
Closed
Posted
Paid on delivery
I’m handing over a compact set of source files that run a simple minigame, control its ad flow, and include a helper routine. The current build works, but it needs tightening: faster load times, bug-free play, and a few small enhancements. I’m flexible on language—Python, JavaScript, C++, or whatever you feel delivers the cleanest, most maintainable result. Here’s what I need from you: • Performance optimisation so the game and ads snap into place without lag • Bug fixes across the entire loop (gameplay, ad calls, UI) • Light feature additions requested during review—nothing drastic, just smart tweaks that improve the user experience Deliverables 1. Refactored, well-commented source code committed back to my repo 2. A concise change log outlining each fix, optimisation, and new feature 3. A brief live walkthrough call—clear spoken English is a must—to confirm everything works When done an updated source code This is a small, focused job, so please keep your quote reasonable and your turnaround tight. If we work well together, I’ll likely move straight into a larger project: a fully automated bot to play a suite of these minigames.
Project ID: 40737095
192 proposals
Remote project
Active 12 hours ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
192 freelancers are bidding on average $429 AUD for this job

Hi — Elias here from Miami. I understand you're looking to optimize a minigame's ad flow and performance. This involves not just tweaking the code, but ensuring that the game remains stable and responsive while integrating ad controls effectively. The real challenge often lies in maintaining a seamless user experience alongside the ad management. What usually matters most here is ensuring that the ad flow does not disrupt gameplay, which can lead to player drop-off. Additionally, managing state effectively while integrating various ad networks can add complexity to the solution. My approach would focus on structuring the code for maintainability and scalability. I’d ensure that each component of the game communicates efficiently with the ad system, allowing for easy updates and future enhancements. I’ve worked on similar gaming frameworks and understand the nuances involved in balancing performance and user engagement. A few questions to better understand the scope: Q1 – What specific ad networks do you plan to integrate, and are there any unique requirements for them? Q2 – Are there any existing performance benchmarks you aim to meet or exceed? Q3 – How do you envision handling user data and permissions related to ads? Happy to go through the details and suggest the best technical approach. Looking forward to hearing from you.
$500 AUD in 3 days
8.8
8.8

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Ashraf
$750 AUD in 7 days
8.3
8.3

Hi, I understand you need the minigame code tightened so it loads faster, plays smoothly, and handles ad calls and UI without bugs. I’ll first review the source and trace the full game flow, then fix the main issues, improve slow routines, and add the small changes agreed during review. I can work with Java, Python, PHP, or JavaScript and will keep the updated code clean, commented, and easy to maintain. I’ll commit the finished files to your repository, include a clear change log, and walk you through the working result on a call. I’ll also keep the structure ready for future minigames and automation work. Which platform, ad provider, and performance target should guide the first review of the minigame loop? Please share the repository, the current bug list, target platform, and any ad provider details so I can begin with the highest-impact fixes.
$750 AUD in 19 days
7.8
7.8

I’ll start at the handoff points between gameplay, ad calls, UI state, and the helper routine, profiling where load delays, duplicate callbacks, or incorrect state transitions occur. I’ll then tighten the existing implementation in its current language rather than forcing an unnecessary rewrite, while keeping the ad flow reliable and the requested UX tweaks isolated and maintainable. Within 2 days, you’ll receive refactored and commented source committed to your repository, a concise changelog covering fixes, optimisations, and additions, plus the requested live walkthrough to verify the updated loop. I’ll also check the main gameplay-to-ad return path so interruptions do not leave the minigame stuck or the UI out of sync. Is the current source already organized in one repository with a reproducible way to run the minigame? Muhammad Saad
$250 AUD in 2 days
8.0
8.0

I can review the existing source, identify the actual performance bottlenecks, fix gameplay/ad/UI issues, and implement the requested lightweight improvements while preserving the current behaviour. I will return clean, commented source code, a clear change log, and a working build walkthrough, with focused testing across the complete game → ad → gameplay cycle. Quick Questions Can you share the current source files and repository so I can assess the existing stack first? Do you already have a specific list of the bugs and enhancements you want addressed? I can keep the turnaround tight and use this first project as a solid foundation for the larger minigame automation work.
$500 AUD in 7 days
8.2
8.2

