For a 2D side scroller mobile game, we need 8-12 variations over the same "scifi" soldier or "mech warrior". The first variation is with a small "hand gun", the next with a slightly larger weapon, the final with the maximum arsenal. All weapons use "rays" to avoid hard-to-do impact animations.
To match this character, we need 8-12 monsters, e.g. zombies, also of varying size to match the weaponry mentioned above
We are willing to use existing graphics art or packs, but they must include reasonable animation as they "walk" across the game screen.
If time/budget permits, we would like animations of the "rays" of each type of weapon, again scaled from small/thin to broad/powerful.
There is a potential for ongoing hourly work after this first small project as we are starting up a game development company.
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Hello, As I understand, you would need: - 1 sci-fi warrior (or mech warrior) with 12 variations/levels - 12 monsters: one of level 1, one of level 2 ... one of level 12 - 8 frames walking animations in one dire Daha Fazla