Not another crappy dice game... I have the concept and rules/logic for a multi-player, turn-based "territory capture" game with payout structure for top winning players using in-game token converted from/to TRX. An RNG will determine player order and territory color but players will proceed in turns choosing one of 61 hexagonal grids on the game board. If there are no hidden Trap or Bonus items associated with the grid, it is converted to their color and their score is incremented by 1 point. Next players turn... If there are Traps or Bonus items associated with the grid (randomly chosen from a list of 7-8 items by the RNG once a player selects this grid), this item is processed and additional grids are either added to or taken from player's total and score OR from other players' scores. Additionally, players can place bombs (or cast spells, depending on how we skin this cat.) These items will reset all grids back to unoccupied status and restore any Bonus/Trap items associated with those affected grids. Will need to incorporate a player turn timer to ensure timely game play. Hoping to have multiple instances of the game available on the network at various buy-in amounts and number of players required. Need UI graphics, Bonus/Trap/Spells icons/animations, sound effects and smart contract elements.
Attached is a main game screen mocked up from imagery I pulled off web or created in MS Paint. The game needs ALL NEW graphics. Very important is the main game board. All graphics can be 2D (in false 3D style) but I really want the game board to be rotatable independently for each player so they can set the view however they like. Only rotating, no panning, zoom, etc.
Possible port to Ethereum at a later date. Serious project, ready to move forward today with the right team.
Bu iş için 10 freelancer ortalamada $1089 teklif veriyor
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