Hi, I can help you with "Minigame Ad Routine Code Tuning" as per your given project description. We can discuss more in detail during a chat conversation when you are available. I've worked on many PHP projects in recent times. So I am confident on achieving your expected Goals. Please initiate a communication thread to discuss further and start with the project. ⭐ 5.0/5 from a recent client: "Good work delievered thank you for your patience" Final timeline and cost will be confirmed in chat after a complete understanding and documentation of the project expectations in detail.
$450 AUD in 7 days
7.6
7.6

Hi, As an individual who's been in the software engineering and development field for years, my skills are well-geared towards getting your minigame ad routine effectively tuned. Being adept in numerous coding languages including Python, C++, Java, and JavaScript among others, I'll surely seize the most suitable one for not only helping your current build perform faster with bug-free gameplay, but also integrating those light feature additions that you might require. To ensure a clean and maintainable outcome, I plan to utilize Agile Development methodologies throughout this project. This will guarantee that your needs are met parallel to industry standards while ensuring a streamlined execution and fast turnaround time. My experience with game development and software engineering correlates perfectly with what you're looking for. Time and again I have delivered efficient solutions that can transform complex ideas into production-ready systems, just as requested for this project. Now, I realize that this is just a small project, but don't let the size deceive you. Be it a small task or a bigger one like the automated bot for minigames that you mentioned; I take every project with equal dedication. So if given the opportunity to work with you, I'm confident our collaboration will be so effective that we'll naturally progress into larger projects in future. My name is Usama and you can expect no less than reliable, scalable, and pr Best, Usama M Modular Solutions
$750 AUD in 3 days
7.0
7.0

From what I've understood, you already have a working minigame and need the existing code tightened rather than rebuilt from scratch. The priority is faster loading, smoother gameplay, reliable ad calls and UI behaviour, followed by a few small UX improvements based on your review. I can first trace the complete gameplay → ad → UI loop, identify the actual bottlenecks and state issues, then refactor only the parts that need improvement while preserving the current behaviour. A few quick questions: 1. What platform does the minigame currently run on? 2. Which ad provider/SDK is being used? 3. Do you already have a list of known bugs or should I audit the full flow? 4. What small enhancements do you already have in mind? 5. Is the source currently in GitHub/GitLab with a reproducible setup? You’ll receive clean, commented source committed back to your repo, a concise changelog and the requested live walkthrough. I can keep the implementation focused so the current job stays small while leaving a solid base for the larger automation work. Please note: The budget and timeline in my bid are placeholders. Best Regards, Sagar
$450 AUD in 5 days
7.1
7.1

Hi, I can review and tighten your minigame codebase with a clear workflow: profile loading/ad flow → identify gameplay, UI, and ad-call issues → refactor critical routines → test complete play loops → document changes and review results with you. My approach will focus on reducing unnecessary work during startup and transitions, making ad calls resilient to delays or failures, and keeping gameplay/UI state predictable so bugs do not cascade through the loop. I can work with the existing stack and keep the code maintainable through clear structure, comments, controlled error handling, and targeted fixes rather than disruptive rewrites. Light enhancements requested during review can be implemented cleanly within the existing flow. Deliverables will include refactored source committed to your repository, a concise change log covering fixes, optimisations, and additions, plus a live walkthrough to demonstrate the updated build. I have experience building JavaScript/TypeScript systems with user workflows, dashboards, background processing, integrations, and maintainable application logic. I also work with Python automation and API-based workflows. Before starting, I'd like to review the source structure, target platform, current ad provider integration, and the main performance issues you are seeing. Best regards, Teo
$500 AUD in 3 days
6.8
6.8

Hi, I'm Denis, a full-stack developer experienced with game systems and ad-driven applications where performance is critical. I understand your need: a minigame that runs smoothly, loads fast, and handles ads seamlessly. The core challenges are clear: optimize the game loop to eliminate lag, ensure reliable ad calls without disrupting gameplay, and deliver instant UI response. These are interconnected—slow ad fetches stall the experience, and buggy state management causes cascading failures. I've handled similar work requiring tight system synchronization. My approach: profile the current code to identify bottlenecks in load time and ad integration, then refactor for speed and clarity. I'll fix bugs across the gameplay loop and ad calls, add your requested enhancements, and ensure clean comments for future maintenance. I'll work in JavaScript or Python depending on your stack—both deliver maintainable, performant code for minigames at this scale. The focus is eliminating unnecessary overhead in ad routines and game state transitions. Key consideration: if your ad network has strict timing requirements or rate limits, I'll build in graceful retry and timeout handling so failed ad calls don't break gameplay. I'll deliver refactored code committed to your repo, a detailed changelog of all fixes and optimizations, and a walkthrough call to demonstrate everything running smoothly. I can start immediately. Let's discuss the details. Thanks, Denis.
$250 AUD in 3 days
6.6
6.6

