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I’m building a mobile sandbox where players shape an infinite, block-based world and jump seamlessly between offline single-player and online sessions with friends. The visual style must mirror classic voxel graphics—simple cubes, bright textures, and chunk-based terrain that instantly signals “Minecraft-like” at a glance. Core scope — One universal phone build (Android first, iOS desirable later) written in a performant game engine such as Unity or Godot. — Procedural world generation with destructible and placeable blocks, day-night cycle, and basic survival needs (health, hunger). — Offline mode that runs entirely on-device plus a lightweight online mode: local Wi-Fi/LAN and simple cloud matchmaking so friends can join the same seed without external servers. — Crafting and inventory management, allowing players to gather resources and erect anything from a tiny hut to a sprawling city. — Touch-optimised controls and a clean UI that stays intuitive for new players. Acceptance criteria • An installable APK that runs smoothly on mid-range devices (30+ FPS on 4-year-old hardware). • A test build demonstrating two phones connected over LAN, sharing the same world with block changes synced in real time. • Source code and project assets delivered in an organised repository with build instructions. • Brief technical document outlining architecture, networking approach, and how future features—biomes, mobs, redstone-style logic—can slot in. I’ll provide sound effects, music, and any additional art you need down the line; for now I need the solid technical foundation and that addictive “place and break” loop perfected. If you’ve shipped voxel or multiplayer mobile titles before, let’s talk timelines and milestones.
Proje No: 40050612
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2 freelancer bu proje için ortalama $113 USD/ saat teklif veriyor

Hi, I will build your mobile voxel sandbox in Unity (or Godot) delivering a performant Android APK with procedural chunked terrain, place/break blocks, day/night, basic survival, touch-optimised controls, crafting & inventory, offline play plus LAN/cloud matchmaking, two-device sync demo, organized source repo and concise technical docs. Looking forward to hearing back from you. With Regards, Raghav, BLW TECH
$25 USD 40 gün içinde
4,9
4,9

Halo, Saya telah menelaah proyek Mobile Block-Building Sandbox yang Anda rancang—world voxel klasik, permainan offline on-device dengan opsi online melalui LAN serta cloud matchmaking untuk bermain bersama teman dengan seed yang sama. Target performa di ponsel kelas menengah dan UI sentuh yang intuitif adalah fokus utama saya. Dengan pengalaman mengembangkan prototipe voxel mobile menggunakan Unity, saya memahami kebutuhan blok yang destruktif, generator dunia prosedural, day-night cycle, serta sistem health dan hunger. ???✨ Rencana eksekusi saya mencakup: arsitektur Unity yang modular untuk cross-platform, generator chunk-based dengan blok destruktibel, sistem crafting dan inventory yang responsif, serta UI sederhana namun jelas. Offline mode akan dioptimalkan untuk berjalan sepenuhnya on-device; online mode akan memakai jaringan LAN dan cloud matchmaking ringan agar teman bisa bergabung pada seed yang sama tanpa infrastruktur server besar. Sinkronisasi blok real-time antar perangkat akan dijalankan melalui model host–client dengan mitigasi latency dan fallback, ditambah mekanisme commit-merge untuk resolusi konflik. Dokumentasi arsitektur, alur jaringan, dan rencana ekspansi (biomes, mobs, logika redstone-style) akan disertakan sebagai bagian dari deliverables. ??? Deliverables: APK berjalan pada perangkat mid-range dengan target ~30 FPS, build uji LAN dua perangkat, repositori kode rapi dengan panduan build, dan dokumen teknis lengkap. Milestone: prototipe inti &
$200 USD 7 gün içinde
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Palembang, Indonesia
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