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Title: BG3 Mod Developer Needed — Seven Deadly Sins Class Mod (Baldur's Gate 3) Description: I'm looking for an experienced Baldur's Gate 3 mod developer to complete a custom class mod based on the Seven Deadly Sins (from the anime The Seven Deadly Sins / Nanatsu no Taizai). What's already done: Mod folder structure is built (BG3 standard layout — Public, Mods, Localization) Class and subclass UUIDs are established Localization XML is written with all display names and descriptions Progression tables are partially built Source files are ready to be packaged What needs to be finished: Full 20-level class progression (with 12-level abbreviated version) 7 subclasses — one per Sin (Meliodas, Ban, Diane, King, Gowther, Merlin, Escanor) Spells, passives, and abilities for each subclass tied to their canonical powers Proper Stats files (Spell, Passive, Status_BOOST) Localization compiled and packaged into a working .pak using LSLib/Divine Tested and working in BG3 with Mod Manager Tools required: LSLib / Divine (ExportTool) BG3 Mod Manager Familiarity with BG3 LSX/LSF file formats, ClassDescriptions, Progressions, ProgressionDescriptions Deliverables: Complete source files in proper BG3 folder structure Working .pak file tested in-game Brief README documenting UUIDs and structure
Project ID: 40533212
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28 freelancers are bidding on average $165 USD for this job

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you're looking for an experienced Baldur's Gate 3 mod developer to create a custom class mod based on the Seven Deadly Sins. Having helped businesses increase engagement with custom mods and plugins, I'm confident we can achieve the results you're after. Feel free to request samples of successful projects I've completed. Based on what you mentioned, here is how we would approach the project: - Develop a full 20-level class progression and 7 subclasses - Create spells, passives, and abilities for each subclass - Ensure proper Stats files and localization for a seamless user experience Rest assured, we prioritize clear communication and delivering a high-performance solution. I look forward to the opportunity to work on this exciting project. Best Regards, Aashiq
$150 USD in 7 days
4.3
4.3

Hello Dear! Greetings from Toriqul Global Solutions! We are pleased to introduce our company as a reliable and experienced provider of Web Design & Development services. Founded and led by Engineer Toriqul Islam, a B.Sc. graduate in Computer Science & Engineering from Rajshahi University of Engineering & Technology (RUET), our team brings over 10 years of industry experience. At Toriqul Global Solutions, we specialize in building modern, user-friendly, and high-performance websites that help businesses grow and stand out in the digital world. Our design approach focuses on simplicity, elegance, and functionality to ensure maximum user engagement. I have some question-- Please start a conversation to discuss your project. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB We would be honored to discuss your project requirements and help bring your ideas to life. Thank you for your time and consideration. Warm Regards, Toriqul Global Solutions
$80 USD in 2 days
4.0
4.0

Hi, I can help complete your Seven Deadly Sins BG3 class mod. I have experience working with game modding systems, custom classes, progression trees, abilities, localization, and packaging mods for release. I can finish: • Full 20-level progression + 12-level version • All 7 subclasses (Meliodas, Ban, Diane, King, Gowther, Merlin, Escanor) • Custom spells, passives, and abilities based on canon powers • Stats files (Spells, Passives, Status_BOOST) • Localization compilation and packaging with LSLib/Divine • Testing in BG3 Mod Manager and in-game verification • Complete source files, working .pak, and README documentation I'm familiar with BG3 mod structure, including ClassDescriptions, Progressions, ProgressionDescriptions, LSX/LSF files, UUID management, and mod packaging workflows. Additionally, I recently completed a 7 Days to Die modding project, involving custom gameplay systems, balancing, configuration, and deployment, giving me strong experience working with complex game data structures. Send me the current project files and I can review the existing progress and provide an estimate for completion. Best regards, Naqash Afzal
$140 USD in 7 days
4.1
4.1

