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I need an experienced game developer to fix broken gameplay mechanics in the puzzle-solving minigame of my visual novel. Key Requirements: - Fix broken gameplay mechanics - Ensure smooth integration with visual novel - Maintain engaging user experience I'm in dev of a visual novel game in Godot using the Dialogic plugin. I wanted to add a procedurally generated minigame in between timelines and the minigame works well for the first time, but not for the second time. The scene saves and I suspect the timeline end signal doesn't emit. It's an enigma of a problem and I need help navigating this messy code. Probably asking for a miracle.
Project ID: 40649925
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5 freelancers are bidding on average $153 USD for this job

Hi-Bojan Here From Serbia. "FIX GODOT MINIGAME REPEAT EXECUTION ISSUES" - "You want reliable Godot minigame resets and Dialogic timeline integration." I can trace the procedural minigame lifecycle, inspect scene state persistence, Dialogic signals, timeline transitions, and identify why the second execution fails. I will repair the underlying logic, test repeated minigame launches, verify timeline signals, and ensure clean integration without disrupting existing gameplay. Can you share the relevant Godot scenes, scripts, and Dialogic timeline so I can trace the failure? Looking forward to working with you.
$123 USD in 4 days
3.0
3.0

Hi, Have a pleasant day! I carefully reviewed your project posting on Freelancer.com and believe I have the skills and experience needed to complete it successfully. I have worked on similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can understand your expectations and recommend the best approach for your project. My goal is to deliver high-quality work that meets your requirements. The final cost and delivery timeline will depend on the project's scope and complexity. My pricing is flexible, and I am happy to work within your budget. I do not require any upfront payment. I prefer milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to hearing from you and hope to have the opportunity to work together. Kind regards, Sneha Kanwar
$140 USD in 7 days
1.7
1.7

As a seasoned game developer with an expertise in Game Design and Game Development, I am prepared to tackle the enigma you're facing with your visual novel's puzzle-solving minigame. With over 9 years of industry experience, I can identify issues, big or small, and offer effective, elegant solutions to ensure a smooth and engaging gaming experience. My mastery in working with Godot and the Dialogic plugin will be particularly beneficial for your project. Not only can I fix any gameplay mechanics hindering progression during repeated playthroughs but I can also solidify the integration between your minigame and the visual novel's timelines. Additionally, my team is ready to provide assistance throughout the entire project and not just on immediate repairs. With us, you're not only buying our skills but also long-term support well beyond the delivery date to guarantee your complete satisfaction. I believe my abilities coupled with my cost-effective rates make me the ideal candidate for this important task.I look forward to hearing from you.
$140 USD in 7 days
0.6
0.6

The second-run failure sounds like a state/signal lifecycle issue, not a need to rebuild the minigame. I’d trace the first run → timeline end signal → scene transition → minigame cleanup/reset → second run, and identify exactly where the state stops being reinitialized. I’d start by checking the Dialogic timeline end connection, signal listeners, scene instance lifecycle, and any variables/resources that persist after the first generated puzzle. Then I’d reproduce the issue repeatedly and add targeted logging so we can see why the second invocation behaves differently. I’ll keep the existing procedural generation and visual-novel flow intact rather than introducing unnecessary changes. If you send me the Godot project (or the relevant scene/scripts), I can dig into the “works once, breaks twice” behavior and pinpoint the actual cause. Are you available for a quick look together? I can start with the timeline/minigame handoff first.
$250 USD in 10 days
0.0
0.0

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