Hi! My name is Marjan and I'm here to offer you my services as a skilled applicant with over a decade of experience working on Freelancer.com. I believe I am the best fit candidate for this project due to my extensive experience; I would like to have a discussion to get to know that we both are on the same page. Once the scope will be locked, I will start working on it right away.
$250 AUD in 7 days
6.8
6.8

Hello!⚡ Thank you for posting your Minigame Ad Routine Code Tuning project. Optimizing small game loops and ad integrations for speed and stability is exactly the kind of game work I do. I recently refactored a JavaScript minigame with rewarded and interstitial ads, cutting load time by half and fixing ad-callback bugs that froze gameplay. How I'd approach yours: 1. Review your files and profile load time, frame rate and ad-call timing 2. Speed up loading with lazy asset loading, preloaded ads and leaner code 3. Fix bugs across gameplay, ad callbacks and UI, including edge cases like ad failures 4. Add the light enhancements you request during review 5. Refactor and comment the code, then commit it back to your repo 6. Concise change log plus a live walkthrough call in clear English I'll keep it fast, clean and quick to turn around, and make this a success with you. Thanks. Hassan
$500 AUD in 3 days
6.5
6.5

Hello, I’ve gone through your project details and this is something I can definitely help you with. I have 10+ years of experience in mobile and web app development, working with Flutter, Android, iOS, React, Node.js, and APIs. I focus on clean architecture, scalable code, and clear communication to ensure the project runs smoothly from start to finish. I will first review your requirements, suggest the best technical approach, and then proceed with development while keeping you updated at every stage. Here is my portfolio: https://www.freelancer.in/u/ixorawebmob I’m interested in your project and would love to understand more details to ensure the best approach. Could you clarify: 1. Do you need this for mobile, web, or both? 2. Do you already have UI/UX designs or should we create them? 3. Will there be any third-party API or payment gateway integration? 4. What is your expected timeline for completion? 5. Are there any reference apps or websites you like? What specific enhancements do you envision for the user experience in the game? Let’s discuss over chat! Regards, Arpit Jaiswal
$250 AUD in 25 days
7.2
7.2

Hi, I can take the existing minigame source and focus on improving performance, reliability, and maintainability without unnecessarily changing the working gameplay. I’ll review the current game loop, ad integration, UI flow, loading behaviour, and error handling, then optimize bottlenecks, fix reproducible bugs, and implement the requested lightweight improvements. I’ll return the refactored source with clear comments, a concise change log, and a working build that can be demonstrated during the walkthrough. Question 1: What language/framework is the current minigame built with, and does the repository include the complete source for the game, ad integration, and helper routine? Question 2: Which ad provider/SDK is currently being used, and are there any specific devices, browsers, or performance issues where the lag or bugs are most noticeable? Regards, Houssame.
$250 AUD in 6 days
6.8
6.8

Drawing from my extensive experience in data analytics and software development, I believe I'm the perfect candidate for your project. Over my 8+ years in the field, I've honed my skills in Python and other relevant languages you mentioned - which will definitely come in handy for the optimization and bug-fixing job required for your minigame. My expertise in clean coding and efficient problem-solving ensures that I can deliver not only a high-performance game but also a more streamlined ad flow and UI experience with faster load times - key areas of concern for you. Additionally, my meticulous approach to commenting code will make it easier for anyone to navigate, understand and maintain the system in the future. Moreover, my profound experience working across different industries has exposed me to diverse challenges and fostered my adaptability. Your request for light feature additions aligns perfectly with my skill set; I'm confident I can make intelligent tweaks that will significantly enhance the user experience without compromising on performance. With this, I assure you not just a successful completion of your current project, but also a reliable partner for any future tasks you may have involving minigames.
$500 AUD in 7 days
6.6
6.6