Hi! I have experience with BG3 mod structures, progression tables, stats, passives, and packaging via LSLib/Divine. I can complete the Seven Deadly Sins class mod, implement all 7 subclasses with lore-accurate abilities, deliver the source files, tested .pak, and documentation.... best regards
$700 USD in 7 days
3.8
3.8

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience working with RPG game systems, custom progression mechanics, and mod development workflows, and I'm available to start your project right now. I bring deep expertise in Game Development, Game Design, Game Testing, RPG Class Systems, BG3 Modding Tools, LSLib/Divine, and Mod Packaging with over 10 years of experience. One of the key challenges here is creating balanced subclass progression while ensuring all spells, passives, statuses, and progression tables integrate correctly with BG3's existing systems. I can complete the 20-level progression, build the 7 Sin-based subclasses, implement canonical abilities through Stats and Progression files, compile localization, package the mod with LSLib/Divine, and verify functionality in BG3 Mod Manager. My approach is to finish the class framework first, then implement subclass-specific abilities, validate UUID references and progression chains, package the mod, and perform in-game testing to ensure everything works correctly. I have one quick question. • Do you already have a design document listing the abilities/passives for each Sin, or should those be finalized during development? I would be glad to discuss further details and am ready to start immediately. Best regards, Carlos
$30 USD in 7 days
3.4
3.4

Hi, "LSX/LSF file formats with proper ClassDescriptions and Progressions" is where most BG3 mod attempts break. UUID conflicts in ProgressionDescriptions and malformed Spell stat entries are the two fastest ways to get a silent in-game failure with no error logged. I'm a Senior Engineer at Vercel with BG3 mod development experience using LSLib/Divine, BG3 Mod Manager, and the full LSX/LSF pipeline. I've built custom class progressions, stat files for spells and passives, Status_BOOST entries, and packaged working .pak files tested in-game. I'll complete the full 20-level class progression and 12-level abbreviated version, all 7 Sin subclasses with canonical spells, passives, and abilities tied to Meliodas, Ban, Diane, King, Gowther, Merlin, and Escanor, proper Spell, Passive, and Status_BOOST stat files, compiled localization, and a tested .pak delivered with a README documenting all UUIDs and structure. Can start immediately from your existing source files. Best regards
$500 USD in 5 days
3.0
3.0

༺❖༻ Dear Client ༺❖༻ Thanks for posting this project. It matches my experience in game mod development and structured gameplay systems. I have worked with modding frameworks that involve class progression systems, data-driven abilities, and packaged game content where balance, structure, and correct file compilation are critical. I also have experience handling structured game data formats, localization files, and build pipelines similar to what is required in BG3 modding workflows. For your Seven Deadly Sins class mod, I can complete the remaining 20-level class progression system, including the 12-level streamlined version, and fully implement the seven subclasses with abilities, passives, and spells aligned to each character’s canonical powers. I will ensure all required stats files, statuses, and progression data are correctly configured and compatible with BG3’s engine structure. I can also compile and package everything using LSLib/Divine tools into a working .pak file, fully tested with BG3 Mod Manager, and provide clean source structure with UUID documentation and a short README for future maintenance. Let’s connect so I can review your existing files and continue from the current build without breaking progress. Best regards, Glenn Bondoc
$100 USD in 7 days
2.4
2.4

Hi, I will complete your Seven Deadly Sins class mod for Baldur's Gate 3 efficiently and effectively. With the foundational elements already in place, I will focus on developing the full 20-level progression for the class and its 7 subclasses, ensuring all spells, passives, and abilities align with their canonical powers. My experience with BG3 modding, particularly using LSLib and Mod Manager, enables me to create proper Stats files and compile the localization into a functional .pak file. I’ve successfully delivered similar projects, ensuring seamless integration and testing within the game environment. My approach will prioritize a clean implementation with thorough testing to guarantee everything works smoothly in-game. Could you clarify if you have specific abilities in mind for each subclass? Additionally, do you need the README to include any specific details beyond the UUIDs and structure? I’m ready to start immediately and look forward to delivering a polished mod that enhances the gameplay experience. Thank you.
$156 USD in 7 days
1.9
1.9

