and I have a clear approach to help move this forward efficiently. I understand the critical need to modernize the Knight Online 2383 client source from DirectX 9 to DirectX 11 while keeping the UI elements, game mechanics, and in-game animations untouched. To achieve noticeable frame-rate gains and lower memory footprint, I will focus on optimizing the graphics pipeline, shader setup, and HLSL migrations. One practical execution consideration is to ensure thorough testing to avoid any feature regression and to deliver a final build that runs seamlessly alongside the current DX9 client. Could you provide more details on the specific performance metrics you are aiming to achieve post-migration? Regards, Riyaaz
$150 AUD in 7 days
0.0
0.0

LET'S MAKE SURE YOU ONLY BUILD THIS ONCE. Modernizing the Knight Online 2383 client source from DirectX 9 to DirectX 11 poses a unique challenge. Your focus on maintaining critical elements like UI, game mechanics, and in-game animations while achieving notable performance improvements is crucial. To ensure success, I propose a meticulous approach: 1. Thoroughly analyze the existing codebase and shaders for seamless DX11 migration. 2. Implement optimized graphics pipeline, shader setup, and device management for enhanced performance. 3. Prioritize noticeable frame-rate gains, reduced memory footprint, and faster load times in crowded zones. 4. Deliver clean, well-commented commits for easy team collaboration and understanding. 5. Validate the final build's compatibility with the current DX9 client to avoid any regressions. With a proven track record of shipping and optimizing MMORPG clients, I guarantee strong communication, fast response times, and a focus on long-term relationships. Are you ready to elevate your game with a cutting-edge DX11 client? Best, Kurt
$100 AUD in 7 days
0.0
0.0

Dear Valued Client, I hope you are doing well. After reviewing your project requirements, I am confident that I have the skills, experience, and dedication needed to deliver a high-quality solution that meets your expectations. As a Senior Software Engineer, I specialize in developing reliable, efficient, and user-focused solutions while maintaining clear communication and meeting project deadlines. I take pride in understanding my clients' goals and delivering results that provide real value. My structured approach ensures quality, transparency, and timely completion throughout the project lifecycle. I would welcome the opportunity to discuss your project in more detail, answer your questions, and share recommendations on the best approach. Even if we do not move forward together, I am happy to provide valuable insights that may help you make an informed decision. Kind Regards, Phakisang Molefe Senior Software Engineer
$150 AUD in 7 days
0.0
0.0

Hello, Having successfully migrated a similar game client source code from DirectX 9 to DirectX 11 in the past, I am confident in delivering exceptional results for your Knight Online 2383 project. Your emphasis on a clean, professional, and high-performing transition aligns perfectly with my expertise. I understand the importance of maintaining critical elements like UI, game mechanics, and animations untouched while focusing on achieving noticeable frame-rate gains, lower memory footprint, and faster load times. My proficiency in C++, shader setup, and HLSL migrations will ensure a seamless migration process. Do you have any more information you can send me, then I can set up a proposal for you? With my experience in MMORPG client development and DirectX 11 optimization, I am well-equipped to meet and exceed your project requirements. If you’d like I can outline the fastest structure to get this live without overspending early. It would be a pleasure to be of assistance.
$200 AUD in 7 days
0.0
0.0

We’ve worked on a project with a very similar scope, giving me strong insight into delivering quality results efficiently. I understand the importance of a clean user-friendly UI for high-end customers. I have the expertise in modernizing the Knight Online 2383 client source from DirectX 9 to DirectX 11, ensuring noticeable frame-rate gains, lower memory footprint, and faster load times while preserving critical elements like UI, game mechanics, and in-game animations. I'd love to chat about your project and how we can achieve these goals together. Walk away with a free consultation. Regards, Nabeel Ismail
$100 AUD in 7 days
0.0
0.0

One thing stood out to me while reading your project: the need to modernize the Knight Online 2383 client source from DirectX 9 to DirectX 11. This transition is crucial as the success of the project heavily relies on transforming the graphics pipeline, shader set-up, device management, and HLSL migrations. I've worked on similar software projects before and would be happy to share relevant examples that align with what you're looking to achieve. Out of curiosity, what is the biggest challenge you're hoping this project will solve? Regards, Paul
$100 AUD in 7 days
0.0
0.0

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