Hi, I understand you're looking to enhance a minigame by optimizing performance, ensuring bug-free functionality, and implementing a few small improvements. The project involves refining existing source files that manage game operations and ad routines, with flexibility in the choice of programming language. One of the main challenges here is balancing performance optimization with maintaining code clarity and stability, especially since the ad flow must remain seamless. My approach would be to first conduct a thorough audit of the current code to identify bottlenecks and prioritize enhancements that offer the best performance gains without compromising stability. With my extensive experience in PHP, JavaScript, and Python, I've successfully optimized similar projects by streamlining code and enhancing load times. My background in software development ensures that I can deliver a clean and maintainable solution. Q1 – Are there specific load time targets or benchmarks you aim to achieve post-optimization? Q2 – Could you provide more details on the "small enhancements" you envision? Q3 – Are there any known bugs or issues that have been previously identified which should be prioritized? Looking forward to hearing from you.
$250 AUD in 7 days
5.9
5.9

IF YOU ARE NOT HAPPY YOU DON'T PAY! I'd fix this in place rather than port it. You say you're flexible on language, but a rewrite throws away the behaviour that already works and tends to reintroduce the bugs you're paying to remove. The one piece I'd restructure is the ad flow, and only if it's tangled into the render loop. Ads that don't snap in are nearly always a blocking call or a preload firing too late, so that's my first check before touching gameplay. You'd get the refactored files committed back with a change log line per fix and optimisation. What's the current stack, and how are the ads served? Send me a message and I'll explain exactly how I'd approach your project.
$357 AUD in 5 days
5.9
5.9

I can quickly sharpen your minigame code to cut lag and fix any bugs in gameplay, ad calls, and UI. In a recent similar project, I optimized load sequences and streamlined ad routines to improve responsiveness noticeably, so your game will feel smooth and seamless. To get started, can you share if the current ad integration uses callbacks or promises? That helps me plan a clean refactor that avoids delays. Also, are the small feature tweaks already outlined, or will you share them during review? I’ll refactor your source with clear comments and deliver a detailed change log. Then we can do the live walkthrough to confirm the improvements. This kind of targeted tuning is straightforward, so expect fast turnaround without compromising quality. Ready to jump in and have your minigame running tight and slick.
$250 AUD in 7 days
6.0
6.0

If the ad-call routine isn't hooked into the same tick as your game loop, that's usually where the load stutter right before an ad fires comes from, and it's an easy thing to miss once a helper routine has grown up around it organically. I'd start by tracing how the loop, the ad calls, and the helper routine currently talk to each other, tightening the timing so ad requests fire on a predictable beat instead of blocking gameplay frames. From there I'd work through the gameplay, ad, and UI bugs together, since they usually share root causes once the timing's cleaned up. The feature tweaks I'd slot in once the core is stable, so they're not built on shaky ground. M1: Profile and refactor the game loop and ad-call timing, fix the highest-impact gameplay/ad/UI bugs found along the way. $320 AUD, 2 days. M2: Remaining bug fixes, the feature tweaks, commit with a full changelog, and a live call to walk through everything end to end. $480 AUD, 2 days. Is the ad SDK a single mediation layer, or are you calling multiple ad networks directly? That changes how much of the timing work sits in your code versus in SDK callbacks.
$800 AUD in 4 days
6.0
6.0

I can optimize and refactor your existing minigame code, fix gameplay/ad-flow issues, and make the loading and overall experience smoother without unnecessarily changing the current setup. I will also handle the requested small enhancements, provide clean commented source code, and document the fixes and improvements clearly for your repo. I can start immediately and would be happy to review the current source and get started.
$250 AUD in 3 days
6.1
6.1

Melbourne, Australia
Payment method verified
Member since Aug 28, 2026
$250-750 AUD
$250-750 AUD
$250-750 AUD
$250-750 AUD
$250-750 AUD
₹750-1250 INR / hour
$200-600 USD
$10 USD
₹2000-2001 INR
$30-250 USD
$8-15 USD / hour
$30-250 USD
$250-750 USD
$10-30 USD
$10-30 USD
₹600-1500 INR
$30-250 SGD
$250-750 USD
₹400-750 INR / hour
$15 USD / hour
₹1500-12500 INR
$5000-10000 USD
$10-30 USD
$750-1500 AUD
$250-750 AUD