With my 9+ years of comprehensive experience in web and mobile application - I'm not just a developer, but a creative problem solver too. My expertise in the use of tools such as LSLib/Divine (ExportTool) and familiarization with BG3 LSX/LSF file formats make me an excellent choice for your Seven Deadly Sins Custom Class Mod project. I've already - spilled a lot of days into the game and possess extensive knowledge to modify its features. Moreover, considering it's a game modification it has to be fun without any complications which I intend to offer. My focus on UX can stimulate enhancemenets both graphically and functional wise. I'm confident that by leveraging my skills in spell creation, class design, progression and the priesthood of all things BG3, I can create a truly immersive experience for the players. As you're looking for someone familiar with BG3's standard layout; Public, Mods, Localization- I have worked multiple eCommerce projects which demanded multi-dimensional roles from me to tackle challenges efficiently within shortest deadlines. I assure, not just delivering but taking complete responsibility for managing those files in future too if needed. I do understand the importance of documentation hence my delivery will include fully scrutinized source files in proper BG3 folder structure, working .pak file tested in-game and a brief README which will assist with UUIDs and structure for easy future edits if required. With all the skills combined
$140 USD in 7 days
0.6
0.6

Hi, I am excited about the opportunity to develop a custom class mod for Baldur's Gate 3 based on the Seven Deadly Sins. With a strong background in game design, I have extensive experience in game development and testing, especially in crafting detailed character classes, abilities, and balanced progression systems. I understand the importance of integrating spells, passives, and canonical powers seamlessly into gameplay, ensuring the mod is both engaging and functional. My experience with BG3 LSX/LSF files and familiarity with the required tools such as LSLib/Divine and BG3 Mod Manager will facilitate efficient development and thorough testing. I will ensure the deliverables include well-structured source files, a fully functional .pak, and comprehensive documentation for easy reference and updates. I am confident I can complete this project within your desired timeframe and maintain high quality. Looking forward to your response to discuss the next steps. Thanks, Rahul What specific canonical powers and abilities do you want to prioritize for each Sin subclass in this mod?
$30 USD in 1 day
0.0
0.0

The bid amount and timeline shown are rough placeholders, we'll nail down real numbers once we've walked through what's left to finish. From what you've described, the structural groundwork is already solid - UUIDs, localization XML, folder layout. What you need now is someone to wire up the actual gameplay layer: full 20-level progression tables, seven subclasses each with their own spells, passives, and stat boosts tied to canon powers, then get everything packaged into a working .pak and verified in-game. The goal is a mod that feels right for BG3 players who know the anime, not a generic reskin but something that captures how each Sin actually fights. Here's how we'd approach this: - Progression system: Build out the full 20-level class tree (plus the 12-level short version) using proper BG3 ClassDescriptions and Progressions format, referencing your existing UUID setup throughout. - Subclasses (all 7 Sins): One subclass per Sin, Meliodas through Escanor, each with their own spell lists, passive abilities, and Status_BOOST entries that reflect canonical powers from the anime. - Stats files: Proper Spell, Passive, and Status_BOOST definitions in LSX format, following BG3 conventions so they play nicely with other mods. - Localization and packaging: Compile the XML into the proper .loca format and package everything into a clean .pak using LSLib/Divine, ready for Mod Manager. - Testing: Load and verify in BG3 with Mod Manager, check each subclass for progression gaps or missing passives, then deliver final source files, .pak, and README. After a short chat to align on any ability design choices and how close to canon you want each Sin's kit to stay, we'll put together a written proposal with milestones and a firm price. Want to hop on a quick call this week to go through the subclass ability list? Best, 96 Studio
$188 USD in 14 days
0.0
0.0

You are the exact client I would like to work with, seeking a BG3 mod developer for the Seven Deadly Sins class mod. It's clear you value creativity and attention to detail. Understanding the intricacies of creating a custom class mod, I see the challenge lies in seamlessly integrating the canonical powers of each Sin into the subclasses, ensuring a clean and scalable user experience. My team can help you achieve a high-converting, modern mod that captures the essence of each Sin. We commit to delivering ahead of the deadline, allowing time for testing and refinements. With an estimated turnaround time of 4 weeks, we will ensure a seamless and integrated gaming experience for BG3 players. Our expertise in BG3 mod development aligns perfectly with this project. Not moving forward risks missing out on engaging gameplay opportunities tied to The Seven Deadly Sins theme. To get started, how soon would you need the finalized README documenting UUIDs and structure? Regards, Joshua Jaime Saunders
$100 USD in 7 days
0.0
0.0

❤️⭐ Hi, there ⭐❤️ I've carefully reviewed your project description and I'm excited about the opportunity to work on developing the Seven Deadly Sins Class Mod for Baldur's Gate 3. Your detailed requirements showcase the complexity and creativity of the project, and I am confident that I can deliver exceptional results. To address your needs, I plan to: - Utilize LSLib / Divine and BG3 Mod Manager to ensure proper integration - Develop a full 20-level class progression and 7 unique subclasses based on the characters from The Seven Deadly Sins - Implement spells, passives, and abilities for each subclass aligned with their canonical powers - Compile and package localization using LSLib/Divine for seamless in-game experience - Provide comprehensive documentation including UUIDs and folder structure With my expertise in mod development and familiarity with BG3 LSX/LSF file formats, I am well-equipped to complete this project efficiently and effectively. Additionally, I am committed to delivering a thoroughly tested and polished final product to ensure a seamless gaming experience for players. Please reach out to me if you would like to discuss this work in more detail. Thank you for your time. I would appreciate it if you could contact me if you are willing. Best regards, Thaveesha
$80 USD in 7 days
0.0
0.0

Hi there, Since you’ve already established the core folder structure, UUIDs, and Localization XML, our engineering team at Amlog Apps can bypass the boilerplate setup and immediately focus on finalizing the engine mechanics for your Seven Deadly Sins BG3 mod. Here is our technical approach to completing your remaining tasks: Progression Architecture: We will finalize the LSX/LSF files for both the 20-level and 12-level Progressions and ClassDescriptions. We will ensure the leveling curves map correctly without breaking the native BG3 UI or multiclassing logic. Engineering the 7 Sins: We will translate the canonical anime powers into precise BG3 Stats files (Spell, Passive, Status_BOOST). For example, we can engineer Meliodas's "Full Counter" as a triggered reaction passive, Ban's "Snatch" as a targeted stat-drain spell, and Escanor's mechanics utilizing scaling Status_BOOST effects. Compilation & QA Testing: We will compile your XML and source files into a working .pak using LSLib/Divine. We will then run dedicated playtests via the BG3 Mod Manager to guarantee zero load crashes, verify that all custom spells fire correctly, and ensure localization strings attach perfectly to the tooltips. We will deliver the final .pak file, the clean source folder structure, and the required README documenting the UUIDs. Let’s connect to review your files and bring the Sins to Faerûn! Best regards, Gurucharan Senthilkumar Business Development | Amlog Apps Pvt Ltd
$200 USD in 7 days
0.0
0.0

Hello, The hard part of creating the Seven Deadly Sins Custom Class Mod for Baldur's Gate 3 isn't just about designing the subclasses based on the sins — it's about accurately translating their canonical powers into engaging spells and abilities. I'm excited about the opportunity to bring the Seven Deadly Sins to life in Baldur's Gate 3. I will meticulously finalize the full 20-level class progression, create unique subclasses for each Sin, and develop spells and abilities true to their characters. My process involves meticulously crafting the progression tables, designing distinct subclasses, and ensuring seamless integration into BG3. I will deliver complete source files, a tested .pak file, and a detailed README for easy implementation. Turnaround time: 3 weeks. One genuine question: Have the canonical powers of each Sin been clearly defined for accurate translation into spells and abilities? Let's discuss how I can bring your vision to fruition with a quick call to align on the specifics.
$100 USD in 7 days
0.0
0.0

I'm not going to tell you I am the best person for the job, I'll show you why. Your project requires creating a clean, professional, and seamless Seven Deadly Sins custom class mod for Baldur's Gate 3. I excel in developing user-friendly and integrated mods that enhance gameplay experiences. While I am new to freelancer, I have tons of experience and have done other projects off-site. I possess in-depth knowledge of BG3 LSX/LSF file formats, Progressions, and ClassDescriptions. Let's discuss your project and uncover the opportunities that others may overlook. Regards, Warrick Van Eeden
$100 USD in 7 days
0.0
0.0

Hi, there. Recently, I completed a custom game system by refining progression mechanics and ability balance, and a few structured adjustments transformed a partially finished concept into a fully playable experience. I specialize in game systems implementation, mod development, and translating complex character concepts into balanced gameplay mechanics. For this BG3 mod, I can help finalize class progression, subclass abilities, spell/passive integration, localization packaging, and ensure everything functions correctly in-game through proper testing and packaging. To ensure I fully understand the requirements and take responsibility for successful delivery, could you clarify how closely each Sin subclass should follow the anime source material versus gameplay balance, and whether you already have detailed ability specifications for all 20 levels? Let's discuss your project in more detail now. Best regards. sara
$200 USD in 5 days
0.0
0.0

I understand that hiring a freelancer without reviews requires trust. One advantage of working with someone building their reputation is that you get their full attention and commitment. Before submitting this proposal, I took the time to understand what success looks like for this project. I specialize in game mod development outside of Freelancer.com and am excited to bring my skills here. I am confident in tackling the Seven Deadly Sins Custom Class Mod for Baldur's Gate 3. I will complete the full 20-level class progression, design 7 unique subclasses, and ensure all spells and abilities align with the canonical powers accurately. My approach involves meticulous attention to detail, timely communication, and a relentless commitment to quality. While new to Freelancer.com, I offer discounted rates and guarantee payment only upon meeting your project scope and requirements. I'd love to chat more about your project! The worst that can happen is you walk away with a free consultation. Regards, Jabu
$150 USD in 7 days
0.0
0.0

This project aligns closely with my experience, and I’d be excited to help bring it to life. While I am new to Freelancer, I have tons of experience and have done other projects off-site. Your Seven Deadly Sins Custom Class Mod for Baldur's Gate 3 is a fascinating venture. I understand the intricate requirements, from developing full 20-level class progressions to creating subclasses for each Sin with unique abilities. I'm well-versed in BG3 LSX/LSF formats and tools like LSLib/Divine, ensuring a seamless integration and a professional outcome. I can deliver clean, user-friendly source files and a tested .pak file, meeting all your specifications. Let's discuss how I can tailor this mod to exceed your expectations. I would love to chat more about your project! Regards, Bester Devenier
$200 USD in 7 days
0.0
0.0

Hello, I have worked on several projects similar to yours and have successfully delivered high-quality results for clients across different industries. I offer web development, UI/UX improvements, integrations, automation, and creating smooth user-focused workflows. I have tons of experience and have done other projects off site. Whether you need a business website, e-commerce platform, mobile app, or engaging game, I can provide innovative solutions that meet your goals and deadlines. Thank you for your time and consideration. I believe I can provide an efficient and high-quality solution. I'd be happy to discuss your requirements further and get started right away. I look forward to hearing from you. Regards, Elrico
$150 USD in 7 days
0.0
0.0

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